Player Matchup

Merlin
Merlin
 
Merlin
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
DonChab
Tyr
Level 76
God Stats
4W - 0L
1,500 SR
Queue Stats
293W - 332L
1,375 Elo+
Party 1
Cerberus
Cerberus
Malixciii
Cerberus
Level 43
God Stats
2W - 0L
1,719 SR
Queue Stats
139W - 169L
1,485 Elo+
Solo
Thanatos
Thanatos
yor56-3
Thanatos
Level 105
God Stats
5W - 5L
1,376 SR
Queue Stats
289W - 318L
1,437 Elo+
Party 1
Team Averages
Level 90
1,519 SR
1,459 Elo+

VS

Team Averages
Level 73
1,427 SR
1,422 Elo+
Rama
Rama
 
Rama
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
FuryBrain
Sobek
Level 155
God Stats
1W - 1L
1,340 SR
Queue Stats
50W - 53L
1,494 Elo+
Solo
Chiron
Chiron
ModernSekhmeT
Chiron
Level 62
God Stats
1W - 4L
1,420 SR
Queue Stats
134W - 146L
1,476 Elo+
Party 3
Medusa
Medusa
SarousL
Medusa
Level 46
God Stats
1W - 2L
1,376 SR
Queue Stats
105W - 128L
1,465 Elo+
Party 3
Chernobog
Chernobog
giandara11
Chernobog
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 20L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
12 / 2 / 16
13,327
952
27,147
13,096
7,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
 
Nu Wa
20
6 / 1 / 21
11,943
853
12,662
6,410
3,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
17
8 / 3 / 13
10,736
767
11,661
20,976
13,699
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
Malixciii
Cerberus
16
3 / 4 / 20
10,328
738
10,341
20,590
30,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
yor56-3
Thanatos
16
5 / 4 / 15
10,236
731
13,940
13,239
9,709
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
1 / 5 / 8
8,919
637
11,458
12,978
6,910
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
FuryBrain
Sobek
15
0 / 7 / 7
8,902
636
10,303
23,739
30,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 8 / 3
9,010
644
11,241
17,938
8,093
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
SarousL
Medusa
19
9 / 7 / 3
10,407
743
17,532
17,208
8,524
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chernobog
giandara11
Chernobog
10
0 / 7 / 3
7,309
522
1,035
10,136
3,489
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
37
34
Kills
13
14
Deaths
34
85
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
12
2
16
10
W
Nu Wa
 
Nu Wa
6
1
21
16.5
L
Rama
 
Rama
1
5
8
1
W
Tyr
8
3
13
4.83
L
Sobek
FuryBrain
Sobek
0
7
7
0.5
W
Cerberus
Malixciii
Cerberus
3
4
20
3.25
L
3
8
3
0.56
L
Medusa
SarousL
Medusa
9
7
3
1.5
L
Chernobog
giandara11
Chernobog
0
7
3
0.21
W
Thanatos
yor56-3
Thanatos
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,751
Damage
51,569
74,311
Taken
81,999
65,411
Mitigated
57,684
31,129
Healing
14,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
27,147
1,838
1,898
4,061
13,096
7,572
2,242
2,118
10,978
63,800
0
W
Nu Wa
 
Nu Wa
12,662
4,306
1,296
1,701
6,410
3,444
1,234
388
6,022
32,661
0
L
Rama
 
Rama
11,458
6,595
509
1,024
12,978
6,910
0
9,191
3,787
0
34,942
W
Tyr
11,661
2,163
2,373
7,176
20,976
13,699
1,344
3,384
17,592
0
16,546
L
Sobek
FuryBrain
Sobek
10,303
852
289
3,790
23,739
30,668
0
13,604
10,135
22,874
0
W
Cerberus
Malixciii
Cerberus
10,341
287
151
4,442
20,590
30,987
0
2,519
18,071
20,194
0
L
11,241
4,966
955
3,541
17,938
8,093
0
11,214
6,682
0
24,718
L
Medusa
SarousL
Medusa
17,532
6,506
1,971
2,726
17,208
8,524
0
10,132
7,076
0
44,791
L
Chernobog
giandara11
Chernobog
1,035
682
0
80
10,136
3,489
0
5,967
4,169
0
3,200
W
Thanatos
yor56-3
Thanatos
13,940
2,107
1,102
6,929
13,239
9,709
1,482
1,894
11,345
0
20,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,570
Gold Earned
44,547
146
Minions Killed
147
0
Camps Cleared
0
1,298,527
Distance Traveled
951,262
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,327
952
65
5
0
246,533
0
W
Nu Wa
11,943
853
43
3
0
256,619
1
L
Rama
8,919
637
56
4
0
204,703
0
W
Tyr
10,736
767
14
1
0
295,293
0
L
Sobek
8,902
636
19
1
0
221,580
0
W
Cerberus
10,328
738
11
1
0
217,997
1
L
Chiron
9,010
644
33
2
0
203,485
0
L
Medusa
10,407
743
34
2
0
233,582
0
L
Chernobog
7,309
522
5
0
0
87,912
1
W
Thanatos
10,236
731
13
1
0
282,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role