Player Matchup

Erlang Shen
Erlang Shen
DeNivenF
Erlang Shen
Level 113
God Stats
1W - 0L
1,761 SR
Queue Stats
119W - 198L
1,280 Elo+
Party 2
Vamana
Vamana
LuxDestroy
Vamana
Level 26
God Stats
8W - 5L
1,925 SR
Queue Stats
50W - 43L
1,515 Elo+
Party 2
Ah Puch
Ah Puch
SHARKLATTO
Ah Puch
Level 94
God Stats
2W - 3L
1,688 SR
Queue Stats
54W - 49L
1,449 Elo+
Party 2
Team Averages
Level 78
1,791 SR
1,415 Elo+

VS

Team Averages
Level 26
1,500 SR
984 Elo+
Fenrir
Fenrir
ASAPCHOLO27
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
984 Elo+
Party 1
Jormungandr
Jormungandr
ASAPNOODLE12
Jormungandr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
984 Elo+
Party 1
Neith
Neith
ASAPVIPER2190
Neith
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 9L
984 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DeNivenF
Erlang Shen
17
8 / 3 / 5
12,580
740
11,856
20,752
17,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
LuxDestroy
Vamana
15
2 / 2 / 10
11,503
677
11,073
21,120
28,327
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ah Puch
SHARKLATTO
Ah Puch
17
4 / 2 / 6
12,213
718
23,572
10,761
5,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 4 / 1
11,485
676
11,212
19,865
29,211
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mace

Mace

+10
Physical Power

Jormungandr
ASAPNOODLE12
Jormungandr
14
0 / 5 / 3
9,617
566
13,669
19,258
13,851
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 5 / 5
10,496
617
8,828
15,002
7,519
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
14
Kills
6
7
Deaths
14
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
4
1
1.38
L
Jormungandr
ASAPNOODLE12
Jormungandr
0
5
3
0.3
L
1
5
5
0.7
W
Erlang Shen
DeNivenF
Erlang Shen
8
3
5
3.5
W
Vamana
LuxDestroy
Vamana
2
2
10
3.5
W
Ah Puch
SHARKLATTO
Ah Puch
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,501
Damage
33,709
52,633
Taken
54,125
51,564
Mitigated
50,581
19,928
Healing
3,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,212
2,093
0
1,872
19,865
29,211
0
7,723
11,666
0
21,137
L
Jormungandr
ASAPNOODLE12
Jormungandr
13,669
3,291
0
0
19,258
13,851
418
8,880
9,910
44,511
0
L
8,828
4,267
281
1,038
15,002
7,519
690
6,416
8,212
0
38,022
W
Erlang Shen
DeNivenF
Erlang Shen
11,856
7,439
0
8,355
20,752
17,711
832
5,958
14,794
0
34,987
W
Vamana
LuxDestroy
Vamana
11,073
5,298
967
8,289
21,120
28,327
793
4,872
16,248
0
27,108
W
Ah Puch
SHARKLATTO
Ah Puch
23,572
1,015
0
2,317
10,761
5,526
973
4,601
6,160
70,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,296
Gold Earned
31,598
164
Minions Killed
184
7
Camps Cleared
5
965,073
Distance Traveled
831,829
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,485
676
23
1
1
296,465
2
L
Jormungandr
9,617
566
67
4
2
296,163
0
L
Neith
10,496
617
94
6
2
239,201
5
W
Erlang Shen
12,580
740
35
2
5
305,830
0
W
Vamana
11,503
677
21
1
1
343,730
0
W
Ah Puch
12,213
718
108
6
1
315,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role