Player Matchup

Scylla
Scylla
AMORSEXOLOCURA
Scylla
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 24L
1,444 Elo+
Solo
Chaac
Chaac
F4RK4S 72
Chaac
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,409 Elo+
Solo
Eset
Eset
FifthSmiteAcc
Eset
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 97L
1,543 Elo+
Solo
Cupid
Cupid
Midgoat
Cupid
Level 28
God Stats
1W - 1L
1,764 SR
Queue Stats
71W - 30L
1,701 Elo+
Party 2
Achilles
Achilles
whitneyhoustoned
Achilles
Level 127
God Stats
15W - 17L
1,493 SR
Queue Stats
879W - 842L
1,509 Elo+
Party 2
Team Averages
Level 45
1,552 SR
1,521 Elo+

VS

Team Averages
Level 60
1,518 SR
1,603 Elo+
Odin
Odin
 
Odin
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
GuidoTrilobite
Ah Puch
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
155W - 56L
1,760 Elo+
Party 3
Kukulkan
Kukulkan
MiamMiamMami
Kukulkan
Level 28
God Stats
4W - 1L
1,647 SR
Queue Stats
160W - 58L
1,735 Elo+
Party 3
Olorun
Olorun
Orbyts
Olorun
Level 156
God Stats
2W - 0L
1,445 SR
Queue Stats
105W - 113L
1,524 Elo+
Party 1
Ullr
Ullr
WetTiredMammoth
Ullr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 5
9,758
751
9,463
9,264
3,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
F4RK4S 72
Chaac
17
1 / 6 / 7
9,486
730
13,297
15,958
19,271
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

5
0 / 1 / 0
6,577
506
1,009
894
334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
Midgoat
Cupid
18
4 / 5 / 1
9,713
747
13,256
16,292
7,570
Mystical Earring

Mystical Earring

+15
Mp 5

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 8 / 2
8,636
664
5,787
20,083
18,693
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
0 / 2 / 20
9,420
725
5,224
16,983
19,136
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
6 / 2 / 16
10,842
834
15,528
11,201
6,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
MiamMiamMami
Kukulkan
20
9 / 2 / 12
11,719
901
13,897
11,135
6,753
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
Orbyts
Olorun
18
7 / 2 / 11
10,825
833
17,734
13,281
8,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
3 / 3 / 11
9,407
724
4,916
13,891
6,999
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
95
7
Kills
25
25
Deaths
11
15
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
2
20
5
L
1
5
5
0.7
L
Chaac
F4RK4S 72
Chaac
1
6
7
0.75
L
0
1
0
0
W
6
2
16
7
W
Kukulkan
MiamMiamMami
Kukulkan
9
2
12
7.5
L
Cupid
Midgoat
Cupid
4
5
1
0.9
W
Olorun
Orbyts
Olorun
7
2
11
6.25
W
3
3
11
2.83
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,812
Damage
57,299
62,491
Taken
66,491
49,856
Mitigated
47,904
14,753
Healing
21,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
5,224
625
1,518
5,131
16,983
19,136
147
4,215
12,768
0
8,097
L
9,463
207
699
633
9,264
3,988
499
7,081
2,183
29,689
0
L
Chaac
F4RK4S 72
Chaac
13,297
656
354
3,458
15,958
19,271
380
11,304
4,654
0
29,143
L
1,009
0
0
0
894
334
0
673
221
1,203
0
W
15,528
599
0
3,077
11,201
6,345
1,225
98
11,103
34,221
0
W
Kukulkan
MiamMiamMami
Kukulkan
13,897
1,906
1,611
2,331
11,135
6,753
2,519
1,024
10,111
41,768
0
L
Cupid
Midgoat
Cupid
13,256
7,234
2,407
5,794
16,292
7,570
770
11,692
4,600
0
23,856
W
Olorun
Orbyts
Olorun
17,734
9,679
1,321
4,346
13,281
8,671
4,322
1,441
11,840
34,260
4,046
W
4,916
2,755
338
1,632
13,891
6,999
1,860
3,694
10,197
0
11,091
L
5,787
804
139
1,269
20,083
18,693
189
13,896
6,187
0
12,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,170
Gold Earned
52,213
139
Minions Killed
154
0
Camps Cleared
0
947,699
Distance Traveled
1,211,974
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,420
725
3
0
0
278,319
2
L
Scylla
9,758
751
65
5
0
228,383
0
L
Chaac
9,486
730
28
2
0
264,446
1
L
Eset
6,577
506
1
0
0
28,425
0
W
Ah Puch
10,842
834
36
3
0
254,016
2
W
Kukulkan
11,719
901
68
5
0
240,286
1
L
Cupid
9,713
747
29
2
0
212,538
9
W
Olorun
10,825
833
36
3
0
212,618
0
W
Ullr
9,407
724
11
1
0
226,735
0
L
Achilles
8,636
664
16
1
0
213,907
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role