Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Domik
Ah Muzen Cab
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
213W - 216L
1,613 Elo+
Solo
King Arthur
King Arthur
Gate of Healing
King Arthur
Level 158
God Stats
4W - 7L
1,481 SR
Queue Stats
215W - 207L
1,577 Elo+
Solo
Ao Kuang
Ao Kuang
JNizzal
Ao Kuang
Level 142
God Stats
1W - 4L
1,500 SR
Queue Stats
635W - 596L
1,518 Elo+
Solo
Yu Huang
Yu Huang
Jackowitz
Yu Huang
Level 66
God Stats
10W - 19L
1,473 SR
Queue Stats
233W - 290L
1,524 Elo+
Solo
Nike
Nike
wtfthisisntawii
Nike
Level 152
God Stats
1W - 1L
1,736 SR
Queue Stats
81W - 76L
1,586 Elo+
Solo
Team Averages
Level 124
1,538 SR
1,564 Elo+

VS

Team Averages
Level 119
1,596 SR
1,627 Elo+
Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
Invictus897
Yu Huang
Level 127
God Stats
1W - 0L
1,600 SR
Queue Stats
10W - 3L
1,900 Elo+
Solo
Ullr
Ullr
McLovInWarlord
Ullr
Level 87
God Stats
33W - 25L
1,601 SR
Queue Stats
150W - 135L
1,569 Elo+
Party 1
Ne Zha
Ne Zha
TheForsakenBacon
Ne Zha
Level 125
God Stats
25W - 17L
1,779 SR
Queue Stats
200W - 192L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Domik
Ah Muzen Cab
10
0 / 2 / 0
5,523
460
4,087
8,660
2,703
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
Gate of Healing
King Arthur
9
0 / 3 / 0
5,310
443
2,381
8,149
5,260
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
JNizzal
Ao Kuang
9
1 / 2 / 0
5,581
465
3,020
11,707
3,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yu Huang
Jackowitz
Yu Huang
10
1 / 4 / 1
5,859
488
4,681
8,165
3,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 1 / 0
5,949
496
4,604
7,375
4,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 0 / 0
8,341
695
7,367
8,310
2,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
 
Fenrir
11
1 / 1 / 3
6,454
538
5,475
8,225
3,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yu Huang
Invictus897
Yu Huang
12
2 / 2 / 3
7,202
600
5,701
6,359
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 1
7,041
587
5,438
6,530
2,498
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
2 / 0 / 3
6,666
556
4,966
6,197
4,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
12
12
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
0
5
W
Fenrir
 
Fenrir
1
1
3
2.5
L
Ah Muzen Cab
Domik
Ah Muzen Cab
0
2
0
0
L
King Arthur
Gate of Healing
King Arthur
0
3
0
0
W
Yu Huang
Invictus897
Yu Huang
2
2
3
1.75
L
Ao Kuang
JNizzal
Ao Kuang
1
2
0
0.5
L
Yu Huang
Jackowitz
Yu Huang
1
4
1
0.38
W
2
0
1
2.5
W
2
0
3
3.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,773
Damage
28,947
44,056
Taken
35,621
20,205
Mitigated
15,628
9,084
Healing
14,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,367
3,759
0
6,971
8,310
2,878
2,366
1,239
7,071
63,591
0
W
Fenrir
 
Fenrir
5,475
1,192
0
3,470
8,225
3,579
0
2,188
6,037
0
39,532
L
Ah Muzen Cab
Domik
Ah Muzen Cab
4,087
1,430
0
2,235
8,660
2,703
0
0
8,660
0
41,833
L
King Arthur
Gate of Healing
King Arthur
2,381
389
0
490
8,149
5,260
0
4,399
3,750
0
30,970
W
Yu Huang
Invictus897
Yu Huang
5,701
409
0
250
6,359
2,558
0
2,819
3,540
59,484
0
L
Ao Kuang
JNizzal
Ao Kuang
3,020
800
0
3,311
11,707
3,974
0
3,176
8,531
33,354
0
L
Yu Huang
Jackowitz
Yu Huang
4,681
437
0
1,004
8,165
3,342
0
4,627
3,538
41,498
0
W
5,438
1,915
0
1,032
6,530
2,498
0
0
6,530
0
53,257
W
4,966
584
214
2,145
6,197
4,115
0
1,455
4,742
0
20,922
L
4,604
504
0
2,044
7,375
4,926
0
866
6,509
0
24,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,222
Gold Earned
35,704
321
Minions Killed
442
0
Camps Cleared
0
1,164,624
Distance Traveled
1,228,909
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,341
695
124
10
0
219,012
3
W
Fenrir
6,454
538
73
6
0
275,572
5
L
Ah Muzen Cab
5,523
460
81
7
0
210,539
0
L
King Arthur
5,310
443
60
5
0
236,385
4
W
Yu Huang
7,202
600
112
9
0
227,887
5
L
Ao Kuang
5,581
465
60
5
0
267,875
4
L
Yu Huang
5,859
488
81
7
0
200,975
2
W
Ullr
7,041
587
96
8
0
223,858
2
W
Ne Zha
6,666
556
37
3
0
282,580
4
L
Nike
5,949
496
39
3
0
248,850
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role