Player Matchup

Ra
Ra
Chillbanning
Ra
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,509 Elo+
Party 1
Chaac
Chaac
Mowglliiii
Chaac
Level 67
God Stats
3W - 1L
1,683 SR
Queue Stats
8W - 8L
1,468 Elo+
Party 1
Lancelot
Lancelot
OfficialT982
Lancelot
Level 69
God Stats
5W - 4L
1,575 SR
Queue Stats
269W - 281L
1,412 Elo+
Solo
Team Averages
Level 83
1,586 SR
1,463 Elo+

VS

Team Averages
Level 79
1,436 SR
1,449 Elo+
Morgan Le Fay
Morgan Le Fay
Dragon122003
Morgan Le Fay
Level 102
God Stats
1W - 6L
1,294 SR
Queue Stats
277W - 287L
1,440 Elo+
Solo
Chaac
Chaac
Packman1785
Chaac
Level 68
God Stats
50W - 44L
1,492 SR
Queue Stats
279W - 240L
1,462 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
xDark Duckbutt
Ah Muzen Cab
Level 66
God Stats
24W - 23L
1,523 SR
Queue Stats
229W - 203L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 10
22,734
710
29,880
22,899
13,316
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
20
1 / 4 / 13
19,246
601
24,871
51,069
57,326
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
OfficialT982
Lancelot
20
9 / 6 / 8
22,121
691
39,073
35,678
21,059
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dragon122003
Morgan Le Fay
20
1 / 6 / 10
19,895
622
41,969
37,821
18,832
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
4 / 4 / 10
19,531
610
30,537
37,826
47,002
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
xDark Duckbutt
Ah Muzen Cab
20
9 / 9 / 4
20,237
632
22,662
28,533
12,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
38
19
Kills
14
14
Deaths
19
31
Assists
24
Player
Kills
Deaths
Assists
KDA
W
9
4
10
3.5
L
Morgan Le Fay
Dragon122003
Morgan Le Fay
1
6
10
1
W
Chaac
1
4
13
1.88
W
Lancelot
OfficialT982
Lancelot
9
6
8
2.17
L
4
4
10
2.25
L
Ah Muzen Cab
xDark Duckbutt
Ah Muzen Cab
9
9
4
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,824
Damage
95,168
109,646
Taken
104,180
91,701
Mitigated
77,895
38,941
Healing
30,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,880
2,209
5,976
9,753
22,899
13,316
1,958
6,638
15,720
134,167
0
L
Morgan Le Fay
Dragon122003
Morgan Le Fay
41,969
3,646
167
7,483
37,821
18,832
653
8,187
29,075
141,624
0
W
Chaac
24,871
3,657
0
19,285
51,069
57,326
70
18,963
29,429
702
77,202
W
Lancelot
OfficialT982
Lancelot
39,073
4,938
474
3,453
35,678
21,059
1,462
15,675
19,129
0
96,690
L
30,537
7,786
0
17,456
37,826
47,002
944
16,274
21,254
469
73,743
L
Ah Muzen Cab
xDark Duckbutt
Ah Muzen Cab
22,662
6,227
0
5,104
28,533
12,061
1,633
6,641
21,629
0
91,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,101
Gold Earned
59,663
403
Minions Killed
347
12
Camps Cleared
14
1,766,187
Distance Traveled
1,690,324
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
22,734
710
214
7
3
564,562
0
L
Morgan Le Fay
19,895
622
177
6
6
569,364
1
W
Chaac
19,246
601
98
3
6
618,974
0
W
Lancelot
22,121
691
91
3
3
582,651
0
L
Chaac
19,531
610
67
2
6
587,175
1
L
Ah Muzen Cab
20,237
632
103
3
2
533,785
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role