Player Matchup

Lancelot
Lancelot
HMAAN
Lancelot
Level 156
God Stats
6W - 6L
1,213 SR
Queue Stats
343W - 332L
1,406 Elo+
Party 1
Chernobog
Chernobog
HexVibe
Chernobog
Level 67
God Stats
4W - 0L
1,848 SR
Queue Stats
44W - 35L
1,403 Elo+
Solo
Ganesha
Ganesha
Moelicious
Ganesha
Level 118
God Stats
3W - 0L
1,539 SR
Queue Stats
234W - 207L
1,399 Elo+
Party 1
Merlin
Merlin
ShawnTheTailor
Merlin
Level 99
God Stats
2W - 7L
1,490 SR
Queue Stats
142W - 144L
1,426 Elo+
Solo
Fenrir
Fenrir
ssg viking
Fenrir
Level 127
God Stats
2W - 5L
1,357 SR
Queue Stats
241W - 261L
1,404 Elo+
Solo
Team Averages
Level 113
1,490 SR
1,408 Elo+

VS

Team Averages
Level 105
1,333 SR
1,440 Elo+
Serqet
Serqet
 
Serqet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BurnCharger
Skadi
Level 118
God Stats
0W - 2L
1,260 SR
Queue Stats
40W - 41L
1,513 Elo+
Party 2
Cu Chulainn
Cu Chulainn
CheesyFreduccine
Cu Chulainn
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,280 Elo+
Party 2
Geb
Geb
Easy Breezzzyy
Geb
Level 103
God Stats
0W - 3L
1,274 SR
Queue Stats
64W - 72L
1,466 Elo+
Solo
Kukulkan
Kukulkan
spooky_gelatine5
Kukulkan
Level 92
God Stats
3W - 16L
1,132 SR
Queue Stats
670W - 712L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HMAAN
Lancelot
17
7 / 1 / 3
10,237
569
10,079
13,777
6,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
HexVibe
Chernobog
15
5 / 0 / 5
9,610
534
10,784
11,908
5,759
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Moelicious
Ganesha
14
0 / 0 / 13
9,459
526
5,987
14,304
13,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

16
1 / 0 / 3
9,758
542
6,184
9,067
3,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
ssg viking
Fenrir
16
4 / 0 / 1
10,331
574
8,994
15,563
12,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
1 / 2 / 0
7,450
414
3,107
15,260
6,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 5 / 1
7,327
407
11,910
10,473
4,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cu Chulainn
CheesyFreduccine
Cu Chulainn
13
0 / 5 / 0
7,670
426
11,645
19,293
17,438
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 0
7,392
411
4,768
15,521
15,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 1 / 0
6,683
371
2,888
3,676
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
17
Kills
1
1
Deaths
17
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
2
0
0.5
L
0
5
1
0.1
L
Cu Chulainn
CheesyFreduccine
Cu Chulainn
0
5
0
0
L
0
4
0
0
W
Lancelot
HMAAN
Lancelot
7
1
3
8.5
W
Chernobog
HexVibe
Chernobog
5
0
5
7.5
W
Ganesha
Moelicious
Ganesha
0
0
13
6.5
W
1
0
3
2.5
L
0
1
0
0
W
Fenrir
ssg viking
Fenrir
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,028
Damage
34,318
64,619
Taken
64,223
42,912
Mitigated
44,947
25,732
Healing
13,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,107
381
0
6,522
15,260
6,449
0
1,809
13,451
0
53,707
L
11,910
5,316
0
1,261
10,473
4,364
0
2,688
7,785
0
64,162
L
Cu Chulainn
CheesyFreduccine
Cu Chulainn
11,645
2,946
0
2,829
19,293
17,438
305
2,101
17,192
0
58,021
L
4,768
757
0
2,414
15,521
15,170
216
4,715
10,806
26,850
0
W
Lancelot
HMAAN
Lancelot
10,079
2,243
0
2,239
13,777
6,749
310
1,630
11,998
0
86,782
W
Chernobog
HexVibe
Chernobog
10,784
6,649
0
3,600
11,908
5,759
1,197
1,703
10,205
0
79,447
W
Ganesha
Moelicious
Ganesha
5,987
629
0
4,644
14,304
13,916
144
2,776
11,528
28,749
0
W
6,184
584
964
3,869
9,067
3,868
2,102
1,672
7,143
78,571
0
L
2,888
123
0
250
3,676
1,526
66
967
2,709
32,066
0
W
Fenrir
ssg viking
Fenrir
8,994
3,326
0
10,416
15,563
12,620
768
545
14,966
109
71,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,395
Gold Earned
36,522
550
Minions Killed
357
0
Camps Cleared
0
1,802,315
Distance Traveled
1,547,606
27
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,450
414
83
5
0
388,996
1
L
Skadi
7,327
407
101
6
0
270,126
2
L
Cu Chulainn
7,670
426
86
5
0
298,927
3
L
Geb
7,392
411
23
1
0
382,148
3
W
Lancelot
10,237
569
134
7
0
404,437
7
W
Chernobog
9,610
534
146
8
0
359,133
4
W
Ganesha
9,459
526
8
0
0
348,010
8
W
Merlin
9,758
542
139
8
0
354,952
5
L
Kukulkan
6,683
371
64
4
0
207,409
3
W
Fenrir
10,331
574
123
7
0
335,783
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role