Player Matchup

Izanami
Izanami
Cheese-Hotpot
Izanami
Level 160
God Stats
42W - 32L
1,662 SR
Queue Stats
901W - 871L
1,502 Elo+
Solo
Baron Samedi
Baron Samedi
JBsmoove502
Baron Samedi
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 167L
1,375 Elo+
Solo
Tyr
Tyr
SmallMeatSince02
Tyr
Level 106
God Stats
10W - 15L
1,460 SR
Queue Stats
719W - 654L
1,533 Elo+
Solo
Ymir
Ymir
UltimateScamp
Ymir
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 29L
1,291 Elo+
Solo
Hun Batz
Hun Batz
gatitosrudos4
Hun Batz
Level 137
God Stats
8W - 6L
1,357 SR
Queue Stats
356W - 370L
1,524 Elo+
Solo
Team Averages
Level 98
1,496 SR
1,445 Elo+

VS

Team Averages
Level 56
1,419 SR
1,493 Elo+
Awilix
Awilix
BoKnos
Awilix
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,479 Elo+
Solo
Janus
Janus
Chlubster
Janus
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 42L
1,699 Elo+
Party 2
Ymir
Ymir
Haviked
Ymir
Level 102
God Stats
37W - 50L
1,442 SR
Queue Stats
356W - 452L
1,337 Elo+
Party 1
Tyr
Tyr
SteIlah
Tyr
Level 7
God Stats
0W - 2L
1,357 SR
Queue Stats
20W - 12L
1,625 Elo+
Party 2
Chernobog
Chernobog
jitarleton
Chernobog
Level 101
God Stats
4W - 7L
1,297 SR
Queue Stats
348W - 470L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
3 / 0 / 2
14,374
553
9,471
11,795
6,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
JBsmoove502
Baron Samedi
18
4 / 2 / 10
12,027
463
18,456
16,926
10,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
10 / 1 / 2
15,149
583
24,880
25,348
30,401
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
2 / 1 / 9
12,058
464
4,852
21,432
31,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
gatitosrudos4
Hun Batz
19
5 / 4 / 7
12,774
491
17,866
21,736
11,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BoKnos
Awilix
14
1 / 8 / 3
9,470
364
3,843
24,198
11,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Chlubster
Janus
18
4 / 6 / 2
11,719
451
22,075
17,304
9,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
Haviked
Ymir
15
1 / 3 / 4
10,420
401
6,067
23,224
30,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
20
2 / 2 / 3
12,198
469
16,386
25,398
29,673
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chernobog
jitarleton
Chernobog
17
0 / 5 / 3
10,399
400
6,006
14,533
8,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
23
24
Kills
8
8
Deaths
24
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Awilix
BoKnos
Awilix
1
8
3
0.31
W
Izanami
3
0
2
4
L
Janus
Chlubster
Janus
4
6
2
0.83
L
Ymir
Haviked
Ymir
1
3
4
1
W
Baron Samedi
JBsmoove502
Baron Samedi
4
2
10
4.5
W
10
1
2
11
L
Tyr
2
2
3
1.75
W
2
1
9
6.5
W
Hun Batz
gatitosrudos4
Hun Batz
5
4
7
2.13
L
Chernobog
jitarleton
Chernobog
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,525
Damage
54,377
97,237
Taken
104,657
90,076
Mitigated
89,149
39,037
Healing
21,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
BoKnos
Awilix
3,843
1,904
0
3,948
24,198
11,411
0
3,339
20,859
0
47,721
W
Izanami
9,471
6,394
0
9,115
11,795
6,302
6,823
2,107
9,656
0
161,114
L
Janus
Chlubster
Janus
22,075
898
70
2,702
17,304
9,747
0
7,138
10,166
105,522
0
L
Ymir
Haviked
Ymir
6,067
397
0
3,825
23,224
30,317
0
7,082
16,142
57,905
0
W
Baron Samedi
JBsmoove502
Baron Samedi
18,456
2,646
3,990
4,653
16,926
10,638
1,955
8,363
8,081
74,942
0
W
24,880
2,293
0
9,497
25,348
30,401
193
5,258
19,922
618
132,096
L
Tyr
16,386
2,665
0
8,772
25,398
29,673
0
5,652
19,746
88
101,844
W
4,852
681
0
4,696
21,432
31,574
524
7,676
13,395
40,763
0
W
Hun Batz
gatitosrudos4
Hun Batz
17,866
7,035
0
7,086
21,736
11,161
1,968
3,693
17,953
0
125,846
L
Chernobog
jitarleton
Chernobog
6,006
3,527
0
2,333
14,533
8,001
0
715
13,818
0
80,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,382
Gold Earned
54,206
798
Minions Killed
617
0
Camps Cleared
0
2,317,230
Distance Traveled
2,259,168
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,470
364
73
3
0
413,309
1
W
Izanami
14,374
553
247
10
0
383,871
3
L
Janus
11,719
451
159
6
0
445,603
3
L
Ymir
10,420
401
58
2
0
430,290
3
W
Baron Samedi
12,027
463
97
4
0
422,025
4
W
Tyr
15,149
583
214
8
0
537,645
4
L
Tyr
12,198
469
181
7
0
532,942
5
W
Ymir
12,058
464
65
3
0
421,105
0
W
Hun Batz
12,774
491
175
7
0
552,584
5
L
Chernobog
10,399
400
146
6
0
437,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role