Player Matchup

Cerberus
Cerberus
Silver I
BankableMonster
Cerberus
Silver I
Level 140
God Stats
1W - 0L
1,544 SR
Queue Stats
6W - 0L
1,604 MMR
Party 1
Bacchus
Bacchus
Silver I
Meatymyth
Bacchus
Silver I
Level 160
God Stats
4W - 0L
1,773 SR
Queue Stats
6W - 0L
1,604 MMR
Party 1
Charybdis
Charybdis
Silver I
Rodonald
Charybdis
Silver I
Level 155
God Stats
1W - 0L
1,435 SR
Queue Stats
7W - 1L
1,604 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 152
1,584 SR
1,604 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 77
1,814 SR
1,530 MMR
Cupid
Cupid
Silver II
A1phaZ
Cupid
Silver II
Level 123
God Stats
1W - 1L
1,817 SR
Queue Stats
4W - 4L
1,525 MMR
Party 2
Hel
Hel
Bronze V
Rheinheardt
Hel
Bronze V
Level 61
God Stats
0W - 1L
1,755 SR
Queue Stats
3W - 5L
1,564 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
kornmuffin77
Sylvanus
Bronze III
Level 48
God Stats
0W - 2L
1,869 SR
Queue Stats
2W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
3 / 3 / 11
8,979
748
8,886
12,733
12,850
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Meatymyth
Bacchus
14
5 / 0 / 13
9,339
778
12,536
11,650
12,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
Rodonald
Charybdis
15
12 / 2 / 7
10,399
867
20,724
10,423
4,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Baron SamediAchillesAh Muzen CabCabrakanAphrodite

VS

Bans
KhepriXing TianNeithTerraHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
A1phaZ
Cupid
11
1 / 6 / 3
7,180
598
7,885
15,475
4,236
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 9 / 5
7,501
625
6,446
14,356
4,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
kornmuffin77
Sylvanus
13
4 / 5 / 0
8,644
720
6,532
16,339
12,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
20
Kills
5
5
Deaths
20
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cupid
A1phaZ
Cupid
1
6
3
0.42
W
Cerberus
3
3
11
2.83
W
Bacchus
Meatymyth
Bacchus
5
0
13
11.5
L
0
9
5
0.28
W
Charybdis
Rodonald
Charybdis
12
2
7
7.75
L
Sylvanus
kornmuffin77
Sylvanus
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,146
Damage
20,863
34,806
Taken
46,170
30,053
Mitigated
21,057
9,341
Healing
11,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
A1phaZ
Cupid
7,885
4,756
192
1,731
15,475
4,236
0
6,480
8,903
0
24,470
W
Cerberus
8,886
855
0
3,447
12,733
12,850
66
4,431
8,302
32,536
0
W
Bacchus
Meatymyth
Bacchus
12,536
1,646
0
2,927
11,650
12,601
0
4,981
6,669
21,785
0
L
6,446
334
2,847
3,230
14,356
4,542
0
7,465
6,458
17,972
0
W
Charybdis
Rodonald
Charybdis
20,724
10,415
0
2,967
10,423
4,602
1,827
3,017
7,406
0
52,504
L
Sylvanus
kornmuffin77
Sylvanus
6,532
1,979
1,722
2,054
16,339
12,279
0
6,730
8,954
13,534
2,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,717
Gold Earned
23,325
190
Minions Killed
85
9
Camps Cleared
2
693,675
Distance Traveled
564,705
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,180
598
37
3
2
177,798
3
W
Cerberus
8,979
748
63
5
2
227,233
1
W
Bacchus
9,339
778
31
3
4
254,674
4
L
Hel
7,501
625
20
2
0
194,675
2
W
Charybdis
10,399
867
96
8
3
211,768
3
L
Sylvanus
8,644
720
28
2
0
192,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role