Player Matchup

Cthulhu
Cthulhu
Aqua_Taco21
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Neith
Neith
KEVINCCIs
Neith
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,571 Elo+
Party 3
Sol
Sol
SyntheticAgony
Sol
Level 142
God Stats
4W - 1L
1,727 SR
Queue Stats
50W - 44L
1,635 Elo+
Party 1
Lancelot
Lancelot
Very_Unlucky
Lancelot
Level 126
God Stats
2W - 3L
1,829 SR
Queue Stats
57W - 47L
1,525 Elo+
Party 1
Thor
Thor
ivanbeto11
Thor
Level 13
God Stats
1W - 0L
1,311 SR
Queue Stats
5W - 0L
1,808 Elo+
Party 3
Team Averages
Level 93
1,573 SR
1,608 Elo+

VS

Team Averages
Level 87
1,677 SR
1,528 Elo+
Bacchus
Bacchus
HeirApparent9
Bacchus
Level 116
God Stats
8W - 11L
1,463 SR
Queue Stats
71W - 72L
1,508 Elo+
Party 2
Jormungandr
Jormungandr
ImWayTooCocky
Jormungandr
Level 42
God Stats
3W - 3L
1,767 SR
Queue Stats
32W - 38L
1,465 Elo+
Solo
Anubis
Anubis
LRKLion
Anubis
Level 29
God Stats
22W - 12L
1,879 SR
Queue Stats
36W - 31L
1,616 Elo+
Party 2
Hun Batz
Hun Batz
Lark_Lion
Hun Batz
Level 129
God Stats
6W - 4L
1,723 SR
Queue Stats
397W - 396L
1,483 Elo+
Party 2
Artemis
Artemis
TrailBoss14
Artemis
Level 119
God Stats
6W - 9L
1,554 SR
Queue Stats
198W - 173L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aqua_Taco21
Cthulhu
12
1 / 5 / 5
8,099
426
5,958
16,671
14,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
KEVINCCIs
Neith
16
5 / 4 / 7
10,371
546
9,736
10,904
4,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

14
4 / 3 / 2
9,217
485
10,734
13,535
4,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Very_Unlucky
Lancelot
16
5 / 0 / 7
10,117
532
14,810
16,344
11,675
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
9 / 1 / 8
10,457
550
17,215
12,879
4,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
4 / 3 / 6
8,463
445
5,404
16,340
17,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jormungandr
ImWayTooCocky
Jormungandr
16
0 / 3 / 3
9,376
493
8,107
14,490
7,512
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
LRKLion
Anubis
15
5 / 6 / 4
9,506
500
14,529
16,125
8,654
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
Lark_Lion
Hun Batz
14
2 / 7 / 5
8,622
454
5,809
18,733
7,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
TrailBoss14
Artemis
14
2 / 5 / 5
8,748
460
12,957
14,617
5,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
36
24
Kills
13
13
Deaths
24
29
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aqua_Taco21
Cthulhu
1
5
5
0.7
L
Bacchus
4
3
6
2.33
L
Jormungandr
ImWayTooCocky
Jormungandr
0
3
3
0.5
W
Neith
KEVINCCIs
Neith
5
4
7
2.13
L
Anubis
LRKLion
Anubis
5
6
4
1.17
L
Hun Batz
Lark_Lion
Hun Batz
2
7
5
0.64
W
4
3
2
1.67
L
Artemis
TrailBoss14
Artemis
2
5
5
0.9
W
Lancelot
Very_Unlucky
Lancelot
5
0
7
8.5
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,453
Damage
46,806
70,333
Taken
80,305
40,243
Mitigated
47,063
21,557
Healing
21,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aqua_Taco21
Cthulhu
5,958
564
703
1,676
16,671
14,865
72
5,452
11,219
27,659
0
L
Bacchus
5,404
376
0
3,399
16,340
17,763
0
7,780
8,560
19,497
0
L
Jormungandr
ImWayTooCocky
Jormungandr
8,107
2,118
0
2,117
14,490
7,512
0
778
13,712
71,468
0
W
Neith
KEVINCCIs
Neith
9,736
3,541
0
3,097
10,904
4,227
0
5,983
4,921
0
87,034
L
Anubis
LRKLion
Anubis
14,529
387
0
5,563
16,125
8,654
0
1,572
14,553
57,594
0
L
Hun Batz
Lark_Lion
Hun Batz
5,809
1,738
0
6,047
18,733
7,164
0
2,645
16,088
0
63,164
W
10,734
4,605
0
5,480
13,535
4,521
1,116
3,734
9,801
71,385
0
L
Artemis
TrailBoss14
Artemis
12,957
7,089
0
4,301
14,617
5,970
0
3,917
10,700
0
65,873
W
Lancelot
Very_Unlucky
Lancelot
14,810
3,398
0
6,367
16,344
11,675
1,038
9,090
7,254
0
70,379
W
17,215
3,365
0
4,234
12,879
4,955
0
3,781
9,098
0
66,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,261
Gold Earned
44,715
484
Minions Killed
459
0
Camps Cleared
0
1,760,531
Distance Traveled
1,712,121
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,099
426
23
1
0
336,008
3
L
Bacchus
8,463
445
26
1
0
377,022
8
L
Jormungandr
9,376
493
135
7
0
334,218
3
W
Neith
10,371
546
126
7
0
326,947
7
L
Anubis
9,506
500
102
5
0
307,714
4
L
Hun Batz
8,622
454
103
5
0
376,321
5
W
Sol
9,217
485
117
6
0
291,473
4
L
Artemis
8,748
460
93
5
0
316,846
5
W
Lancelot
10,117
532
116
6
0
428,489
0
W
Thor
10,457
550
102
5
0
377,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role