Player Matchup

Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Génetics
Ymir
Level 37
God Stats
2W - 1L
1,847 SR
Queue Stats
211W - 20L
2,103 Elo+
Party 1
Xing Tian
Xing Tian
Light Insight
Xing Tian
Level 147
God Stats
3W - 0L
2,004 SR
Queue Stats
122W - 116L
1,525 Elo+
Party 3
Yu Huang
Yu Huang
Punisher9668
Yu Huang
Level 157
God Stats
14W - 1L
1,871 SR
Queue Stats
628W - 126L
2,076 Elo+
Party 1
Horus
Horus
Seru Moth
Horus
Level 106
God Stats
7W - 5L
1,561 SR
Queue Stats
224W - 225L
1,568 Elo+
Party 1
Team Averages
Level 121
1,757 SR
1,754 Elo+

VS

Team Averages
Level 84
1,500 SR
1,399 Elo+
Ishtar
Ishtar
BigMommaGrimm
Ishtar
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,390 Elo+
Party 2
Shiva
Shiva
EvilMortis
Shiva
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,293 Elo+
Party 2
Janus
Janus
Santanny
Janus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 55L
1,518 Elo+
Solo
Atlas
Atlas
Sniperwolf1179
Atlas
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,293 Elo+
Party 2
Ao Kuang
Ao Kuang
VenatorDaemoni
Ao Kuang
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
2 / 0 / 0
5,670
567
3,164
5,074
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
11
4 / 0 / 3
6,405
641
5,384
6,681
3,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Light Insight
Xing Tian
11
3 / 0 / 0
6,207
621
4,392
9,851
4,213
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yu Huang
Punisher9668
Yu Huang
11
3 / 0 / 0
6,217
622
2,405
2,871
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Horus
Seru Moth
Horus
9
0 / 0 / 2
5,456
546
1,238
4,272
1,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,604
460
1,453
5,521
1,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shiva
10
0 / 2 / 0
5,567
557
6,986
8,250
5,948
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Santanny
Janus
10
0 / 3 / 0
5,357
536
2,393
6,017
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 0 / 0
4,858
486
1,565
3,371
1,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
6
0 / 5 / 0
4,425
443
1,547
9,319
3,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
12
Kills
0
0
Deaths
12
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
0
2
L
0
2
0
0
L
Shiva
0
2
0
0
W
Ymir
4
0
3
5.5
W
Xing Tian
Light Insight
Xing Tian
3
0
0
3
W
Yu Huang
Punisher9668
Yu Huang
3
0
0
3
L
Janus
Santanny
Janus
0
3
0
0
W
Horus
Seru Moth
Horus
0
0
2
1
L
0
0
0
0
L
Ao Kuang
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,583
Damage
13,944
28,749
Taken
32,478
12,021
Mitigated
14,643
12,043
Healing
6,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,164
2,641
0
2,609
5,074
1,660
792
898
4,176
0
46,259
L
1,453
1,096
0
1,115
5,521
1,421
0
0
5,521
0
22,202
L
Shiva
6,986
1,481
0
2,577
8,250
5,948
0
4,038
4,212
0
41,014
W
Ymir
5,384
2,166
0
500
6,681
3,027
0
2,556
4,034
43,960
0
W
Xing Tian
Light Insight
Xing Tian
4,392
704
0
3,624
9,851
4,213
0
185
9,666
40,969
0
W
Yu Huang
Punisher9668
Yu Huang
2,405
415
0
500
2,871
1,143
0
977
1,800
50,151
0
L
Janus
Santanny
Janus
2,393
494
0
859
6,017
2,110
0
3,277
2,740
36,098
0
W
Horus
Seru Moth
Horus
1,238
446
2,320
2,490
4,272
1,978
0
666
3,568
0
8,389
L
1,565
577
0
1,300
3,371
1,538
0
0
3,371
11,777
0
L
Ao Kuang
1,547
582
0
1,098
9,319
3,626
0
4,866
4,453
19,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,955
Gold Earned
24,811
346
Minions Killed
231
0
Camps Cleared
0
955,310
Distance Traveled
930,766
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,670
567
79
8
0
155,629
1
L
Ishtar
4,604
460
42
4
0
158,780
1
L
Shiva
5,567
557
64
6
0
203,753
6
W
Ymir
6,405
641
82
8
0
220,280
0
W
Xing Tian
6,207
621
74
7
0
188,632
4
W
Yu Huang
6,217
622
93
9
0
185,851
4
L
Janus
5,357
536
77
8
0
208,886
1
W
Horus
5,456
546
18
2
0
204,918
4
L
Atlas
4,858
486
15
2
0
184,851
1
L
Ao Kuang
4,425
443
33
3
0
174,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role