Player Matchup

Izanami
Izanami
ELiTExPrODiGY808
Izanami
Level 106
God Stats
16W - 15L
1,509 SR
Queue Stats
528W - 536L
1,451 Elo+
Solo
Cthulhu
Cthulhu
GuyInAGhillie
Cthulhu
Level 160
God Stats
2W - 2L
1,475 SR
Queue Stats
325W - 315L
1,509 Elo+
Party 1
Fafnir
Fafnir
Kyvien
Fafnir
Level 130
God Stats
2W - 5L
1,381 SR
Queue Stats
206W - 201L
1,501 Elo+
Party 1
Poseidon
Poseidon
Melveno1221
Poseidon
Level 148
God Stats
12W - 9L
1,607 SR
Queue Stats
303W - 283L
1,509 Elo+
Party 1
Mercury
Mercury
RED10FURY
Mercury
Level 41
God Stats
4W - 8L
1,359 SR
Queue Stats
7W - 16L
1,260 Elo+
Solo
Team Averages
Level 117
1,466 SR
1,446 Elo+

VS

Team Averages
Level 93
1,460 SR
1,464 Elo+
Charybdis
Charybdis
Great-hmod
Charybdis
Level 80
God Stats
8W - 3L
1,721 SR
Queue Stats
200W - 196L
1,433 Elo+
Solo
Fenrir
Fenrir
PhantomCorps
Fenrir
Level 120
God Stats
120W - 66L
1,612 SR
Queue Stats
332W - 292L
1,496 Elo+
Solo
Tiamat
Tiamat
Sticktry
Tiamat
Level 97
God Stats
8W - 19L
1,329 SR
Queue Stats
561W - 615L
1,510 Elo+
Solo
Sobek
Sobek
TheFrenzyyyHD
Sobek
Level 68
God Stats
1W - 1L
1,339 SR
Queue Stats
191W - 236L
1,343 Elo+
Solo
Chiron
Chiron
YouRocKancelThat
Chiron
Level 98
God Stats
3W - 1L
1,297 SR
Queue Stats
115W - 98L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
7,377
567
9,265
8,997
3,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
11
0 / 4 / 0
6,843
526
10,961
13,413
7,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fafnir
Kyvien
Fafnir
10
1 / 3 / 1
7,019
540
2,800
11,574
11,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
Melveno1221
Poseidon
14
2 / 3 / 1
7,813
601
7,341
7,629
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
RED10FURY
Mercury
12
0 / 4 / 1
6,462
497
2,591
9,207
3,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Great-hmod
Charybdis
12
1 / 2 / 1
6,468
498
6,007
10,395
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
15
9 / 0 / 2
8,655
666
7,662
8,490
4,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Sticktry
Tiamat
12
1 / 0 / 3
7,024
540
8,360
10,747
7,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 1 / 5
6,600
508
3,402
13,059
9,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 3 / 1
7,699
592
3,649
9,353
4,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
15
15
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
W
Charybdis
Great-hmod
Charybdis
1
2
1
0.75
L
Cthulhu
0
4
0
0
L
Fafnir
Kyvien
Fafnir
1
3
1
0.5
L
Poseidon
Melveno1221
Poseidon
2
3
1
0.83
W
Fenrir
9
0
2
10
L
Mercury
RED10FURY
Mercury
0
4
1
0.13
W
Tiamat
Sticktry
Tiamat
1
0
3
2.5
W
1
1
5
3.5
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,958
Damage
29,080
50,820
Taken
52,044
27,920
Mitigated
28,224
12,481
Healing
18,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,265
6,273
0
4,506
8,997
3,152
154
1,146
7,851
0
66,219
W
Charybdis
Great-hmod
Charybdis
6,007
3,674
0
4,797
10,395
3,435
333
1,087
9,308
0
47,932
L
Cthulhu
10,961
1,612
70
2,560
13,413
7,298
0
7,074
5,818
50,608
0
L
Fafnir
Kyvien
Fafnir
2,800
649
142
3,929
11,574
11,876
8
1,790
9,738
16,337
0
L
Poseidon
Melveno1221
Poseidon
7,341
921
0
1,024
7,629
2,323
0
0
7,629
67,410
0
W
Fenrir
7,662
1,019
0
1,961
8,490
4,086
0
2,844
5,626
0
67,062
L
Mercury
RED10FURY
Mercury
2,591
75
0
250
9,207
3,271
0
1,079
8,022
0
37,170
W
Tiamat
Sticktry
Tiamat
8,360
1,827
0
3,482
10,747
7,209
192
8,285
1,870
41,477
0
W
3,402
319
0
4,831
13,059
9,467
60
2,807
10,150
20,057
0
W
3,649
2,061
395
2,609
9,353
4,027
0
5,365
3,971
0
58,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,514
Gold Earned
36,446
428
Minions Killed
419
0
Camps Cleared
0
1,291,731
Distance Traveled
1,253,994
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,377
567
116
9
0
227,184
0
W
Charybdis
6,468
498
76
6
0
215,799
4
L
Cthulhu
6,843
526
107
8
0
256,028
5
L
Fafnir
7,019
540
24
2
0
253,796
4
L
Poseidon
7,813
601
112
9
0
269,639
2
W
Fenrir
8,655
666
117
9
0
314,045
4
L
Mercury
6,462
497
69
5
0
285,084
0
W
Tiamat
7,024
540
101
8
0
258,714
5
W
Sobek
6,600
508
15
1
0
240,481
0
W
Chiron
7,699
592
110
8
0
224,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role