Player Matchup

Zhong Kui
Zhong Kui
Aims fancy
Zhong Kui
Level 126
God Stats
7W - 8L
1,616 SR
Queue Stats
292W - 189L
1,588 Elo+
Party 2
Achilles
Achilles
isthatDirty
Achilles
Level 137
God Stats
9W - 7L
1,478 SR
Queue Stats
578W - 346L
1,661 Elo+
Party 2
Bastet
Bastet
x503xSmokeItUp
Bastet
Level 148
God Stats
36W - 12L
1,900 SR
Queue Stats
336W - 232L
1,572 Elo+
Party 2
Team Averages
Level 137
1,664 SR
1,607 Elo+

VS

Team Averages
Level 68
1,635 SR
1,570 Elo+
Atlas
Atlas
LilSwapMeet
Atlas
Level 73
God Stats
105W - 85L
1,623 SR
Queue Stats
115W - 95L
1,616 Elo+
Party 1
Jing Wei
Jing Wei
Z3phyrT3mp3st
Jing Wei
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ah Puch
Ah Puch
yobiglongpapi
Ah Puch
Level 64
God Stats
11W - 6L
1,782 SR
Queue Stats
86W - 78L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Aims fancy
Zhong Kui
13
2 / 1 / 9
7,498
750
12,342
9,390
7,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
isthatDirty
Achilles
12
2 / 2 / 8
7,749
775
6,836
13,418
14,490
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
7 / 3 / 4
8,261
826
11,225
11,103
5,148
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
7,497
750
6,390
14,240
12,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
Z3phyrT3mp3st
Jing Wei
10
2 / 5 / 2
6,945
695
6,116
9,677
3,433
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ah Puch
11
1 / 3 / 4
7,069
707
9,452
10,243
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
11
Kills
6
6
Deaths
11
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Aims fancy
Zhong Kui
2
1
9
6.5
L
3
3
1
1.17
L
Jing Wei
Z3phyrT3mp3st
Jing Wei
2
5
2
0.6
W
Achilles
isthatDirty
Achilles
2
2
8
3
W
7
3
4
3
L
Ah Puch
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,403
Damage
21,958
33,911
Taken
34,160
26,702
Mitigated
20,121
9,585
Healing
6,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Aims fancy
Zhong Kui
12,342
492
0
4,363
9,390
7,064
0
4,762
4,628
36,284
0
L
6,390
2,423
0
2,120
14,240
12,461
0
5,851
8,389
15,434
0
L
Jing Wei
Z3phyrT3mp3st
Jing Wei
6,116
4,992
0
1,028
9,677
3,433
33
1,761
7,916
0
13,702
W
Achilles
isthatDirty
Achilles
6,836
1,136
413
2,396
13,418
14,490
103
6,061
7,357
0
15,024
W
11,225
2,023
0
2,413
11,103
5,148
54
5,495
5,608
0
24,882
L
Ah Puch
9,452
558
87
2,969
10,243
4,227
0
4,904
5,339
27,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,508
Gold Earned
21,511
112
Minions Killed
99
6
Camps Cleared
3
627,483
Distance Traveled
548,424
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,498
750
61
6
5
205,144
5
L
Atlas
7,497
750
24
2
2
190,847
2
L
Jing Wei
6,945
695
23
2
1
183,604
2
W
Achilles
7,749
775
17
2
0
205,525
3
W
Bastet
8,261
826
34
3
1
216,814
4
L
Ah Puch
7,069
707
52
5
0
173,973
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role