Player Matchup

Raijin
Raijin
Nunesbruno88
Raijin
Level 56
God Stats
10W - 22L
1,342 SR
Queue Stats
35W - 57L
1,282 Elo+
Solo
Cthulhu
Cthulhu
Podrera
Cthulhu
Level 102
God Stats
10W - 9L
1,566 SR
Queue Stats
178W - 130L
1,573 Elo+
Party 1
Tyr
Tyr
RattleSnakes
Tyr
Level 124
God Stats
35W - 19L
1,624 SR
Queue Stats
130W - 97L
1,578 Elo+
Party 1
Ishtar
Ishtar
SuzyTrovoada
Ishtar
Level 98
God Stats
8W - 8L
1,553 SR
Queue Stats
151W - 117L
1,564 Elo+
Party 1
Nox
Nox
vinarok
Nox
Level 104
God Stats
14W - 20L
1,460 SR
Queue Stats
467W - 464L
1,530 Elo+
Solo
Team Averages
Level 97
1,509 SR
1,506 Elo+

VS

Team Averages
Level 102
1,433 SR
1,493 Elo+
Thoth
Thoth
FaTaLwasap
Thoth
Level 105
God Stats
44W - 50L
1,549 SR
Queue Stats
258W - 289L
1,534 Elo+
Solo
Hachiman
Hachiman
JeanHavok
Hachiman
Level 155
God Stats
14W - 11L
1,533 SR
Queue Stats
100W - 121L
1,451 Elo+
Solo
Odin
Odin
Rookkast
Odin
Level 60
God Stats
1W - 4L
1,105 SR
Queue Stats
59W - 71L
1,457 Elo+
Solo
Loki
Loki
STryagor
Loki
Level 60
God Stats
4W - 5L
1,489 SR
Queue Stats
145W - 138L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
Sonsine
Baron Samedi
Level 128
God Stats
4W - 7L
1,493 SR
Queue Stats
234W - 228L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
0 / 3 / 1
7,028
1,004
1,308
3,248
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Podrera
Cthulhu
13
1 / 2 / 1
7,620
1,089
6,516
13,004
15,159
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 4 / 3
8,014
1,145
7,933
14,509
10,529
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ishtar
13
2 / 3 / 0
8,083
1,155
5,377
10,788
4,407
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nox
13
0 / 2 / 2
7,506
1,072
3,833
7,509
3,078
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

283

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
2 / 0 / 11
8,827
1,261
15,518
2,564
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
JeanHavok
Hachiman
14
5 / 1 / 6
9,221
1,317
6,904
5,342
2,443
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
13
1 / 0 / 5
7,823
1,118
4,325
7,832
5,874
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
14
1 / 1 / 8
8,143
1,163
6,768
4,606
2,057
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Sonsine
Baron Samedi
14
5 / 1 / 6
9,001
1,286
12,209
6,942
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
3
Kills
14
14
Deaths
3
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Thoth
2
0
11
7.5
W
Hachiman
JeanHavok
Hachiman
5
1
6
8
L
Raijin
0
3
1
0.17
L
Cthulhu
Podrera
Cthulhu
1
2
1
0.75
L
0
4
3
0.38
W
Odin
1
0
5
3.5
W
Loki
1
1
8
5
W
Baron Samedi
Sonsine
Baron Samedi
5
1
6
8
L
Ishtar
2
3
0
0.67
L
Nox
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,967
Damage
45,724
49,058
Taken
27,286
34,274
Mitigated
14,900
3,684
Healing
6,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
15,518
845
0
328
2,564
1,031
0
530
2,034
27,331
0
W
Hachiman
JeanHavok
Hachiman
6,904
5,242
0
609
5,342
2,443
0
1,709
3,633
0
31,765
L
Raijin
1,308
139
91
101
3,248
1,101
0
1,637
1,528
12,050
0
L
Cthulhu
Podrera
Cthulhu
6,516
224
189
0
13,004
15,159
0
6,724
6,074
14,865
0
L
7,933
670
390
1,244
14,509
10,529
0
7,980
6,070
0
9,946
W
Odin
4,325
1,168
0
0
7,832
5,874
0
2,938
4,894
0
10,868
W
Loki
6,768
1,464
0
0
4,606
2,057
0
2,923
1,683
0
16,373
W
Baron Samedi
Sonsine
Baron Samedi
12,209
711
2,304
2,857
6,942
3,495
0
3,557
3,385
15,476
0
L
Ishtar
5,377
3,240
0
1,669
10,788
4,407
0
5,892
4,730
0
20,208
L
Nox
3,833
466
0
0
7,509
3,078
0
4,494
2,929
18,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,251
Gold Earned
43,015
135
Minions Killed
139
3
Camps Cleared
9
694,677
Distance Traveled
796,954
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,827
1,261
32
5
0
171,583
3
W
Hachiman
9,221
1,317
68
10
1
151,585
0
L
Raijin
7,028
1,004
26
4
0
67,528
2
L
Cthulhu
7,620
1,089
15
2
2
161,346
1
L
Tyr
8,014
1,145
6
1
1
173,122
1
W
Odin
7,823
1,118
12
2
4
161,399
3
W
Loki
8,143
1,163
19
3
3
147,213
0
W
Baron Samedi
9,001
1,286
8
1
1
165,174
1
L
Ishtar
8,083
1,155
45
6
0
144,188
1
L
Nox
7,506
1,072
43
6
0
148,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role