Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Lost8King
Bacchus
Level 8
God Stats
2W - 2L
1,198 SR
Queue Stats
173W - 307L
1,141 Elo+
Party 1
Izanami
Izanami
x_a_ndrew_m
Izanami
Level 44
God Stats
20W - 26L
1,427 SR
Queue Stats
68W - 114L
1,239 Elo+
Solo
Team Averages
Level 65
1,375 SR
1,293 Elo+

VS

Team Averages
Level 76
1,408 SR
1,318 Elo+
Lancelot
Lancelot
Ksanti AA
Lancelot
Level 49
God Stats
6W - 11L
1,502 SR
Queue Stats
63W - 103L
1,291 Elo+
Party 2
Ao Kuang
Ao Kuang
ShibaArmy
Ao Kuang
Level 30
God Stats
0W - 2L
1,302 SR
Queue Stats
62W - 102L
1,300 Elo+
Party 2
King Arthur
King Arthur
luzcalu76
King Arthur
Level 149
God Stats
2W - 2L
1,419 SR
Queue Stats
113W - 136L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
6 / 0 / 2
11,829
789
18,457
15,489
15,033
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Lost8King
Bacchus
15
0 / 4 / 7
10,921
728
2,958
12,772
16,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
x_a_ndrew_m
Izanami
16
2 / 3 / 6
10,592
706
7,646
9,577
4,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ksanti AA
Lancelot
16
1 / 2 / 5
9,838
656
10,654
14,857
14,137
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
ShibaArmy
Ao Kuang
16
6 / 5 / 1
10,162
677
14,064
20,171
9,728
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
luzcalu76
King Arthur
6
0 / 1 / 0
7,357
490
235
2,184
1,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
8
Kills
7
7
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
6
0
2
7
L
Lancelot
Ksanti AA
Lancelot
1
2
5
1.75
W
Bacchus
Lost8King
Bacchus
0
4
7
0.88
L
Ao Kuang
ShibaArmy
Ao Kuang
6
5
1
1.3
L
King Arthur
luzcalu76
King Arthur
0
1
0
0
W
Izanami
x_a_ndrew_m
Izanami
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,061
Damage
24,953
37,838
Taken
37,212
36,041
Mitigated
25,185
15,182
Healing
8,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
18,457
2,116
637
8,651
15,489
15,033
1,347
4,602
10,887
57,287
0
L
Lancelot
Ksanti AA
Lancelot
10,654
2,157
0
4,485
14,857
14,137
0
8,487
6,370
0
48,181
W
Bacchus
Lost8King
Bacchus
2,958
617
0
2,292
12,772
16,511
166
6,016
6,732
14,881
0
L
Ao Kuang
ShibaArmy
Ao Kuang
14,064
4,768
0
3,656
20,171
9,728
0
12,052
8,119
33,715
0
L
King Arthur
luzcalu76
King Arthur
235
0
0
314
2,184
1,320
0
1,355
829
0
772
W
Izanami
x_a_ndrew_m
Izanami
7,646
4,049
0
3,602
9,577
4,497
1,121
3,951
5,602
0
61,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,342
Gold Earned
27,357
199
Minions Killed
103
11
Camps Cleared
4
826,826
Distance Traveled
553,506
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,829
789
82
5
2
288,033
2
L
Lancelot
9,838
656
62
4
1
284,225
2
W
Bacchus
10,921
728
18
1
2
287,954
0
L
Ao Kuang
10,162
677
41
3
3
246,836
4
L
King Arthur
7,357
490
0
0
0
22,445
0
W
Izanami
10,592
706
99
7
7
250,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role