Player Matchup

Merlin
Merlin
Alter_Image
Merlin
Level 120
God Stats
7W - 5L
1,535 SR
Queue Stats
48W - 46L
1,491 Elo+
Party 2
Artio
Artio
AzizIsTaken
Artio
Level 127
God Stats
4W - 0L
1,890 SR
Queue Stats
91W - 68L
1,527 Elo+
Party 2
Xbalanque
Xbalanque
MarchingMammoth
Xbalanque
Level 140
God Stats
7W - 7L
1,539 SR
Queue Stats
273W - 217L
1,532 Elo+
Party 2
Team Averages
Level 129
1,655 SR
1,516 Elo+

VS

Team Averages
Level 50
1,710 SR
1,391 Elo+
Gilgamesh
Gilgamesh
CykoSZN
Gilgamesh
Level 27
God Stats
10W - 4L
1,765 SR
Queue Stats
88W - 99L
1,406 Elo+
Party 1
Cliodhna
Cliodhna
JShoota-_
Cliodhna
Level 61
God Stats
1W - 1L
1,723 SR
Queue Stats
91W - 116L
1,390 Elo+
Party 1
Baron Samedi
Baron Samedi
xXjesus143Xx
Baron Samedi
Level 63
God Stats
4W - 2L
1,643 SR
Queue Stats
68W - 79L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
7 / 3 / 5
13,407
706
18,344
15,904
8,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
0 / 4 / 11
12,846
676
6,915
25,360
40,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Xbalanque
MarchingMammoth
Xbalanque
18
6 / 2 / 7
13,459
708
23,300
18,251
9,507
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CykoSZN
Gilgamesh
16
3 / 4 / 2
11,622
612
11,097
25,066
27,628
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
JShoota-_
Cliodhna
17
2 / 5 / 6
12,685
668
15,001
19,936
10,579
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
xXjesus143Xx
Baron Samedi
18
4 / 4 / 5
13,137
691
19,313
17,286
8,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
13
Kills
9
9
Deaths
13
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
7
3
5
3.17
W
0
4
11
1.38
L
Gilgamesh
CykoSZN
Gilgamesh
3
4
2
1
L
Cliodhna
JShoota-_
Cliodhna
2
5
6
1
W
Xbalanque
MarchingMammoth
Xbalanque
6
2
7
4.75
L
Baron Samedi
xXjesus143Xx
Baron Samedi
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,559
Damage
45,411
59,515
Taken
62,288
58,090
Mitigated
47,204
14,961
Healing
17,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
18,344
67
0
3,292
15,904
8,327
546
6,323
9,581
62,699
0
W
6,915
288
1,910
5,523
25,360
40,256
56
7,673
17,687
16,466
0
L
Gilgamesh
CykoSZN
Gilgamesh
11,097
1,964
0
4,779
25,066
27,628
96
10,654
14,412
296
42,524
L
Cliodhna
JShoota-_
Cliodhna
15,001
1,971
0
5,247
19,936
10,579
676
6,179
13,757
22
51,772
W
Xbalanque
MarchingMammoth
Xbalanque
23,300
9,364
0
4,236
18,251
9,507
2,094
6,093
12,158
0
59,440
L
Baron Samedi
xXjesus143Xx
Baron Samedi
19,313
658
2,248
5,155
17,286
8,997
330
9,279
8,007
57,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,712
Gold Earned
37,444
199
Minions Killed
220
6
Camps Cleared
11
1,016,481
Distance Traveled
963,750
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,407
706
95
5
4
317,719
2
W
Artio
12,846
676
18
1
0
344,071
6
L
Gilgamesh
11,622
612
64
3
6
333,706
0
L
Cliodhna
12,685
668
83
4
5
317,614
3
W
Xbalanque
13,459
708
86
5
2
354,691
7
L
Baron Samedi
13,137
691
73
4
0
312,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role