Player Matchup

Ymir
Ymir
K1LL3R HUNTER
Ymir
Level 147
God Stats
7W - 4L
1,596 SR
Queue Stats
272W - 251L
1,496 Elo+
Party 1
Izanami
Izanami
MMWB Bread
Izanami
Level 43
God Stats
39W - 40L
1,044 SR
Queue Stats
188W - 180L
1,479 Elo+
Party 2
Set
Set
MMWB Jubba
Set
Level 61
God Stats
6W - 4L
1,640 SR
Queue Stats
137W - 149L
1,457 Elo+
Party 2
Poseidon
Poseidon
MMWB Wayak
Poseidon
Level 47
God Stats
44W - 28L
1,638 SR
Queue Stats
121W - 114L
1,461 Elo+
Party 2
King Arthur
King Arthur
Zehetsubo
King Arthur
Level 39
God Stats
8W - 1L
1,691 SR
Queue Stats
144W - 129L
1,438 Elo+
Party 1
Team Averages
Level 67
1,522 SR
1,466 Elo+

VS

Team Averages
Level 90
1,520 SR
1,328 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
AWETPOPTART
Janus
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
154W - 151L
1,408 Elo+
Solo
Lancelot
Lancelot
ItzFlair25
Lancelot
Level 53
God Stats
2W - 6L
1,557 SR
Queue Stats
2W - 8L
1,203 Elo+
Party 3
Vamana
Vamana
ItzRy14
Vamana
Level 78
God Stats
0W - 4L
1,615 SR
Queue Stats
0W - 5L
1,162 Elo+
Party 3
Ishtar
Ishtar
iiPurpleSkittle
Ishtar
Level 156
God Stats
20W - 26L
1,430 SR
Queue Stats
284W - 318L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 3
8,222
587
8,479
12,698
7,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
MMWB Bread
Izanami
13
4 / 0 / 1
8,049
575
4,375
6,173
2,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 3
7,098
507
1,976
10,531
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poseidon
MMWB Wayak
Poseidon
12
1 / 1 / 2
7,572
541
5,355
4,871
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
Zehetsubo
King Arthur
14
5 / 2 / 2
9,206
658
10,401
8,452
6,892
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 2
5,694
407
4,103
7,500
3,669
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 3 / 0
6,566
469
2,508
6,856
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
ItzFlair25
Lancelot
12
4 / 4 / 2
7,433
531
4,344
10,076
3,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
ItzRy14
Vamana
10
1 / 4 / 0
6,486
463
4,407
12,317
5,646
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 5 / 1
5,571
398
4,015
8,654
2,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
17
Kills
7
7
Deaths
17
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
2
2
L
1
3
0
0.33
L
Lancelot
ItzFlair25
Lancelot
4
4
2
1.25
L
Vamana
ItzRy14
Vamana
1
4
0
0.25
W
6
2
3
3.75
W
Izanami
MMWB Bread
Izanami
4
0
1
4.5
W
1
2
3
1.25
W
Poseidon
MMWB Wayak
Poseidon
1
1
2
2
W
King Arthur
Zehetsubo
King Arthur
5
2
2
3
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,586
Damage
19,377
42,725
Taken
45,403
22,639
Mitigated
18,470
16,038
Healing
6,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,103
448
188
1,063
7,500
3,669
0
3,489
4,011
24,147
0
L
2,508
407
0
1,006
6,856
2,313
0
4,122
2,734
40,576
0
L
Lancelot
ItzFlair25
Lancelot
4,344
1,189
0
260
10,076
3,931
0
1,783
8,293
0
39,620
L
Vamana
ItzRy14
Vamana
4,407
2,536
0
2,832
12,317
5,646
0
249
12,068
0
41,740
W
8,479
2,483
393
4,773
12,698
7,444
224
2,338
10,284
31,295
0
W
Izanami
MMWB Bread
Izanami
4,375
2,990
0
3,984
6,173
2,234
2,521
1,396
4,727
0
65,052
W
1,976
562
0
4,428
10,531
4,254
0
826
9,682
0
43,435
W
Poseidon
MMWB Wayak
Poseidon
5,355
833
0
710
4,871
1,815
858
1,796
2,969
61,046
0
W
King Arthur
Zehetsubo
King Arthur
10,401
2,312
0
1,750
8,452
6,892
38
0
8,452
349
68,180
L
4,015
1,496
138
1,138
8,654
2,911
0
4,540
4,114
0
27,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,147
Gold Earned
31,750
482
Minions Killed
335
0
Camps Cleared
0
1,350,162
Distance Traveled
1,242,523
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,694
407
36
3
0
292,235
1
L
Janus
6,566
469
87
6
0
235,318
7
L
Lancelot
7,433
531
75
5
0
320,795
0
L
Vamana
6,486
463
84
6
0
212,517
2
W
Ymir
8,222
587
45
3
0
256,259
0
W
Izanami
8,049
575
106
8
0
244,446
2
W
Set
7,098
507
87
6
0
300,139
2
W
Poseidon
7,572
541
107
8
0
274,714
0
W
King Arthur
9,206
658
137
10
0
274,604
1
L
Ishtar
5,571
398
53
4
0
181,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role