Player Matchup

Mulan
Mulan
MadhatterBK
Mulan
Level 48
God Stats
5W - 13L
1,321 SR
Queue Stats
21W - 91L
1,022 Elo+
Party 1
Fenrir
Fenrir
Murciegaboy
Fenrir
Level 66
God Stats
4W - 26L
1,209 SR
Queue Stats
25W - 114L
976 Elo+
Party 1
Anubis
Anubis
YellowPanda1333
Anubis
Level 80
God Stats
1W - 2L
1,383 SR
Queue Stats
15W - 67L
1,063 Elo+
Party 1
Team Averages
Level 65
1,305 SR
1,021 Elo+

VS

Team Averages
Level 72
1,340 SR
1,177 Elo+
Fenrir
Fenrir
Choski122004
Fenrir
Level 68
God Stats
1W - 2L
1,502 SR
Queue Stats
94W - 119L
1,361 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DragonSlayerJJ2
Morgan Le Fay
Level 16
God Stats
0W - 2L
1,106 SR
Queue Stats
0W - 6L
940 Elo+
Party 2
Cthulhu
Cthulhu
mastermantis
Cthulhu
Level 133
God Stats
0W - 1L
1,410 SR
Queue Stats
13W - 14L
1,230 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 6
9,917
583
7,282
13,217
16,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
13
3 / 2 / 2
10,426
613
6,612
13,095
6,695
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
3 / 1 / 3
11,456
674
8,855
10,108
6,157
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 0 / 1
11,254
662
8,374
7,338
6,579
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
DragonSlayerJJ2
Morgan Le Fay
14
0 / 5 / 3
9,409
553
8,875
11,263
4,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
mastermantis
Cthulhu
14
1 / 1 / 3
9,821
578
10,782
10,032
8,496
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
6
Kills
6
6
Deaths
6
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
0
1
5.5
L
Morgan Le Fay
DragonSlayerJJ2
Morgan Le Fay
0
5
3
0.3
W
0
3
6
1
W
Fenrir
3
2
2
2
W
3
1
3
4.5
L
Cthulhu
mastermantis
Cthulhu
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,749
Damage
28,031
36,420
Taken
28,633
28,878
Mitigated
19,095
10,887
Healing
5,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,374
784
0
750
7,338
6,579
0
3,425
3,780
0
35,883
L
Morgan Le Fay
DragonSlayerJJ2
Morgan Le Fay
8,875
1,604
107
1,126
11,263
4,020
129
3,071
7,885
26,224
0
W
7,282
1,311
0
3,774
13,217
16,026
81
7,464
5,286
0
30,681
W
Fenrir
6,612
2,038
0
1,755
13,095
6,695
646
6,643
6,245
0
26,402
W
8,855
282
0
5,358
10,108
6,157
682
5,631
4,379
52,837
0
L
Cthulhu
mastermantis
Cthulhu
10,782
537
1,340
1,686
10,032
8,496
0
2,627
7,247
37,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,799
Gold Earned
30,484
175
Minions Killed
169
7
Camps Cleared
6
889,387
Distance Traveled
826,086
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,254
662
61
4
2
307,672
3
L
Morgan Le Fay
9,409
553
28
2
0
225,459
0
W
Mulan
9,917
583
59
3
1
281,920
2
W
Fenrir
10,426
613
24
1
5
315,983
1
W
Anubis
11,456
674
92
5
1
291,484
2
L
Cthulhu
9,821
578
80
5
4
292,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role