Player Matchup

Sun Wukong
Sun Wukong
AbolfSchnitzel
Sun Wukong
Level 43
God Stats
6W - 14L
1,356 SR
Queue Stats
130W - 175L
1,467 Elo+
Party 2
Sol
Sol
Deviance22
Sol
Level 129
God Stats
17W - 28L
1,540 SR
Queue Stats
229W - 261L
1,500 Elo+
Solo
Neith
Neith
Insanerfam
Neith
Level 55
God Stats
50W - 53L
1,582 SR
Queue Stats
138W - 180L
1,467 Elo+
Party 2
Team Averages
Level 76
1,493 SR
1,478 Elo+

VS

Team Averages
Level 57
1,469 SR
1,454 Elo+
Ishtar
Ishtar
ImGonnaSeasonYou
Ishtar
Level 41
God Stats
1W - 0L
1,462 SR
Queue Stats
7W - 10L
1,433 Elo+
Party 1
Cthulhu
Cthulhu
Valkyrie002
Cthulhu
Level 27
God Stats
1W - 1L
1,476 SR
Queue Stats
7W - 8L
1,461 Elo+
Party 1
Janus
Janus
WuLordSilva
Janus
Level 104
God Stats
149W - 186L
1,468 SR
Queue Stats
408W - 489L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AbolfSchnitzel
Sun Wukong
15
0 / 2 / 1
9,030
564
8,050
17,574
11,156
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 1
8,821
551
10,177
16,494
7,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
15
1 / 2 / 0
9,812
613
13,049
13,361
5,739
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 6
10,428
652
19,145
14,817
7,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Valkyrie002
Cthulhu
15
4 / 0 / 4
10,442
653
10,024
16,583
14,841
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 0 / 5
10,703
669
12,918
7,876
3,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
8
8
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AbolfSchnitzel
Sun Wukong
0
2
1
0.25
L
0
4
1
0.13
W
2
1
6
5
L
Neith
1
2
0
0.5
W
Cthulhu
Valkyrie002
Cthulhu
4
0
4
6
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,276
Damage
42,087
47,429
Taken
39,276
24,333
Mitigated
25,756
16,190
Healing
7,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AbolfSchnitzel
Sun Wukong
8,050
590
0
4,912
17,574
11,156
0
8,569
9,005
0
25,243
L
10,177
2,077
0
6,142
16,494
7,438
109
7,377
9,117
36,514
2,803
W
19,145
14,959
0
3,384
14,817
7,357
1,755
3,833
10,984
0
56,561
L
Neith
13,049
2,385
0
5,136
13,361
5,739
130
7,327
6,034
0
50,135
W
Cthulhu
Valkyrie002
Cthulhu
10,024
155
993
1,260
16,583
14,841
110
3,559
13,024
23,338
0
W
12,918
393
320
1,472
7,876
3,558
87
2,403
5,473
55,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,663
Gold Earned
31,573
183
Minions Killed
214
6
Camps Cleared
8
863,016
Distance Traveled
908,086
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,030
564
32
2
0
282,566
1
L
Sol
8,821
551
52
3
3
288,316
4
W
Ishtar
10,428
652
85
5
3
292,425
2
L
Neith
9,812
613
99
6
3
292,134
1
W
Cthulhu
10,442
653
22
1
0
310,840
2
W
Janus
10,703
669
107
7
5
304,821
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role