Player Matchup

Geb
Geb
FemboyNurse
Geb
Level 19
God Stats
1W - 0L
1,951 SR
Queue Stats
14W - 0L
2,034 Elo+
Party 2
He Bo
He Bo
PocariCalpico
He Bo
Level 160
God Stats
1W - 0L
2,110 SR
Queue Stats
92W - 48L
1,789 Elo+
Party 2
Hera
Hera
TingleMyWingle
Hera
Level 156
God Stats
2W - 0L
1,961 SR
Queue Stats
33W - 6L
1,844 Elo+
Party 2
Skadi
Skadi
femboykisses
Skadi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,932 Elo+
Party 2
Fenrir
Fenrir
zLethal
Fenrir
Level 160
God Stats
2W - 0L
1,939 SR
Queue Stats
48W - 8L
1,892 Elo+
Party 2
Team Averages
Level 104
1,892 SR
1,898 Elo+

VS

Team Averages
Level 50
1,474 SR
1,440 Elo+
Raijin
Raijin
 
Raijin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Bloodcraft101
Odin
Level 29
God Stats
0W - 2L
1,311 SR
Queue Stats
75W - 127L
1,385 Elo+
Party 1
Athena
Athena
SpookyBxtch
Athena
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 66L
1,420 Elo+
Solo
Cabrakan
Cabrakan
Sweaty300lbMan
Cabrakan
Level 62
God Stats
10W - 13L
1,457 SR
Queue Stats
216W - 252L
1,480 Elo+
Party 1
Izanami
Izanami
ZeddZorander7
Izanami
Level 105
God Stats
2W - 4L
1,601 SR
Queue Stats
166W - 218L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 23
9,425
857
6,978
10,151
9,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
10 / 2 / 21
10,823
984
23,044
8,874
4,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 4 / 24
9,330
848
18,089
7,959
4,068
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
11 / 2 / 15
10,421
947
16,929
9,209
4,616
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
zLethal
Fenrir
16
7 / 3 / 23
10,526
957
11,909
14,578
13,018
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
0 / 7 / 4
6,981
635
8,481
13,983
7,065
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 8 / 5
8,255
750
8,253
17,584
20,149
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
14
0 / 4 / 6
7,348
668
3,211
17,904
14,679
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
15
3 / 6 / 4
7,983
726
5,949
21,266
22,538
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
13
4 / 7 / 5
8,335
758
6,881
12,906
6,599
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
35
32
Kills
11
12
Deaths
32
106
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
7
4
0.29
L
4
8
5
0.81
W
1
1
23
12.5
W
10
2
21
10.25
L
Athena
0
4
6
0.75
L
Cabrakan
3
6
4
0.83
W
3
4
24
3.75
L
Izanami
4
7
5
0.93
W
11
2
15
9.25
W
Fenrir
zLethal
Fenrir
7
3
23
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,949
Damage
32,775
50,771
Taken
83,643
36,030
Mitigated
71,030
17,975
Healing
19,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
8,481
346
185
1,018
13,983
7,065
0
7,183
6,800
23,517
0
L
8,253
406
1,239
1,281
17,584
20,149
126
8,939
8,645
3,505
11,447
W
6,978
747
921
3,136
10,151
9,618
0
3,509
6,642
10,747
0
W
23,044
2,097
1,315
3,102
8,874
4,710
1,253
3,408
5,466
42,433
0
L
Athena
3,211
753
543
5,272
17,904
14,679
50
10,984
6,920
11,340
0
L
Cabrakan
5,949
510
1,460
5,055
21,266
22,538
0
13,195
8,071
11,536
0
W
18,089
5,654
1,232
749
7,959
4,068
2,357
3,507
4,452
28,929
0
L
Izanami
6,881
3,817
1,208
1,752
12,906
6,599
378
7,810
5,096
0
16,926
W
16,929
7,825
767
2,383
9,209
4,616
2,129
4,175
5,034
0
39,634
W
Fenrir
zLethal
Fenrir
11,909
2,561
1,695
2,675
14,578
13,018
1,060
4,237
10,341
0
15,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,525
Gold Earned
38,902
126
Minions Killed
86
0
Camps Cleared
0
1,103,674
Distance Traveled
872,770
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,981
635
20
2
0
178,384
1
L
Odin
8,255
750
12
1
0
172,122
0
W
Geb
9,425
857
5
0
0
239,869
1
W
He Bo
10,823
984
45
4
0
220,206
3
L
Athena
7,348
668
18
2
0
160,151
0
L
Cabrakan
7,983
726
8
1
0
187,844
0
W
Hera
9,330
848
20
2
0
198,290
2
L
Izanami
8,335
758
28
3
0
174,269
1
W
Skadi
10,421
947
42
4
0
235,631
0
W
Fenrir
10,526
957
14
1
0
209,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role