Player Matchup

Chiron
Chiron
Caspercrew22
Chiron
Level 66
God Stats
11W - 5L
1,567 SR
Queue Stats
129W - 150L
1,455 Elo+
Solo
Hun Batz
Hun Batz
KILLZONE57X2zz
Hun Batz
Level 92
God Stats
3W - 3L
1,829 SR
Queue Stats
108W - 106L
1,594 Elo+
Solo
Zhong Kui
Zhong Kui
SheetLemon41799
Zhong Kui
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 108L
1,560 Elo+
Solo
Team Averages
Level 89
1,632 SR
1,536 Elo+

VS

Team Averages
Level 112
1,621 SR
1,510 Elo+
Ullr
Ullr
lllturtle
Ullr
Level 121
God Stats
6W - 5L
1,545 SR
Queue Stats
239W - 223L
1,611 Elo+
Solo
Atlas
Atlas
maaddmax
Atlas
Level 89
God Stats
5W - 2L
1,522 SR
Queue Stats
89W - 69L
1,619 Elo+
Solo
Yu Huang
Yu Huang
yekcim333
Yu Huang
Level 125
God Stats
3W - 2L
1,795 SR
Queue Stats
12W - 15L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
2 / 2 / 4
11,888
626
16,021
19,547
8,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
17
2 / 5 / 1
11,526
607
12,911
15,928
6,938
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
SheetLemon41799
Zhong Kui
17
3 / 5 / 3
11,862
624
19,080
19,397
13,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
18
2 / 2 / 10
12,777
672
17,385
17,210
8,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
maaddmax
Atlas
18
5 / 2 / 6
13,990
736
17,319
25,104
38,906
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
yekcim333
Yu Huang
18
5 / 3 / 6
13,052
687
11,907
14,704
8,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
7
Kills
12
12
Deaths
7
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chiron
2
2
4
2
L
Hun Batz
2
5
1
0.5
L
Zhong Kui
SheetLemon41799
Zhong Kui
3
5
3
0.9
W
Ullr
2
2
10
3.5
W
Atlas
maaddmax
Atlas
5
2
6
4
W
Yu Huang
yekcim333
Yu Huang
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,012
Damage
46,611
54,872
Taken
57,018
29,103
Mitigated
55,355
16,189
Healing
10,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
16,021
9,370
979
8,369
19,547
8,468
1,255
10,426
9,121
0
57,025
L
Hun Batz
12,911
2,746
0
2,122
15,928
6,938
0
8,199
7,729
0
53,519
L
Zhong Kui
SheetLemon41799
Zhong Kui
19,080
2,652
0
4,719
19,397
13,697
57
11,148
8,249
49,877
0
W
Ullr
17,385
5,450
0
1,981
17,210
8,191
1,606
7,361
9,511
0
66,836
W
Atlas
maaddmax
Atlas
17,319
6,087
0
4,788
25,104
38,906
88
7,778
16,750
29,821
0
W
Yu Huang
yekcim333
Yu Huang
11,907
820
0
3,970
14,704
8,258
810
3,346
11,074
48,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,276
Gold Earned
39,819
236
Minions Killed
212
12
Camps Cleared
4
965,847
Distance Traveled
1,042,699
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,888
626
77
4
5
321,490
2
L
Hun Batz
11,526
607
67
4
5
351,278
3
L
Zhong Kui
11,862
624
92
5
2
293,079
0
W
Ullr
12,777
672
111
6
4
345,215
4
W
Atlas
13,990
736
16
1
0
374,904
4
W
Yu Huang
13,052
687
85
4
0
322,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role