Player Matchup

Baron Samedi
Baron Samedi
Diamond I
ChristianRG72
Baron Samedi
Diamond I
Level 148
God Stats
16W - 8L
1,792 SR
Queue Stats
130W - 105L
2,449 MMR
Party 2
Achilles
Achilles
Diamond I
JOHANSUAREZ615
Achilles
Diamond I
Level 151
God Stats
23W - 16L
1,750 SR
Queue Stats
130W - 105L
2,448 MMR
Party 2
Fenrir
Fenrir
Platinum IV
WhirlingChalk4
Fenrir
Platinum IV
Level 129
God Stats
184W - 248L
1,584 SR
Queue Stats
246W - 319L
1,615 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,709 SR
2,170 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 70
1,540 SR
1,333 MMR
Bacchus
Bacchus
Bronze II
Cainsy31
Bacchus
Bronze II
Level 63
God Stats
0W - 3L
1,449 SR
Queue Stats
13W - 26L
1,333 MMR
Party 1
Neith
Neith
Bronze II
Ph03n1x--22
Neith
Bronze II
Level 60
God Stats
3W - 5L
1,487 SR
Queue Stats
13W - 26L
1,333 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
The_Haughton
Cu Chulainn
Bronze III
Level 86
God Stats
1W - 1L
1,685 SR
Queue Stats
13W - 26L
1,333 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChristianRG72
Baron Samedi
15
2 / 1 / 6
9,741
749
16,604
8,161
5,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
14
2 / 0 / 6
10,074
775
15,119
12,301
14,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 2 / 4
9,413
724
8,233
16,928
18,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AtlasKuzenboShivaGilgameshAh Muzen Cab

VS

Bans
CabrakanNoxIzanamiBaba YagaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cainsy31
Bacchus
12
1 / 2 / 1
8,853
681
6,998
17,012
23,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 3 / 1
8,039
618
6,639
11,112
5,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
The_Haughton
Cu Chulainn
13
1 / 3 / 1
8,082
622
9,210
16,894
16,390
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
8
Kills
3
3
Deaths
8
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Cainsy31
Bacchus
1
2
1
0.75
W
Baron Samedi
ChristianRG72
Baron Samedi
2
1
6
5
W
Achilles
2
0
6
5
L
1
3
1
0.5
L
Cu Chulainn
The_Haughton
Cu Chulainn
1
3
1
0.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,956
Damage
22,847
37,390
Taken
45,018
38,106
Mitigated
45,746
18,227
Healing
10,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Cainsy31
Bacchus
6,998
1,746
878
4,490
17,012
23,637
0
5,459
11,133
15,749
0
W
Baron Samedi
ChristianRG72
Baron Samedi
16,604
2,502
2,319
4,697
8,161
5,054
1,063
1,516
6,645
63,656
0
W
Achilles
15,119
4,092
0
4,216
12,301
14,957
1,256
2,785
9,516
0
29,342
L
6,639
2,431
0
2,253
11,112
5,719
0
2,724
8,153
0
28,908
L
Cu Chulainn
The_Haughton
Cu Chulainn
9,210
2,138
0
3,235
16,894
16,390
0
8,520
8,249
0
29,245
W
8,233
2,165
404
6,591
16,928
18,095
80
3,362
13,566
0
23,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,228
Gold Earned
24,974
154
Minions Killed
129
9
Camps Cleared
2
739,201
Distance Traveled
697,462
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,853
681
28
2
0
247,892
4
W
Baron Samedi
9,741
749
102
8
5
226,891
4
W
Achilles
10,074
775
22
2
1
269,404
5
L
Neith
8,039
618
52
4
0
219,033
4
L
Cu Chulainn
8,082
622
49
4
2
230,537
2
W
Fenrir
9,413
724
30
2
3
242,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role