Player Matchup

Hades
Hades
 
Hades
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Gabyurioste
Zhong Kui
Level 102
God Stats
21W - 7L
1,453 SR
Queue Stats
117W - 118L
1,376 Elo+
Party 1
Nu Wa
Nu Wa
TheHiddenCrow_
Nu Wa
Level 69
God Stats
4W - 2L
1,634 SR
Queue Stats
76W - 112L
1,369 Elo+
Solo
Cerberus
Cerberus
guydolf
Cerberus
Level 141
God Stats
20W - 21L
1,472 SR
Queue Stats
943W - 1,047L
1,392 Elo+
Solo
Medusa
Medusa
marcos_demadero-
Medusa
Level 84
God Stats
1W - 2L
1,614 SR
Queue Stats
66W - 73L
1,355 Elo+
Party 1
Team Averages
Level 100
1,535 SR
1,398 Elo+

VS

Team Averages
Level 89
1,537 SR
1,374 Elo+
Zeus
Zeus
Mimler151
Zeus
Level 107
God Stats
5W - 6L
1,289 SR
Queue Stats
81W - 82L
1,355 Elo+
Solo
Nike
Nike
Okaypilot
Nike
Level 67
God Stats
18W - 12L
1,515 SR
Queue Stats
57W - 63L
1,403 Elo+
Solo
Ishtar
Ishtar
RussCreations
Ishtar
Level 101
God Stats
2W - 0L
1,667 SR
Queue Stats
4W - 2L
1,425 Elo+
Solo
Ymir
Ymir
Sopapilla2385
Ymir
Level 66
God Stats
2W - 0L
1,688 SR
Queue Stats
49W - 47L
1,331 Elo+
Solo
Lancelot
Lancelot
YetiMercury
Lancelot
Level 106
God Stats
18W - 9L
1,529 SR
Queue Stats
57W - 46L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
1 / 3 / 0
7,110
508
3,914
8,680
3,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Gabyurioste
Zhong Kui
11
0 / 3 / 2
6,577
470
5,629
11,154
6,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 3 / 0
7,249
518
4,271
7,969
3,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
guydolf
Cerberus
9
0 / 3 / 0
6,199
443
3,639
11,824
9,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
0 / 4 / 0
6,222
444
5,898
10,240
3,785
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
2 / 1 / 5
8,021
573
4,582
6,359
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nike
13
3 / 1 / 5
7,921
566
7,249
9,488
5,002
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
6 / 0 / 3
7,700
550
10,433
10,455
3,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 0 / 3
7,923
566
5,482
6,156
5,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
YetiMercury
Lancelot
14
4 / 1 / 2
8,344
596
5,038
10,726
4,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
3
Kills
16
16
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
3
0
0.33
L
Zhong Kui
Gabyurioste
Zhong Kui
0
3
2
0.33
W
Zeus
2
1
5
4.5
W
Nike
3
1
5
5.5
W
6
0
3
7.5
W
1
0
3
2.5
L
2
3
0
0.67
W
Lancelot
YetiMercury
Lancelot
4
1
2
5
L
Cerberus
guydolf
Cerberus
0
3
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,351
Damage
32,784
49,867
Taken
43,184
27,669
Mitigated
21,221
12,363
Healing
10,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,914
243
68
2,961
8,680
3,952
486
0
8,680
38,221
0
L
Zhong Kui
Gabyurioste
Zhong Kui
5,629
747
0
3,090
11,154
6,894
486
2,761
8,393
44,974
0
W
Zeus
4,582
1,004
0
500
6,359
2,163
665
4,006
2,353
53,384
0
W
Nike
7,249
1,263
0
1,460
9,488
5,002
1,223
6,061
3,427
0
52,249
W
10,433
7,274
0
4,168
10,455
3,773
2,171
2,475
7,980
0
45,762
W
5,482
1,292
456
1,248
6,156
5,481
798
1,966
4,190
36,162
0
L
4,271
2,603
103
913
7,969
3,518
804
1,324
6,645
39,165
4,435
W
Lancelot
YetiMercury
Lancelot
5,038
883
0
2,525
10,726
4,802
0
2,638
8,088
0
76,538
L
Cerberus
guydolf
Cerberus
3,639
481
0
3,199
11,824
9,520
0
4,202
7,072
22,772
0
L
5,898
2,329
0
2,029
10,240
3,785
0
1,936
8,304
0
40,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,357
Gold Earned
39,909
345
Minions Killed
420
0
Camps Cleared
0
1,155,382
Distance Traveled
1,362,540
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,110
508
79
6
0
191,613
0
L
Zhong Kui
6,577
470
67
5
0
254,401
4
W
Zeus
8,021
573
108
8
0
266,007
6
W
Nike
7,921
566
86
6
0
288,593
0
W
Ishtar
7,700
550
58
4
0
270,016
2
W
Ymir
7,923
566
57
4
0
242,116
3
L
Nu Wa
7,249
518
74
5
0
233,203
5
W
Lancelot
8,344
596
111
8
0
295,808
1
L
Cerberus
6,199
443
50
4
0
234,804
6
L
Medusa
6,222
444
75
5
0
241,361
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role