Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
JimothyZee
King Arthur
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,168 Elo+
Party 3
Baron Samedi
Baron Samedi
KiganPlay
Baron Samedi
Level 123
God Stats
28W - 26L
1,571 SR
Queue Stats
255W - 271L
1,457 Elo+
Party 2
Ishtar
Ishtar
acespaceHero
Ishtar
Level 64
God Stats
0W - 3L
1,294 SR
Queue Stats
2W - 7L
1,168 Elo+
Party 3
Sylvanus
Sylvanus
xxreymundoxx08
Sylvanus
Level 100
God Stats
40W - 28L
1,645 SR
Queue Stats
303W - 278L
1,512 Elo+
Solo
Team Averages
Level 97
1,502 SR
1,361 Elo+

VS

Team Averages
Level 103
1,510 SR
1,471 Elo+
Neith
Neith
Bdony
Neith
Level 97
God Stats
1W - 3L
1,308 SR
Queue Stats
41W - 44L
1,421 Elo+
Party 1
Bacchus
Bacchus
Carlile
Bacchus
Level 154
God Stats
5W - 6L
1,579 SR
Queue Stats
347W - 331L
1,504 Elo+
Party 1
Hercules
Hercules
DarkestNinjaKnig
Hercules
Level 80
God Stats
10W - 2L
1,556 SR
Queue Stats
311W - 362L
1,463 Elo+
Solo
Yu Huang
Yu Huang
DxJD
Yu Huang
Level 128
God Stats
4W - 3L
1,597 SR
Queue Stats
108W - 96L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
Jandy122
Cthulhu
Level 58
God Stats
73W - 85L
1,508 SR
Queue Stats
212W - 215L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
1 / 2 / 1
7,198
450
6,095
12,233
6,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
JimothyZee
King Arthur
13
0 / 3 / 0
7,271
454
6,876
13,483
9,285
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
KiganPlay
Baron Samedi
13
2 / 3 / 0
7,569
473
5,650
9,159
4,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
12
0 / 3 / 0
6,583
411
6,917
9,299
3,723
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
8
0 / 4 / 1
6,115
382
5,139
18,273
12,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bdony
Neith
11
1 / 2 / 4
7,221
451
9,443
9,845
4,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Carlile
Bacchus
15
2 / 0 / 1
9,642
603
8,703
10,663
14,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
9 / 0 / 1
8,672
542
9,242
11,551
5,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
DxJD
Yu Huang
14
1 / 0 / 5
7,968
498
6,929
8,538
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Jandy122
Cthulhu
12
2 / 1 / 6
8,073
505
8,324
16,363
13,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
15
15
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
2
1
0.75
W
Neith
Bdony
Neith
1
2
4
1.5
W
Bacchus
Carlile
Bacchus
2
0
1
2.5
W
9
0
1
9.5
W
Yu Huang
DxJD
Yu Huang
1
0
5
3.5
W
Cthulhu
Jandy122
Cthulhu
2
1
6
5
L
King Arthur
JimothyZee
King Arthur
0
3
0
0
L
Baron Samedi
KiganPlay
Baron Samedi
2
3
0
0.67
L
Ishtar
0
3
0
0
L
Sylvanus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,677
Damage
42,641
62,447
Taken
56,960
36,239
Mitigated
41,237
19,357
Healing
20,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
6,095
2,449
0
3,750
12,233
6,557
0
1,921
10,189
0
61,444
W
Neith
Bdony
Neith
9,443
3,946
0
3,202
9,845
4,548
524
1,036
8,809
0
50,837
W
Bacchus
Carlile
Bacchus
8,703
1,365
0
3,860
10,663
14,736
0
0
10,663
68,787
0
W
9,242
4,043
0
1,562
11,551
5,428
9
2,211
9,340
0
56,286
W
Yu Huang
DxJD
Yu Huang
6,929
304
0
2,464
8,538
3,464
180
4,009
4,529
57,633
0
W
Cthulhu
Jandy122
Cthulhu
8,324
960
468
8,780
16,363
13,061
181
3,533
12,830
36,337
0
L
King Arthur
JimothyZee
King Arthur
6,876
723
0
2,580
13,483
9,285
0
7,445
5,298
0
51,807
L
Baron Samedi
KiganPlay
Baron Samedi
5,650
250
126
2,623
9,159
4,595
0
4,948
3,799
55,234
0
L
Ishtar
6,917
4,369
0
2,437
9,299
3,723
0
2,337
6,942
0
47,024
L
Sylvanus
5,139
1,922
1,482
6,359
18,273
12,079
0
5,852
12,263
20,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,736
Gold Earned
41,576
382
Minions Killed
446
0
Camps Cleared
0
1,462,801
Distance Traveled
1,530,483
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,198
450
96
6
0
358,644
3
W
Neith
7,221
451
78
5
0
276,969
5
W
Bacchus
9,642
603
128
8
0
302,420
5
W
Hercules
8,672
542
90
6
0
336,487
0
W
Yu Huang
7,968
498
92
6
0
301,005
8
W
Cthulhu
8,073
505
58
4
0
313,602
3
L
King Arthur
7,271
454
95
6
0
303,884
2
L
Baron Samedi
7,569
473
88
6
0
276,628
0
L
Ishtar
6,583
411
76
5
0
266,319
0
L
Sylvanus
6,115
382
27
2
0
257,326
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role