Player Matchup

Janus
Janus
Grimmj0w91
Janus
Level 157
God Stats
58W - 54L
1,553 SR
Queue Stats
253W - 237L
1,559 Elo+
Party 2
King Arthur
King Arthur
RONIN11
King Arthur
Level 126
God Stats
4W - 4L
1,444 SR
Queue Stats
96W - 106L
1,331 Elo+
Solo
Fenrir
Fenrir
UT Perfect Zero
Fenrir
Level 160
God Stats
2W - 1L
1,760 SR
Queue Stats
99W - 109L
1,547 Elo+
Party 2
Artemis
Artemis
uwuSuppie
Artemis
Level 13
God Stats
47W - 40L
1,383 SR
Queue Stats
69W - 63L
1,165 Elo+
Party 1
Hel
Hel
xWaffleBunnyx
Hel
Level 90
God Stats
2W - 2L
1,495 SR
Queue Stats
88W - 88L
1,368 Elo+
Party 1
Team Averages
Level 109
1,527 SR
1,394 Elo+

VS

Team Averages
Level 76
1,410 SR
1,442 Elo+
Nemesis
Nemesis
ModeKer
Nemesis
Level 54
God Stats
21W - 16L
1,612 SR
Queue Stats
141W - 203L
1,327 Elo+
Solo
Hel
Hel
MrNiklauss
Hel
Level 128
God Stats
3W - 1L
1,686 SR
Queue Stats
134W - 135L
1,599 Elo+
Solo
Mulan
Mulan
Osiris 3RD
Mulan
Level 67
God Stats
8W - 8L
1,081 SR
Queue Stats
265W - 282L
1,445 Elo+
Solo
Sylvanus
Sylvanus
TroubeSenpai
Sylvanus
Level 69
God Stats
2W - 2L
1,169 SR
Queue Stats
69W - 73L
1,437 Elo+
Solo
Danzaburou
Danzaburou
VetMatriarch
Danzaburou
Level 63
God Stats
8W - 4L
1,500 SR
Queue Stats
123W - 101L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
1 / 1 / 0
7,021
439
7,599
7,975
3,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
RONIN11
King Arthur
9
0 / 3 / 1
5,837
365
4,183
16,474
7,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
6 / 1 / 0
8,906
557
12,655
14,853
12,670
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artemis
uwuSuppie
Artemis
8
0 / 5 / 0
5,619
351
5,099
9,501
3,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 1
6,138
384
5,027
14,798
7,854
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ModeKer
Nemesis
13
1 / 1 / 4
8,569
536
3,724
11,844
4,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 1 / 3
8,933
558
6,587
9,295
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
14
2 / 5 / 0
9,435
590
10,368
17,049
11,471
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
TroubeSenpai
Sylvanus
11
1 / 1 / 10
8,266
517
2,887
15,559
12,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
VetMatriarch
Danzaburou
15
7 / 0 / 4
10,031
627
18,688
9,637
4,534
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
7
Kills
15
15
Deaths
8
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Janus
1
1
0
1
W
Nemesis
ModeKer
Nemesis
1
1
4
3
W
4
1
3
5.5
W
Mulan
2
5
0
0.4
L
King Arthur
RONIN11
King Arthur
0
3
1
0.17
W
Sylvanus
TroubeSenpai
Sylvanus
1
1
10
6
L
6
1
0
6
W
Danzaburou
VetMatriarch
Danzaburou
7
0
4
9
L
Artemis
uwuSuppie
Artemis
0
5
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,563
Damage
42,254
63,601
Taken
63,384
34,237
Mitigated
36,668
19,541
Healing
26,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
7,599
593
0
1,000
7,975
3,001
0
4,291
3,684
60,915
0
W
Nemesis
ModeKer
Nemesis
3,724
1,038
0
1,084
11,844
4,142
0
2,196
9,526
0
66,695
W
6,587
303
2,906
5,247
9,295
3,632
120
4,200
4,675
67,770
0
W
Mulan
10,368
1,714
0
6,967
17,049
11,471
0
778
16,271
0
65,807
L
King Arthur
RONIN11
King Arthur
4,183
588
0
452
16,474
7,653
0
1,941
14,533
41
32,086
W
Sylvanus
TroubeSenpai
Sylvanus
2,887
972
881
4,797
15,559
12,889
253
4,530
10,861
16,165
0
L
12,655
3,894
0
9,995
14,853
12,670
0
0
14,853
156
63,484
W
Danzaburou
VetMatriarch
Danzaburou
18,688
11,213
0
4,808
9,637
4,534
4,399
2,340
7,297
0
80,437
L
Artemis
uwuSuppie
Artemis
5,099
2,350
0
1,550
9,501
3,059
0
1,155
8,346
0
24,618
L
5,027
1,310
2,074
4,470
14,798
7,854
0
2,087
12,711
22,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,521
Gold Earned
45,234
323
Minions Killed
471
0
Camps Cleared
0
1,339,845
Distance Traveled
1,500,298
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,021
439
95
6
0
275,061
4
W
Nemesis
8,569
536
94
6
0
353,804
8
W
Hel
8,933
558
118
7
0
326,765
3
W
Mulan
9,435
590
122
8
0
270,279
1
L
King Arthur
5,837
365
44
3
0
341,387
10
W
Sylvanus
8,266
517
19
1
0
270,750
3
L
Fenrir
8,906
557
106
7
0
249,796
3
W
Danzaburou
10,031
627
118
7
0
278,700
1
L
Artemis
5,619
351
51
3
0
221,811
2
L
Hel
6,138
384
27
2
0
251,790
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role