Player Matchup

Achilles
Achilles
KingOfOlympusxx
Achilles
Level 55
God Stats
5W - 5L
1,795 SR
Queue Stats
14W - 36L
1,410 Elo+
Party 1
Sol
Sol
LinaLinLil
Sol
Level 53
God Stats
3W - 1L
1,879 SR
Queue Stats
79W - 97L
1,427 Elo+
Solo
Arachne
Arachne
daFluffyViking
Arachne
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 48L
1,410 Elo+
Party 1
Team Averages
Level 71
1,725 SR
1,415 Elo+

VS

Team Averages
Level 79
1,510 SR
1,464 Elo+
Medusa
Medusa
QueenArii95
Medusa
Level 4
God Stats
2W - 1L
1,727 SR
Queue Stats
2W - 6L
1,230 Elo+
Party 2
Anubis
Anubis
chiweweman
Anubis
Level 125
God Stats
3W - 3L
1,223 SR
Queue Stats
79W - 69L
1,525 Elo+
Solo
Chaac
Chaac
géneral
Chaac
Level 109
God Stats
46W - 34L
1,579 SR
Queue Stats
220W - 220L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
2 / 6 / 6
11,863
624
12,394
27,240
30,977
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 9 / 9
12,464
656
18,640
20,310
8,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 9 / 1
13,377
704
18,932
22,736
11,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 8 / 6
11,001
579
1,778
12,668
5,027
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
chiweweman
Anubis
20
15 / 2 / 9
16,352
861
37,114
21,906
14,135
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chaac
géneral
Chaac
20
9 / 3 / 13
14,420
759
18,859
30,115
43,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
52
12
Kills
24
24
Deaths
13
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
6
6
0.83
L
1
9
9
0.61
W
Medusa
0
8
6
0.38
W
Anubis
chiweweman
Anubis
15
2
9
9.75
L
9
9
1
1.06
W
Chaac
géneral
Chaac
9
3
13
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,966
Damage
57,751
70,286
Taken
64,689
50,072
Mitigated
62,541
10,655
Healing
31,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
12,394
3,433
0
3,337
27,240
30,977
214
13,901
13,339
0
34,141
L
18,640
6,016
163
3,745
20,310
8,051
814
9,961
10,349
47,621
4,039
W
Medusa
1,778
807
0
603
12,668
5,027
475
2,769
9,899
0
8,579
W
Anubis
chiweweman
Anubis
37,114
1,973
0
15,220
21,906
14,135
1,870
4,734
17,100
114,253
0
L
18,932
10,303
0
3,410
22,736
11,044
0
13,867
8,869
0
42,663
W
Chaac
géneral
Chaac
18,859
4,365
421
14,883
30,115
43,379
565
10,042
20,049
0
49,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,704
Gold Earned
41,773
173
Minions Killed
233
10
Camps Cleared
5
899,480
Distance Traveled
858,792
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,863
624
37
2
2
327,970
0
L
Sol
12,464
656
80
4
2
265,573
2
W
Medusa
11,001
579
14
1
0
211,687
0
W
Anubis
16,352
861
157
8
5
307,197
2
L
Arachne
13,377
704
56
3
6
305,937
4
W
Chaac
14,420
759
62
3
0
339,908
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role