Player Matchup

Chiron
Chiron
Gold I
 
Chiron
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold IV
 
Cabrakan
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Diamond I
Bayleafe
Nu Wa
Diamond I
Level 160
God Stats
11W - 9L
1,627 SR
Queue Stats
130W - 106L
2,565 MMR
Solo
Mercury
Mercury
Platinum II
denizhanne
Mercury
Platinum II
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
98W - 77L
2,019 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
青石哥丶
Guan Yu
Platinum IV
Level 158
God Stats
0W - 1L
1,728 SR
Queue Stats
170W - 181L
1,729 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,571 SR
1,863 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,584 SR
1,719 MMR
Thor
Thor
Diamond IV
 
Thor
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum II
 
Fafnir
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond V
AlexHallon
Neith
Diamond V
Level 157
God Stats
7W - 5L
1,789 SR
Queue Stats
82W - 55L
2,132 MMR
Solo
Baba Yaga
Baba Yaga
Diamond IV
FLGT
Baba Yaga
Diamond IV
Level 111
God Stats
3W - 8L
1,415 SR
Queue Stats
101W - 90L
2,108 MMR
Solo
Sol
Sol
Gold V
Inquisitør
Sol
Gold V
Level 156
God Stats
5W - 3L
1,716 SR
Queue Stats
229W - 249L
1,355 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
1 / 1 / 0
7,145
550
5,495
9,256
3,171
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
 
Cabrakan
11
1 / 4 / 2
7,057
543
5,747
13,528
10,425
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nu Wa
Bayleafe
Nu Wa
12
1 / 2 / 2
7,040
542
6,327
7,889
3,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
denizhanne
Mercury
13
4 / 3 / 1
7,910
608
5,978
12,863
5,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
青石哥丶
Guan Yu
9
0 / 0 / 2
6,171
475
5,487
14,938
9,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
Yu HuangAh Muzen Cab

VS

Bans
NemesisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
3 / 4 / 3
7,646
588
6,175
11,314
4,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Fafnir
 
Fafnir
11
0 / 0 / 3
6,747
519
6,003
10,959
9,856
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
14
1 / 1 / 1
7,865
605
11,854
8,280
3,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baba Yaga
FLGT
Baba Yaga
14
4 / 0 / 1
8,118
624
9,059
5,011
1,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 2 / 5
7,962
612
10,708
9,676
4,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
7
Kills
10
10
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
1
0
1
L
Cabrakan
 
Cabrakan
1
4
2
0.5
W
Thor
 
Thor
3
4
3
1.13
W
Fafnir
 
Fafnir
0
0
3
1.5
W
Neith
1
1
1
1.5
L
Nu Wa
Bayleafe
Nu Wa
1
2
2
1
W
Baba Yaga
FLGT
Baba Yaga
4
0
1
4.5
W
2
2
5
2.25
L
Mercury
denizhanne
Mercury
4
3
1
1.5
L
Guan Yu
青石哥丶
Guan Yu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,034
Damage
43,799
58,474
Taken
45,240
31,792
Mitigated
24,524
16,533
Healing
19,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
5,495
2,379
884
2,581
9,256
3,171
0
2,392
6,847
0
66,056
L
Cabrakan
 
Cabrakan
5,747
656
0
4,641
13,528
10,425
0
7,551
5,977
50,274
0
W
Thor
 
Thor
6,175
1,885
0
2,574
11,314
4,792
0
2,769
8,545
0
46,954
W
Fafnir
 
Fafnir
6,003
1,567
480
4,711
10,959
9,856
0
2,036
8,923
20,161
0
W
Neith
11,854
6,079
0
5,079
8,280
3,672
0
459
7,821
40
78,054
L
Nu Wa
Bayleafe
Nu Wa
6,327
2,106
0
759
7,889
3,290
14
5,168
2,721
55,139
0
W
Baba Yaga
FLGT
Baba Yaga
9,059
1,448
0
2,512
5,011
1,977
0
2,114
2,897
67,498
0
W
10,708
4,308
0
4,500
9,676
4,227
1,794
5,032
4,644
48,040
6,287
L
Mercury
denizhanne
Mercury
5,978
3,684
0
830
12,863
5,315
0
4,355
8,508
0
73,343
L
Guan Yu
青石哥丶
Guan Yu
5,487
952
2,813
4,025
14,938
9,591
0
5,095
9,843
0
18,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,323
Gold Earned
38,338
452
Minions Killed
416
0
Camps Cleared
0
1,331,804
Distance Traveled
1,283,113
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,145
550
124
10
0
232,178
1
L
Cabrakan
7,057
543
97
7
0
235,717
5
W
Thor
7,646
588
90
7
0
265,798
5
W
Fafnir
6,747
519
20
2
0
265,945
2
W
Neith
7,865
605
124
10
0
245,542
6
L
Nu Wa
7,040
542
93
7
0
248,603
4
W
Baba Yaga
8,118
624
106
8
0
263,097
5
W
Sol
7,962
612
76
6
0
242,731
1
L
Mercury
7,910
608
117
9
0
320,174
1
L
Guan Yu
6,171
475
21
2
0
295,132
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role