Player Matchup

Neith
Neith
Aderious
Neith
Level 36
God Stats
3W - 1L
1,548 SR
Queue Stats
22W - 30L
1,378 Elo+
Party 1
Sol
Sol
Pyrocarrot
Sol
Level 46
God Stats
0W - 1L
1,470 SR
Queue Stats
8W - 7L
1,477 Elo+
Party 1
Cabrakan
Cabrakan
sydnellia
Cabrakan
Level 65
God Stats
3W - 1L
1,840 SR
Queue Stats
18W - 31L
1,353 Elo+
Party 1
Team Averages
Level 49
1,619 SR
1,403 Elo+

VS

Team Averages
Level 65
1,603 SR
1,542 Elo+
Sol
Sol
JustTooInfamous
Sol
Level 42
God Stats
2W - 2L
1,731 SR
Queue Stats
4W - 8L
1,495 Elo+
Party 2
Chiron
Chiron
ShinkBinkFinkle
Chiron
Level 114
God Stats
32W - 17L
1,765 SR
Queue Stats
154W - 127L
1,506 Elo+
Party 2
Ares
Ares
SwagnarSwolbro
Ares
Level 38
God Stats
1W - 1L
1,313 SR
Queue Stats
13W - 12L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aderious
Neith
14
1 / 2 / 1
8,886
592
16,350
11,886
5,507
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 2 / 2
9,113
608
13,545
15,045
6,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
sydnellia
Cabrakan
12
1 / 4 / 3
9,598
640
7,511
21,966
32,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 7
9,507
634
14,530
14,613
8,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 0 / 4
10,433
696
19,856
8,799
5,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
3 / 4 / 3
10,021
668
9,428
22,134
23,447
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
8
8
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
Aderious
Neith
1
2
1
0.75
W
1
0
7
4.5
L
2
2
2
1.5
W
4
0
4
6
W
3
4
3
1.13
L
Cabrakan
sydnellia
Cabrakan
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,406
Damage
43,814
48,897
Taken
45,546
44,778
Mitigated
37,515
8,884
Healing
15,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aderious
Neith
16,350
4,438
0
2,975
11,886
5,507
0
5,410
6,476
0
42,971
W
14,530
6,934
844
5,683
14,613
8,369
1,346
5,361
9,252
35,669
3,004
L
13,545
5,292
0
4,651
15,045
6,975
0
7,633
7,412
29,020
3,428
W
19,856
8,563
1,821
3,422
8,799
5,699
1,173
3,201
5,598
0
75,432
W
9,428
245
589
2,696
22,134
23,447
0
11,539
10,595
21,123
0
L
Cabrakan
sydnellia
Cabrakan
7,511
553
0
1,258
21,966
32,296
0
9,511
12,455
21,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,597
Gold Earned
29,961
139
Minions Killed
176
6
Camps Cleared
7
751,692
Distance Traveled
778,098
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,886
592
49
3
1
254,867
4
W
Sol
9,507
634
43
3
1
258,909
0
L
Sol
9,113
608
55
4
4
268,653
6
W
Chiron
10,433
696
111
7
6
267,807
1
W
Ares
10,021
668
22
1
0
251,382
4
L
Cabrakan
9,598
640
35
2
1
228,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role