Player Matchup

Khepri
Khepri
ARGHYMETES
Khepri
Level 158
God Stats
1W - 0L
1,401 SR
Queue Stats
91W - 110L
1,452 Elo+
Solo
Anubis
Anubis
OdinsRightEye
Anubis
Level 12
God Stats
2W - 0L
1,792 SR
Queue Stats
28W - 22L
1,580 Elo+
Solo
Baron Samedi
Baron Samedi
Unk_drew3
Baron Samedi
Level 148
God Stats
14W - 19L
1,570 SR
Queue Stats
683W - 666L
1,544 Elo+
Solo
Camazotz
Camazotz
bragnar92
Camazotz
Level 63
God Stats
1W - 1L
1,362 SR
Queue Stats
5W - 3L
1,383 Elo+
Solo
Danzaburou
Danzaburou
jasin
Danzaburou
Level 116
God Stats
1W - 0L
1,850 SR
Queue Stats
116W - 101L
1,243 Elo+
Solo
Team Averages
Level 99
1,595 SR
1,440 Elo+

VS

Team Averages
Level 132
1,558 SR
1,481 Elo+
Nox
Nox
 
Nox
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
The Man 958
Achilles
Level 158
God Stats
40W - 45L
1,583 SR
Queue Stats
393W - 389L
1,478 Elo+
Solo
Hun Batz
Hun Batz
faelNOT
Hun Batz
Level 126
God Stats
0W - 1L
1,610 SR
Queue Stats
3W - 5L
1,587 Elo+
Solo
Ymir
Ymir
topgr33n86
Ymir
Level 159
God Stats
17W - 18L
1,620 SR
Queue Stats
469W - 544L
1,417 Elo+
Solo
Neith
Neith
xManuuelx007
Neith
Level 120
God Stats
1W - 1L
1,477 SR
Queue Stats
49W - 44L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ARGHYMETES
Khepri
16
0 / 2 / 7
10,255
684
6,755
15,212
16,153
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
0 / 4 / 7
9,965
664
9,125
12,385
7,194
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Unk_drew3
Baron Samedi
17
0 / 0 / 8
9,764
651
10,279
15,322
19,735
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Camazotz
bragnar92
Camazotz
15
2 / 2 / 1
9,830
655
8,144
17,870
8,248
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
jasin
Danzaburou
20
12 / 0 / 1
12,600
840
27,406
13,055
7,447
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
1 / 4 / 3
10,027
668
6,050
9,555
4,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
The Man 958
Achilles
18
6 / 0 / 0
10,628
709
19,957
20,271
27,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
faelNOT
Hun Batz
16
1 / 4 / 3
9,505
634
13,249
16,156
7,534
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 2 / 4
9,304
620
6,299
18,359
16,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
0 / 4 / 4
9,289
619
10,980
12,219
6,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
14
Kills
8
8
Deaths
14
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
4
3
0.63
W
Khepri
ARGHYMETES
Khepri
0
2
7
1.75
W
0
4
7
0.88
L
Achilles
The Man 958
Achilles
6
0
0
6
W
Baron Samedi
Unk_drew3
Baron Samedi
0
0
8
4
W
Camazotz
bragnar92
Camazotz
2
2
1
1.25
L
Hun Batz
faelNOT
Hun Batz
1
4
3
0.63
W
Danzaburou
jasin
Danzaburou
12
0
1
12.5
L
0
2
4
1
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,709
Damage
56,535
73,844
Taken
76,560
58,777
Mitigated
62,072
27,818
Healing
14,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
6,050
506
0
500
9,555
4,610
316
4,260
5,295
43,096
0
W
Khepri
ARGHYMETES
Khepri
6,755
729
0
3,615
15,212
16,153
0
3,162
11,780
18,311
0
W
9,125
1,954
0
4,424
12,385
7,194
198
1,559
10,662
46,981
0
L
Achilles
The Man 958
Achilles
19,957
3,744
0
9,565
20,271
27,056
0
6,159
14,112
0
48,530
W
Baron Samedi
Unk_drew3
Baron Samedi
10,279
715
2,268
6,209
15,322
19,735
166
2,464
12,648
27,977
0
W
Camazotz
bragnar92
Camazotz
8,144
2,889
0
6,344
17,870
8,248
1,540
3,176
14,626
0
34,356
L
Hun Batz
faelNOT
Hun Batz
13,249
5,189
0
480
16,156
7,534
0
5,947
10,209
0
34,654
W
Danzaburou
jasin
Danzaburou
27,406
12,790
0
4,958
13,055
7,447
317
1,214
11,779
0
71,712
L
6,299
769
0
2,034
18,359
16,796
0
5,070
13,289
24,834
0
L
10,980
2,754
0
1,679
12,219
6,076
0
4,723
7,496
0
27,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,414
Gold Earned
48,753
296
Minions Killed
293
0
Camps Cleared
0
1,515,933
Distance Traveled
1,488,432
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,027
668
88
6
0
294,125
2
W
Khepri
10,255
684
24
2
0
316,182
7
W
Anubis
9,965
664
72
5
0
264,656
3
L
Achilles
10,628
709
70
5
0
342,895
1
W
Baron Samedi
9,764
651
48
3
0
297,032
3
W
Camazotz
9,830
655
43
3
0
305,417
2
L
Hun Batz
9,505
634
55
4
0
284,910
4
W
Danzaburou
12,600
840
109
7
0
332,646
4
L
Ymir
9,304
620
41
3
0
276,545
2
L
Neith
9,289
619
39
3
0
289,957
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role