Player Matchup

He Bo
He Bo
ItzaMeUmki
He Bo
Level 87
God Stats
1W - 4L
1,500 SR
Queue Stats
127W - 134L
1,457 Elo+
Solo
Charybdis
Charybdis
Kawaii Tony
Charybdis
Level 126
God Stats
27W - 17L
1,794 SR
Queue Stats
119W - 120L
1,532 Elo+
Solo
Odin
Odin
Prod9573
Odin
Level 68
God Stats
4W - 2L
1,491 SR
Queue Stats
97W - 89L
1,471 Elo+
Solo
Hun Batz
Hun Batz
SaberKnite
Hun Batz
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,432 Elo+
Solo
Cthulhu
Cthulhu
frenchiee96
Cthulhu
Level 115
God Stats
2W - 3L
1,598 SR
Queue Stats
74W - 84L
1,384 Elo+
Solo
Team Averages
Level 104
1,577 SR
1,455 Elo+

VS

Team Averages
Level 99
1,429 SR
1,486 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
DrGnThumb
Discordia
Level 110
God Stats
27W - 26L
1,485 SR
Queue Stats
389W - 413L
1,475 Elo+
Party 1
Janus
Janus
Electricdude20
Janus
Level 125
God Stats
6W - 10L
1,487 SR
Queue Stats
388W - 403L
1,485 Elo+
Party 1
Kuzenbo
Kuzenbo
combatmaster147
Kuzenbo
Level 77
God Stats
3W - 7L
1,426 SR
Queue Stats
263W - 259L
1,477 Elo+
Solo
Amaterasu
Amaterasu
vivadox
Amaterasu
Level 41
God Stats
3W - 4L
1,248 SR
Queue Stats
100W - 112L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
2 / 4 / 9
10,770
979
12,587
10,686
4,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Kawaii Tony
Charybdis
17
1 / 3 / 17
11,162
1,015
21,303
13,787
6,100
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
18
7 / 1 / 13
12,943
1,177
19,997
11,715
11,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
SaberKnite
Hun Batz
17
7 / 1 / 6
11,912
1,083
16,186
10,146
4,840
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
frenchiee96
Cthulhu
19
8 / 2 / 16
12,792
1,163
18,429
15,698
13,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

224

VS

Team 2 Tickets

140

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
3 / 6 / 1
10,748
977
11,456
17,493
7,800
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
DrGnThumb
Discordia
16
0 / 6 / 5
9,858
896
8,142
14,848
6,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 4 / 3
11,572
1,052
20,219
9,130
3,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 4 / 9
10,841
986
10,264
29,739
34,185
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
vivadox
Amaterasu
17
1 / 5 / 8
11,254
1,023
6,050
22,168
23,083
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
37
25
Kills
11
11
Deaths
25
61
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
6
1
0.58
L
Discordia
DrGnThumb
Discordia
0
6
5
0.42
L
6
4
3
1.88
W
He Bo
2
4
9
1.63
W
Charybdis
Kawaii Tony
Charybdis
1
3
17
3.17
W
Odin
7
1
13
13.5
W
Hun Batz
SaberKnite
Hun Batz
7
1
6
10
L
1
4
9
1.38
W
Cthulhu
frenchiee96
Cthulhu
8
2
16
8
L
Amaterasu
vivadox
Amaterasu
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,502
Damage
56,131
62,032
Taken
93,378
41,174
Mitigated
75,339
8,426
Healing
17,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
11,456
4,807
0
860
17,493
7,800
0
6,019
11,128
0
45,430
L
Discordia
DrGnThumb
Discordia
8,142
548
0
444
14,848
6,294
0
5,156
9,468
28,354
0
L
20,219
1,379
0
0
9,130
3,977
0
2,316
6,720
41,754
0
W
He Bo
12,587
1,232
278
1,405
10,686
4,575
0
5,855
4,831
27,393
0
W
Charybdis
Kawaii Tony
Charybdis
21,303
9,783
281
1,052
13,787
6,100
0
9,863
3,924
0
49,546
W
Odin
19,997
2,345
0
491
11,715
11,879
0
7,859
3,856
0
36,442
W
Hun Batz
SaberKnite
Hun Batz
16,186
3,973
0
724
10,146
4,840
0
6,123
4,023
0
35,229
L
10,264
3,834
1,023
8,468
29,739
34,185
0
7,954
21,340
19,106
0
W
Cthulhu
frenchiee96
Cthulhu
18,429
799
1,157
3,038
15,698
13,780
0
8,925
6,773
36,725
0
L
Amaterasu
vivadox
Amaterasu
6,050
3,514
1,817
5,140
22,168
23,083
0
8,220
13,706
0
12,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,579
Gold Earned
54,273
230
Minions Killed
201
10
Camps Cleared
5
989,478
Distance Traveled
1,068,560
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,748
977
75
7
1
169,755
0
L
Discordia
9,858
896
44
4
0
215,006
0
L
Janus
11,572
1,052
43
4
3
220,155
0
W
He Bo
10,770
979
23
2
1
193,709
1
W
Charybdis
11,162
1,015
66
6
3
164,566
0
W
Odin
12,943
1,177
42
4
2
213,016
0
W
Hun Batz
11,912
1,083
47
4
3
206,188
0
L
Kuzenbo
10,841
986
24
2
0
237,764
1
W
Cthulhu
12,792
1,163
52
5
1
211,999
1
L
Amaterasu
11,254
1,023
15
1
1
225,880
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role