Player Matchup

Fenrir
Fenrir
EDGAR49_PR
Fenrir
Level 158
God Stats
19W - 10L
1,675 SR
Queue Stats
479W - 357L
1,566 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
JordonDab
Ah Muzen Cab
Level 119
God Stats
12W - 7L
1,519 SR
Queue Stats
21W - 24L
1,409 Elo+
Party 1
Janus
Janus
Knowwledge
Janus
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
194W - 139L
1,559 Elo+
Party 2
Tyr
Tyr
PILINCHO_PR_JR
Tyr
Level 160
God Stats
18W - 9L
1,638 SR
Queue Stats
634W - 512L
1,542 Elo+
Party 2
Jing Wei
Jing Wei
PsilocybinSnake
Jing Wei
Level 86
God Stats
2W - 8L
1,344 SR
Queue Stats
7W - 16L
1,245 Elo+
Party 1
Team Averages
Level 129
1,535 SR
1,464 Elo+

VS

Team Averages
Level 125
1,503 SR
1,505 Elo+
King Arthur
King Arthur
Cinnasock
King Arthur
Level 126
God Stats
1W - 1L
1,309 SR
Queue Stats
26W - 18L
1,596 Elo+
Party 3
Hel
Hel
KamKetchum69
Hel
Level 146
God Stats
3W - 1L
1,541 SR
Queue Stats
28W - 27L
1,459 Elo+
Solo
Cthulhu
Cthulhu
PapaRydus
Cthulhu
Level 116
God Stats
1W - 1L
1,695 SR
Queue Stats
4W - 4L
1,610 Elo+
Party 3
Sun Wukong
Sun Wukong
SquizySensei
Sun Wukong
Level 88
God Stats
7W - 18L
1,381 SR
Queue Stats
233W - 298L
1,372 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
vector459
Ah Muzen Cab
Level 147
God Stats
26W - 22L
1,591 SR
Queue Stats
372W - 447L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EDGAR49_PR
Fenrir
20
18 / 4 / 10
17,834
849
28,566
24,792
17,886
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Muzen Cab
JordonDab
Ah Muzen Cab
20
3 / 6 / 19
15,037
716
18,854
22,339
11,132
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
20
1 / 6 / 17
14,922
711
25,277
15,473
7,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

20
9 / 2 / 18
15,918
758
18,738
23,947
30,310
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
20
4 / 3 / 3
14,979
713
12,152
18,507
9,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cinnasock
King Arthur
20
5 / 6 / 12
13,496
643
19,358
32,540
28,957
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
1 / 10 / 6
12,917
615
5,981
20,867
9,884
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
PapaRydus
Cthulhu
20
10 / 5 / 7
15,815
753
28,624
27,899
42,276
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
SquizySensei
Sun Wukong
20
3 / 7 / 10
13,581
647
18,145
28,961
27,903
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Muzen Cab
vector459
Ah Muzen Cab
20
1 / 7 / 8
14,541
692
11,720
19,373
10,445
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
63
35
Kills
20
21
Deaths
35
67
Assists
43
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Cinnasock
King Arthur
5
6
12
1.83
W
Fenrir
EDGAR49_PR
Fenrir
18
4
10
5.75
W
Ah Muzen Cab
JordonDab
Ah Muzen Cab
3
6
19
2.08
L
1
10
6
0.4
W
Janus
1
6
17
1.58
W
9
2
18
9
L
Cthulhu
PapaRydus
Cthulhu
10
5
7
2.7
W
Jing Wei
4
3
3
1.83
L
Sun Wukong
SquizySensei
Sun Wukong
3
7
10
1.14
L
Ah Muzen Cab
vector459
Ah Muzen Cab
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,587
Damage
83,828
105,058
Taken
129,640
76,533
Mitigated
119,465
27,080
Healing
31,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Cinnasock
King Arthur
19,358
2,400
0
7,061
32,540
28,957
40
6,265
25,875
274
44,719
W
Fenrir
EDGAR49_PR
Fenrir
28,566
8,400
0
5,933
24,792
17,886
1,374
7,568
16,841
1,374
49,906
W
Ah Muzen Cab
JordonDab
Ah Muzen Cab
18,854
5,512
148
7,101
22,339
11,132
5,242
6,694
15,356
0
79,016
L
5,981
1,086
5,500
4,926
20,867
9,884
157
4,075
16,662
45,260
0
W
Janus
25,277
504
416
2,471
15,473
7,889
706
2,966
12,272
80,347
0
W
18,738
582
0
5,363
23,947
30,310
279
8,705
13,109
623
39,320
L
Cthulhu
PapaRydus
Cthulhu
28,624
1,376
2,186
1,916
27,899
42,276
570
6,383
20,933
72,044
0
W
Jing Wei
12,152
6,630
0
5,648
18,507
9,316
3,421
7,031
11,081
0
62,983
L
Sun Wukong
SquizySensei
Sun Wukong
18,145
2,714
0
5,834
28,961
27,903
621
4,487
24,292
0
47,581
L
Ah Muzen Cab
vector459
Ah Muzen Cab
11,720
4,286
51
4,105
19,373
10,445
1,277
4,700
14,530
0
72,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,690
Gold Earned
70,350
408
Minions Killed
436
0
Camps Cleared
0
2,122,111
Distance Traveled
1,907,152
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
13,496
643
53
3
0
391,413
3
W
Fenrir
17,834
849
49
2
0
456,960
3
W
Ah Muzen Cab
15,037
716
111
5
0
405,303
3
L
Hel
12,917
615
70
3
0
352,374
3
W
Janus
14,922
711
111
5
0
428,346
3
W
Tyr
15,918
758
58
3
0
446,292
3
L
Cthulhu
15,815
753
105
5
0
420,249
2
W
Jing Wei
14,979
713
79
4
0
385,210
0
L
Sun Wukong
13,581
647
61
3
0
376,658
2
L
Ah Muzen Cab
14,541
692
147
7
0
366,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role