Player Matchup

Hun Batz
Hun Batz
Eatbullett
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 52L
1,750 Elo+
Party 2
Ishtar
Ishtar
I Can Murder
Ishtar
Level 105
God Stats
38W - 30L
1,598 SR
Queue Stats
56W - 47L
1,558 Elo+
Party 2
Cerberus
Cerberus
LUKEYSENSI
Cerberus
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Ra
Ra
SenseiJumanji
Ra
Level 128
God Stats
5W - 4L
1,750 SR
Queue Stats
50W - 44L
1,523 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xxxsuhhdude420
Tsukuyomi
Level 160
God Stats
3W - 4L
1,814 SR
Queue Stats
508W - 453L
1,577 Elo+
Party 2
Team Averages
Level 87
1,632 SR
1,582 Elo+

VS

Team Averages
Level 108
1,651 SR
1,647 Elo+
Agni
Agni
DOPYKING21
Agni
Level 110
God Stats
10W - 4L
1,573 SR
Queue Stats
303W - 219L
1,652 Elo+
Party 1
Danzaburou
Danzaburou
DOTHEDO2020
Danzaburou
Level 29
God Stats
13W - 4L
1,500 SR
Queue Stats
80W - 37L
1,675 Elo+
Party 1
Ravana
Ravana
Pizza087
Ravana
Level 146
God Stats
6W - 1L
1,768 SR
Queue Stats
292W - 214L
1,631 Elo+
Party 1
Achilles
Achilles
Raven0711
Achilles
Level 128
God Stats
6W - 1L
1,773 SR
Queue Stats
356W - 263L
1,732 Elo+
Party 1
Cthulhu
Cthulhu
sknypiin1030
Cthulhu
Level 129
God Stats
4W - 4L
1,639 SR
Queue Stats
137W - 108L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Eatbullett
Hun Batz
19
1 / 2 / 4
11,510
443
6,674
28,067
13,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
19
4 / 6 / 3
12,591
484
15,760
24,645
11,127
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
LUKEYSENSI
Cerberus
16
1 / 8 / 6
9,486
365
6,101
23,290
23,935
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 7 / 4
11,896
458
19,556
24,131
10,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
xxxsuhhdude420
Tsukuyomi
20
7 / 3 / 3
13,395
515
23,663
28,177
29,882
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 12
13,464
518
24,646
19,130
8,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
DOTHEDO2020
Danzaburou
20
6 / 5 / 8
15,703
604
16,518
20,938
10,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
Pizza087
Ravana
19
1 / 3 / 8
12,792
492
20,289
20,048
11,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Raven0711
Achilles
19
15 / 2 / 10
14,936
574
20,680
30,050
47,554
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu
sknypiin1030
Cthulhu
18
1 / 4 / 8
12,616
485
17,239
24,960
24,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
72
16
Kills
26
26
Deaths
17
20
Assists
46
Player
Kills
Deaths
Assists
KDA
W
3
3
12
3
W
Danzaburou
DOTHEDO2020
Danzaburou
6
5
8
2
L
Hun Batz
Eatbullett
Hun Batz
1
2
4
1.5
L
Ishtar
4
6
3
0.92
L
Cerberus
LUKEYSENSI
Cerberus
1
8
6
0.5
W
Ravana
Pizza087
Ravana
1
3
8
1.67
W
Achilles
Raven0711
Achilles
15
2
10
10
L
3
7
4
0.71
W
Cthulhu
sknypiin1030
Cthulhu
1
4
8
1.25
L
Tsukuyomi
xxxsuhhdude420
Tsukuyomi
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,754
Damage
99,372
128,310
Taken
115,126
88,687
Mitigated
103,671
42,325
Healing
40,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,646
1,500
205
4,929
19,130
8,951
1,819
6,993
12,137
138,719
0
W
Danzaburou
DOTHEDO2020
Danzaburou
16,518
9,608
0
7,267
20,938
10,920
3,834
4,161
16,777
0
143,859
L
Hun Batz
Eatbullett
Hun Batz
6,674
1,171
0
9,624
28,067
13,408
0
7,416
20,651
0
112,668
L
Ishtar
15,760
9,276
0
7,206
24,645
11,127
618
4,019
20,626
0
101,590
L
Cerberus
LUKEYSENSI
Cerberus
6,101
574
332
5,027
23,290
23,935
358
9,720
13,570
37,722
0
W
Ravana
Pizza087
Ravana
20,289
4,507
0
5,403
20,048
11,955
1,515
5,673
14,375
51
129,878
W
Achilles
Raven0711
Achilles
20,680
3,321
1,823
13,719
30,050
47,554
0
8,667
21,383
243
59,158
L
19,556
2,840
2,414
6,525
24,131
10,335
1,080
10,559
13,572
96,147
0
W
Cthulhu
sknypiin1030
Cthulhu
17,239
936
1,738
5,605
24,960
24,291
1,114
3,243
21,717
88,704
0
L
Tsukuyomi
xxxsuhhdude420
Tsukuyomi
23,663
3,135
0
11,197
28,177
29,882
204
10,465
17,712
597
108,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,878
Gold Earned
69,511
702
Minions Killed
700
0
Camps Cleared
0
2,472,989
Distance Traveled
2,567,292
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,464
518
183
7
0
483,292
2
W
Danzaburou
15,703
604
179
7
0
452,257
2
L
Hun Batz
11,510
443
150
6
0
554,338
1
L
Ishtar
12,591
484
160
6
0
491,531
0
L
Cerberus
9,486
365
88
3
0
498,129
2
W
Ravana
12,792
492
169
7
0
562,428
4
W
Achilles
14,936
574
43
2
0
584,364
4
L
Ra
11,896
458
144
6
0
421,737
3
W
Cthulhu
12,616
485
126
5
0
484,951
2
L
Tsukuyomi
13,395
515
160
6
0
507,254
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role