Player Matchup

Mercury
Mercury
Platinum-ZAwrldo
Mercury
Level 69
God Stats
13W - 14L
1,430 SR
Queue Stats
313W - 337L
1,438 Elo+
Party 1
Shiva
Shiva
Shadows_momm
Shiva
Level 106
God Stats
9W - 2L
1,698 SR
Queue Stats
246W - 239L
1,386 Elo+
Party 1
Ymir
Ymir
StibKnight
Ymir
Level 26
God Stats
26W - 17L
1,589 SR
Queue Stats
73W - 59L
1,485 Elo+
Party 1
Team Averages
Level 67
1,572 SR
1,436 Elo+

VS

Team Averages
Level 93
1,487 SR
1,348 Elo+
Medusa
Medusa
MortyMama666
Medusa
Level 101
God Stats
7W - 8L
1,624 SR
Queue Stats
292W - 363L
1,320 Elo+
Solo
Poseidon
Poseidon
Siegfriedhohen
Poseidon
Level 136
God Stats
12W - 17L
1,268 SR
Queue Stats
241W - 330L
1,324 Elo+
Solo
Vamana
Vamana
ZazaTheDank
Vamana
Level 41
God Stats
8W - 7L
1,570 SR
Queue Stats
26W - 34L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
14 / 1 / 1
11,662
897
14,338
10,618
5,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 1 / 7
10,348
796
11,641
14,598
15,192
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
0 / 3 / 4
8,952
689
4,607
13,881
20,885
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 4 / 3
8,653
666
9,674
12,666
5,681
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
13
2 / 6 / 3
9,276
714
11,536
9,959
4,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vamana
10
1 / 7 / 3
7,931
610
4,131
13,112
6,807
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
17
Kills
4
5
Deaths
17
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
4
3
0.63
W
14
1
1
14.5
W
3
1
7
6.5
L
Poseidon
2
6
3
0.58
W
0
3
4
0.67
L
Vamana
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,586
Damage
25,341
39,097
Taken
35,737
41,699
Mitigated
17,206
7,654
Healing
4,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
9,674
4,275
0
840
12,666
5,681
96
2,238
10,428
0
30,733
W
14,338
7,895
0
2,068
10,618
5,622
1,715
2,614
7,918
0
53,515
W
11,641
1,650
790
3,610
14,598
15,192
260
4,189
10,409
0
37,038
L
Poseidon
11,536
3,028
47
1,550
9,959
4,718
104
1,364
8,595
38,490
1,418
W
4,607
651
0
1,186
13,881
20,885
493
4,727
9,154
26,624
0
L
Vamana
4,131
2,259
189
1,964
13,112
6,807
0
1,590
11,522
0
8,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,962
Gold Earned
25,860
151
Minions Killed
137
9
Camps Cleared
3
830,101
Distance Traveled
615,960
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,653
666
53
4
2
233,463
1
W
Mercury
11,662
897
54
4
5
292,510
4
W
Shiva
10,348
796
52
4
4
299,415
1
L
Poseidon
9,276
714
77
6
0
199,187
4
W
Ymir
8,952
689
45
3
0
238,176
0
L
Vamana
7,931
610
7
1
1
183,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role