Player Matchup

Cthulhu
Cthulhu
AQUAMARINE4194
Cthulhu
Level 45
God Stats
66W - 41L
1,589 SR
Queue Stats
122W - 96L
1,476 Elo+
Party 1
Discordia
Discordia
LuceaDipping
Discordia
Level 21
God Stats
4W - 2L
1,566 SR
Queue Stats
11W - 8L
1,414 Elo+
Party 1
Lancelot
Lancelot
Rias konekoChan
Lancelot
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,544 Elo+
Party 1
Team Averages
Level 26
1,552 SR
1,478 Elo+

VS

Team Averages
Level 137
1,466 SR
1,456 Elo+
Hel
Hel
 
Hel
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
LaFlair45
Vamana
Level 149
God Stats
2W - 3L
1,558 SR
Queue Stats
106W - 148L
1,437 Elo+
Solo
Lancelot
Lancelot
PepsiOnSale
Lancelot
Level 156
God Stats
5W - 11L
1,340 SR
Queue Stats
425W - 464L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 16
11,090
739
9,396
15,589
13,174
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
LuceaDipping
Discordia
15
4 / 2 / 9
11,018
735
13,164
9,668
3,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
18
14 / 2 / 6
12,353
824
24,324
14,221
7,343
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 8 / 2
9,274
618
2,320
11,653
4,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
LaFlair45
Vamana
14
1 / 5 / 2
9,615
641
9,187
26,826
26,513
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
PepsiOnSale
Lancelot
14
2 / 8 / 1
9,942
663
12,797
17,503
7,608
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
21
Kills
4
5
Deaths
21
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
8
2
0.25
W
3
1
16
11
L
Vamana
LaFlair45
Vamana
1
5
2
0.4
W
Discordia
LuceaDipping
Discordia
4
2
9
4.25
L
Lancelot
PepsiOnSale
Lancelot
2
8
1
0.31
W
Lancelot
14
2
6
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,884
Damage
24,304
39,478
Taken
55,982
23,785
Mitigated
38,201
12,046
Healing
10,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,320
0
371
1,645
11,653
4,080
0
2,929
8,642
10,983
0
W
9,396
1,090
761
6,300
15,589
13,174
112
930
14,659
34,896
0
L
Vamana
LaFlair45
Vamana
9,187
4,165
248
7,045
26,826
26,513
0
12,340
13,767
0
37,669
W
Discordia
LuceaDipping
Discordia
13,164
962
0
1,078
9,668
3,268
987
448
9,220
38,216
0
L
Lancelot
PepsiOnSale
Lancelot
12,797
2,419
0
1,123
17,503
7,608
0
6,540
10,572
0
42,459
W
Lancelot
24,324
7,760
0
3,907
14,221
7,343
977
1,447
12,774
111
59,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,461
Gold Earned
28,831
180
Minions Killed
116
11
Camps Cleared
3
892,859
Distance Traveled
728,017
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,274
618
20
1
3
179,562
2
W
Cthulhu
11,090
739
41
3
0
310,102
2
L
Vamana
9,615
641
42
3
0
294,700
3
W
Discordia
11,018
735
70
5
4
246,592
2
L
Lancelot
9,942
663
54
4
0
253,755
3
W
Lancelot
12,353
824
69
5
7
336,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role