Player Matchup

Heimdallr
Heimdallr
Sneaky Bork
Heimdallr
Level 47
God Stats
8W - 0L
1,837 SR
Queue Stats
67W - 33L
1,657 Elo+
Party 3
Atlas
Atlas
TextbookSwing68
Atlas
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 40L
1,678 Elo+
Party 3
Horus
Horus
Xercronics
Horus
Level 146
God Stats
19W - 11L
1,562 SR
Queue Stats
62W - 81L
1,363 Elo+
Party 4
Chaac
Chaac
XoCodeX
Chaac
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 92L
1,364 Elo+
Party 4
Ra
Ra
xXdextroyer08Xx
Ra
Level 87
God Stats
2W - 0L
1,714 SR
Queue Stats
9W - 7L
1,378 Elo+
Solo
Team Averages
Level 92
1,623 SR
1,488 Elo+

VS

Team Averages
Level 102
1,551 SR
1,453 Elo+
Loki
Loki
 
Loki
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Cyka-Blaster
Janus
Level 123
God Stats
19W - 27L
1,413 SR
Queue Stats
309W - 337L
1,392 Elo+
Party 1
Skadi
Skadi
ItsHArR4
Skadi
Level 107
God Stats
5W - 5L
1,518 SR
Queue Stats
140W - 138L
1,466 Elo+
Party 1
Jormungandr
Jormungandr
TheWaydn
Jormungandr
Level 128
God Stats
3W - 1L
1,826 SR
Queue Stats
147W - 158L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Sneaky Bork
Heimdallr
13
0 / 0 / 1
6,887
530
5,162
7,865
3,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 0 / 2
6,130
472
3,020
7,360
4,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
10
4 / 1 / 4
6,434
495
6,554
6,928
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
XoCodeX
Chaac
12
5 / 1 / 1
7,653
589
8,958
10,095
6,577
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 0 / 1
6,581
506
4,530
5,602
2,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
1 / 4 / 0
6,017
463
5,328
11,002
3,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
 
Atlas
9
0 / 1 / 0
5,765
443
4,584
11,206
5,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 0 / 0
6,554
504
3,511
4,869
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
ItsHArR4
Skadi
11
0 / 2 / 0
6,306
485
3,160
8,283
2,280
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
TheWaydn
Jormungandr
10
0 / 4 / 1
5,837
449
4,160
8,245
8,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
11
Kills
2
2
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
4
0
0.25
L
Atlas
 
Atlas
0
1
0
0
L
1
0
0
1
L
Skadi
ItsHArR4
Skadi
0
2
0
0
W
Heimdallr
Sneaky Bork
Heimdallr
0
0
1
0.5
W
0
0
2
1
L
Jormungandr
TheWaydn
Jormungandr
0
4
1
0.13
W
Horus
4
1
4
6
W
Chaac
XoCodeX
Chaac
5
1
1
5.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,224
Damage
20,743
37,850
Taken
43,605
20,229
Mitigated
22,195
19,564
Healing
11,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,328
1,910
0
3,354
11,002
3,923
0
2,020
8,861
0
41,817
L
Atlas
 
Atlas
4,584
1,787
0
4,520
11,206
5,911
0
3,137
7,973
23,574
0
L
3,511
172
0
1,501
4,869
1,571
0
1,031
3,696
53,160
0
L
Skadi
ItsHArR4
Skadi
3,160
1,216
0
1,000
8,283
2,280
421
962
7,321
0
48,142
W
Heimdallr
Sneaky Bork
Heimdallr
5,162
2,198
0
4,784
7,865
3,279
300
2,261
5,528
0
66,110
W
3,020
1,306
0
2,592
7,360
4,805
0
1,280
6,005
21,277
0
L
Jormungandr
TheWaydn
Jormungandr
4,160
1,203
0
873
8,245
8,510
0
41
8,204
35,143
0
W
Horus
6,554
3,382
530
3,156
6,928
3,168
357
2,273
4,458
0
23,969
W
Chaac
XoCodeX
Chaac
8,958
3,267
0
6,082
10,095
6,577
639
3,302
6,293
0
47,878
W
4,530
434
943
1,477
5,602
2,400
124
2,203
3,311
48,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,685
Gold Earned
30,479
370
Minions Killed
362
0
Camps Cleared
0
1,231,985
Distance Traveled
1,221,097
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,017
463
82
6
0
256,124
2
L
Atlas
5,765
443
20
2
0
243,198
5
L
Janus
6,554
504
108
8
0
252,315
4
L
Skadi
6,306
485
97
7
0
243,334
4
W
Heimdallr
6,887
530
112
9
0
210,558
4
W
Atlas
6,130
472
30
2
0
254,180
5
L
Jormungandr
5,837
449
55
4
0
226,126
3
W
Horus
6,434
495
47
4
0
282,832
5
W
Chaac
7,653
589
91
7
0
231,091
1
W
Ra
6,581
506
90
7
0
253,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role