Player Matchup

Hera
Hera
AchillesHeel1011
Hera
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 46L
1,438 Elo+
Party 3
Gilgamesh
Gilgamesh
Arguable_Toast12
Gilgamesh
Level 47
God Stats
4W - 5L
1,474 SR
Queue Stats
64W - 85L
1,303 Elo+
Party 3
Poseidon
Poseidon
ZANTOZNZ
Poseidon
Level 44
God Stats
3W - 5L
1,405 SR
Queue Stats
150W - 189L
1,341 Elo+
Solo
Bacchus
Bacchus
jojo-thetireman
Bacchus
Level 8
God Stats
7W - 5L
1,142 SR
Queue Stats
37W - 48L
1,200 Elo+
Party 1
Loki
Loki
xKILLA_GT_2000
Loki
Level 109
God Stats
9W - 4L
1,233 SR
Queue Stats
390W - 379L
1,407 Elo+
Party 1
Team Averages
Level 50
1,351 SR
1,338 Elo+

VS

Team Averages
Level 55
1,489 SR
1,373 Elo+
Ishtar
Ishtar
Greenleaf619
Ishtar
Level 29
God Stats
4W - 3L
1,590 SR
Queue Stats
67W - 75L
1,311 Elo+
Party 2
Scylla
Scylla
TheLegendRoheet
Scylla
Level 62
God Stats
7W - 5L
1,474 SR
Queue Stats
176W - 190L
1,387 Elo+
Party 2
Thor
Thor
ThePopKing
Thor
Level 124
God Stats
3W - 3L
1,533 SR
Queue Stats
202W - 209L
1,432 Elo+
Party 2
Geb
Geb
Undead_Falken87
Geb
Level 46
God Stats
3W - 3L
1,546 SR
Queue Stats
78W - 101L
1,382 Elo+
Solo
Chaac
Chaac
tshoota24-7
Chaac
Level 12
God Stats
0W - 2L
1,302 SR
Queue Stats
17W - 26L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
6,754
563
4,494
4,823
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
11
2 / 2 / 1
6,726
561
4,297
7,746
6,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
ZANTOZNZ
Poseidon
9
1 / 0 / 0
5,485
457
3,295
4,190
1,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 0 / 1
5,851
488
2,911
5,889
4,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
5 / 0 / 0
6,851
571
6,564
7,085
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
8
0 / 0 / 0
5,077
423
2,900
4,041
1,509
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
5,371
448
1,778
5,072
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
5,182
432
2,189
8,428
2,795
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 0
5,779
482
2,960
8,562
4,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 4 / 0
4,896
408
2,643
11,269
5,810
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
10
Kills
1
2
Deaths
10
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
Gilgamesh
2
2
1
1.25
L
Ishtar
0
0
0
0
L
0
3
0
0
L
0
2
0
0
L
0
1
0
0
W
Poseidon
ZANTOZNZ
Poseidon
1
0
0
1
W
1
0
1
1.5
L
1
4
0
0.25
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,561
Damage
12,470
29,733
Taken
37,372
16,587
Mitigated
16,468
6,647
Healing
6,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,494
1,094
0
750
4,823
1,613
654
1,402
3,421
43,947
0
W
Gilgamesh
4,297
2,049
0
2,050
7,746
6,190
1,062
0
7,746
0
30,464
L
Ishtar
2,900
1,758
0
1,151
4,041
1,509
0
2,070
1,971
0
29,819
L
1,778
90
0
145
5,072
1,786
0
2,905
2,167
30,723
0
L
2,189
425
0
820
8,428
2,795
0
1,069
7,297
0
29,710
L
2,960
493
40
3,475
8,562
4,568
0
3,734
4,828
30,636
0
W
Poseidon
ZANTOZNZ
Poseidon
3,295
735
0
1,951
4,190
1,450
0
1,519
2,671
31,753
2,976
W
2,911
202
0
1,126
5,889
4,867
0
1,441
4,448
15,744
0
L
2,643
672
0
1,247
11,269
5,810
109
702
10,230
0
15,009
W
6,564
1,668
0
770
7,085
2,467
0
376
6,709
0
55,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,667
Gold Earned
26,305
308
Minions Killed
251
0
Camps Cleared
0
1,171,273
Distance Traveled
1,034,945
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,754
563
90
8
0
232,020
0
W
Gilgamesh
6,726
561
61
5
0
234,887
1
L
Ishtar
5,077
423
76
6
0
196,860
0
L
Scylla
5,371
448
63
5
0
197,546
3
L
Thor
5,182
432
52
4
0
217,064
1
L
Geb
5,779
482
31
3
0
204,107
4
W
Poseidon
5,485
457
49
4
0
200,588
1
W
Bacchus
5,851
488
16
1
0
244,668
0
L
Chaac
4,896
408
29
2
0
219,368
0
W
Loki
6,851
571
92
8
0
259,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role