Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold IV
IsmaRol2
Ah Muzen Cab
Gold IV
Level 160
God Stats
5W - 0L
1,649 SR
Queue Stats
6W - 1L
1,672 MMR
Party 2
Cabrakan
Cabrakan
Gold V
RanaTranqui
Cabrakan
Gold V
Level 83
God Stats
2W - 0L
1,665 SR
Queue Stats
14W - 15L
1,640 MMR
Party 2
Ymir
Ymir
Gold V
RayMv11
Ymir
Gold V
Level 157
God Stats
1W - 0L
1,605 SR
Queue Stats
6W - 1L
1,666 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,640 SR
1,659 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 90
1,617 SR
1,643 MMR
Atlas
Atlas
Gold IV
Best Sun Wukong
Atlas
Gold IV
Level 63
God Stats
9W - 7L
1,717 SR
Queue Stats
30W - 21L
1,690 MMR
Party 1
Danzaburou
Danzaburou
Silver II
LustShadow
Danzaburou
Silver II
Level 155
God Stats
0W - 1L
1,635 SR
Queue Stats
6W - 3L
1,558 MMR
Party 1
Discordia
Discordia
Gold V
Voltage2421
Discordia
Gold V
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,681 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
IsmaRol2
Ah Muzen Cab
15
4 / 1 / 8
9,612
739
17,453
13,100
6,553
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cabrakan
RanaTranqui
Cabrakan
15
5 / 0 / 6
10,571
813
6,829
16,423
21,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
RayMv11
Ymir
15
3 / 0 / 9
10,332
795
6,638
15,739
19,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
AresBaba YagaOdinThothHou Yi

VS

Bans
AchillesSkadiVulcanCupidMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
7,630
587
9,135
18,333
13,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
LustShadow
Danzaburou
12
0 / 3 / 1
7,912
609
10,457
8,666
3,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Voltage2421
Discordia
12
0 / 3 / 1
7,811
601
11,622
7,001
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
12
Kills
1
1
Deaths
12
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Ah Muzen Cab
IsmaRol2
Ah Muzen Cab
4
1
8
8
L
Danzaburou
LustShadow
Danzaburou
0
3
1
0.17
W
Cabrakan
RanaTranqui
Cabrakan
5
0
6
8
W
Ymir
RayMv11
Ymir
3
0
9
7.5
L
Discordia
Voltage2421
Discordia
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,920
Damage
31,214
45,262
Taken
34,000
47,745
Mitigated
20,702
16,293
Healing
5,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,135
2,555
0
1,530
18,333
13,991
0
8,089
10,244
15,124
0
W
Ah Muzen Cab
IsmaRol2
Ah Muzen Cab
17,453
7,121
0
6,400
13,100
6,553
2,050
6,902
5,733
0
68,870
L
Danzaburou
LustShadow
Danzaburou
10,457
3,765
0
2,487
8,666
3,982
0
2,671
5,995
0
30,847
W
Cabrakan
RanaTranqui
Cabrakan
6,829
909
0
3,045
16,423
21,688
389
5,653
10,329
25,214
0
W
Ymir
RayMv11
Ymir
6,638
1,323
3,003
3,845
15,739
19,504
224
7,500
7,867
20,456
0
L
Discordia
Voltage2421
Discordia
11,622
771
0
1,000
7,001
2,729
0
2,875
4,126
38,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,515
Gold Earned
23,353
176
Minions Killed
163
8
Camps Cleared
4
721,190
Distance Traveled
634,396
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,630
587
29
2
0
202,999
2
W
Ah Muzen Cab
9,612
739
109
8
4
248,974
2
L
Danzaburou
7,912
609
75
6
2
208,769
6
W
Cabrakan
10,571
813
35
3
2
240,160
0
W
Ymir
10,332
795
32
2
2
232,056
2
L
Discordia
7,811
601
59
5
2
222,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role