Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
CJJBB21
King Arthur
Level 160
God Stats
0W - 4L
1,223 SR
Queue Stats
661W - 707L
1,469 Elo+
Solo
Ullr
Ullr
Shoots x
Ullr
Level 59
God Stats
1W - 1L
1,816 SR
Queue Stats
342W - 392L
1,455 Elo+
Solo
Vulcan
Vulcan
angelokev
Vulcan
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 31L
1,580 Elo+
Solo
Team Averages
Level 86
1,508 SR
1,501 Elo+

VS

Team Averages
Level 142
1,581 SR
1,481 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Inmula
Hercules
Level 124
God Stats
3W - 0L
1,926 SR
Queue Stats
9W - 5L
1,547 Elo+
Solo
Cabrakan
Cabrakan
NeowJH
Cabrakan
Level 158
God Stats
21W - 29L
1,521 SR
Queue Stats
250W - 279L
1,496 Elo+
Solo
Ishtar
Ishtar
Sh1zu_San69
Ishtar
Level 109
God Stats
7W - 12L
1,442 SR
Queue Stats
31W - 39L
1,430 Elo+
Party 1
Lancelot
Lancelot
xPurpleAmericAx
Lancelot
Level 160
God Stats
1W - 0L
1,515 SR
Queue Stats
54W - 72L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
2 / 3 / 3
8,891
741
5,887
16,070
18,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ravana
 
Ravana
14
3 / 3 / 4
8,373
698
4,964
9,671
8,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

King Arthur
CJJBB21
King Arthur
15
2 / 4 / 1
8,664
722
8,912
17,704
13,919
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
13
0 / 4 / 2
7,748
646
3,206
10,103
4,901
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
angelokev
Vulcan
17
0 / 1 / 5
9,345
779
18,496
2,937
1,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
0 / 1 / 10
8,342
695
12,473
4,312
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Inmula
Hercules
15
6 / 2 / 7
9,207
767
11,359
14,819
12,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
NeowJH
Cabrakan
15
1 / 1 / 8
8,456
705
6,647
15,945
18,776
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ishtar
16
1 / 0 / 9
8,675
723
8,067
6,833
3,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Lancelot
15
7 / 3 / 4
9,070
756
6,093
12,032
5,664
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
7
Kills
15
15
Deaths
7
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
3
3
1.17
L
Ravana
 
Ravana
3
3
4
1.67
W
Ah Puch
 
Ah Puch
0
1
10
5
L
King Arthur
CJJBB21
King Arthur
2
4
1
0.63
W
Hercules
Inmula
Hercules
6
2
7
4.75
W
Cabrakan
NeowJH
Cabrakan
1
1
8
5
W
Ishtar
1
0
9
5.5
L
Ullr
0
4
2
0.25
L
Vulcan
angelokev
Vulcan
0
1
5
2.5
W
Lancelot
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,465
Damage
44,639
56,485
Taken
53,941
47,565
Mitigated
42,050
12,308
Healing
12,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,887
468
2,445
4,903
16,070
18,587
0
6,136
9,710
15,103
0
L
Ravana
 
Ravana
4,964
728
0
608
9,671
8,834
43
3,760
5,730
0
12,506
W
Ah Puch
 
Ah Puch
12,473
461
0
1,399
4,312
1,884
0
829
3,483
39,157
0
L
King Arthur
CJJBB21
King Arthur
8,912
787
0
3,053
17,704
13,919
0
4,952
12,424
0
30,355
W
Hercules
Inmula
Hercules
11,359
3,090
0
4,034
14,819
12,627
177
6,395
8,424
0
17,875
W
Cabrakan
NeowJH
Cabrakan
6,647
586
0
4,078
15,945
18,776
164
7,203
8,742
28,295
0
W
Ishtar
8,067
3,978
0
1,508
6,833
3,099
0
4,286
2,547
0
30,948
L
Ullr
3,206
1,837
0
860
10,103
4,901
0
3,968
6,026
0
18,750
L
Vulcan
angelokev
Vulcan
18,496
7,252
0
439
2,937
1,324
192
304
2,607
59,985
0
W
Lancelot
6,093
1,370
0
1,240
12,032
5,664
477
5,670
6,362
0
16,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,021
Gold Earned
43,750
230
Minions Killed
216
0
Camps Cleared
0
1,217,063
Distance Traveled
1,234,175
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,891
741
13
1
0
265,651
3
L
Ravana
8,373
698
20
2
0
231,990
2
W
Ah Puch
8,342
695
65
5
0
239,131
0
L
King Arthur
8,664
722
45
4
0
266,535
3
W
Hercules
9,207
767
27
2
0
228,550
1
W
Cabrakan
8,456
705
43
4
0
235,015
3
W
Ishtar
8,675
723
62
5
0
239,684
4
L
Ullr
7,748
646
40
3
0
175,633
0
L
Vulcan
9,345
779
112
9
0
277,254
3
W
Lancelot
9,070
756
19
2
0
291,795
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role