Player Matchup

Tsukuyomi
Tsukuyomi
DongMangler
Tsukuyomi
Level 102
God Stats
3W - 4L
1,535 SR
Queue Stats
22W - 22L
1,573 Elo+
Solo
Agni
Agni
DynamicWreck
Agni
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 51L
1,425 Elo+
Party 1
Kuzenbo
Kuzenbo
IAmCasualty
Kuzenbo
Level 62
God Stats
3W - 3L
1,565 SR
Queue Stats
58W - 73L
1,446 Elo+
Party 1
Team Averages
Level 64
1,533 SR
1,481 Elo+

VS

Team Averages
Level 73
1,668 SR
1,448 Elo+
Olorun
Olorun
Bluepiteus
Olorun
Level 85
God Stats
2W - 2L
1,738 SR
Queue Stats
30W - 52L
1,349 Elo+
Solo
Apollo
Apollo
DeckinsBoy
Apollo
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,440 Elo+
Solo
Xing Tian
Xing Tian
Jukaton
Xing Tian
Level 65
God Stats
1W - 0L
1,766 SR
Queue Stats
27W - 26L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DongMangler
Tsukuyomi
15
4 / 4 / 2
10,637
709
17,290
18,840
9,988
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 4
8,891
593
9,680
10,128
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
IAmCasualty
Kuzenbo
13
2 / 6 / 3
10,205
680
8,944
21,023
28,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bluepiteus
Olorun
17
8 / 1 / 7
11,635
776
17,932
14,871
8,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
DeckinsBoy
Apollo
13
4 / 5 / 7
9,877
658
10,073
11,162
5,492
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Xing Tian
Jukaton
Xing Tian
14
3 / 1 / 12
11,046
736
9,804
15,369
20,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
7
Kills
15
15
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Olorun
Bluepiteus
Olorun
8
1
7
11.5
W
Apollo
DeckinsBoy
Apollo
4
5
7
1.5
L
Tsukuyomi
DongMangler
Tsukuyomi
4
4
2
1.25
L
1
5
4
0.6
L
Kuzenbo
IAmCasualty
Kuzenbo
2
6
3
0.58
W
Xing Tian
Jukaton
Xing Tian
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,914
Damage
37,809
49,991
Taken
41,402
43,443
Mitigated
34,376
11,232
Healing
15,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Bluepiteus
Olorun
17,932
8,178
849
10,523
14,871
8,874
1,146
7,051
7,820
58,436
5,142
W
Apollo
DeckinsBoy
Apollo
10,073
5,109
0
2,223
11,162
5,492
939
4,457
6,705
0
27,061
L
Tsukuyomi
DongMangler
Tsukuyomi
17,290
5,443
0
6,789
18,840
9,988
0
9,201
9,639
0
56,291
L
9,680
817
0
326
10,128
4,821
0
6,809
3,319
30,492
0
L
Kuzenbo
IAmCasualty
Kuzenbo
8,944
3,391
301
3,816
21,023
28,634
0
10,712
10,311
22,065
0
W
Xing Tian
Jukaton
Xing Tian
9,804
1,108
0
1,862
15,369
20,010
125
7,400
7,969
19,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,733
Gold Earned
32,558
123
Minions Killed
166
5
Camps Cleared
5
783,014
Distance Traveled
789,420
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,635
776
108
7
2
260,428
2
W
Apollo
9,877
658
47
3
3
268,668
5
L
Tsukuyomi
10,637
709
69
5
4
277,590
5
L
Agni
8,891
593
29
2
0
238,438
2
L
Kuzenbo
10,205
680
25
2
1
266,986
5
W
Xing Tian
11,046
736
11
1
0
260,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role