Player Matchup

Morgan Le Fay
Morgan Le Fay
ArgentMps_
Morgan Le Fay
Level 84
God Stats
3W - 3L
1,398 SR
Queue Stats
732W - 811L
1,410 Elo+
Solo
Fenrir
Fenrir
BrayTheKickbox3r
Fenrir
Level 147
God Stats
22W - 13L
1,501 SR
Queue Stats
220W - 234L
1,531 Elo+
Party 1
Vulcan
Vulcan
ProdiigyMiina420
Vulcan
Level 159
God Stats
15W - 17L
1,372 SR
Queue Stats
171W - 204L
1,439 Elo+
Party 1
Gilgamesh
Gilgamesh
Wartime Warlock
Gilgamesh
Level 80
God Stats
1W - 3L
1,162 SR
Queue Stats
45W - 49L
1,459 Elo+
Solo
Hou Yi
Hou Yi
abbym_0214
Hou Yi
Level 48
God Stats
1W - 1L
1,442 SR
Queue Stats
23W - 30L
1,278 Elo+
Solo
Team Averages
Level 104
1,375 SR
1,423 Elo+

VS

Team Averages
Level 82
1,537 SR
1,418 Elo+
Yemoja
Yemoja
Elyurias
Yemoja
Level 103
God Stats
4W - 3L
1,697 SR
Queue Stats
78W - 75L
1,455 Elo+
Solo
Chaac
Chaac
JoshIsMC
Chaac
Level 75
God Stats
39W - 41L
1,474 SR
Queue Stats
801W - 812L
1,471 Elo+
Solo
Zeus
Zeus
TrojanCandy
Zeus
Level 87
God Stats
0W - 1L
1,435 SR
Queue Stats
7W - 24L
1,255 Elo+
Solo
Da Ji
Da Ji
ZombieJo3
Da Ji
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 138L
1,412 Elo+
Solo
Cupid
Cupid
julio0112
Cupid
Level 45
God Stats
33W - 24L
1,580 SR
Queue Stats
161W - 188L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ArgentMps_
Morgan Le Fay
17
4 / 4 / 7
11,432
1,039
10,038
14,406
7,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 1 / 6
11,888
1,081
13,954
10,612
6,373
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
1 / 1 / 9
11,448
1,041
16,704
4,932
2,782
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Wartime Warlock
Gilgamesh
17
2 / 1 / 7
11,073
1,007
9,691
12,241
13,594
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
abbym_0214
Hou Yi
18
3 / 1 / 9
11,893
1,081
15,233
9,655
5,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

222

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Elyurias
Yemoja
17
1 / 0 / 3
11,751
1,068
7,314
18,140
22,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
JoshIsMC
Chaac
17
1 / 1 / 4
11,004
1,000
11,222
16,254
22,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 0 / 0
9,123
829
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
ZombieJo3
Da Ji
17
4 / 9 / 3
11,940
1,085
12,690
19,120
10,956
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
julio0112
Cupid
17
2 / 5 / 4
11,463
1,042
15,806
16,924
8,040
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
15
Kills
8
8
Deaths
15
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
ArgentMps_
Morgan Le Fay
4
4
7
1.88
W
5
1
6
8
L
Yemoja
Elyurias
Yemoja
1
0
3
2.5
L
Chaac
JoshIsMC
Chaac
1
1
4
3
W
1
1
9
5.5
L
0
0
0
0
W
Gilgamesh
Wartime Warlock
Gilgamesh
2
1
7
5.5
L
Da Ji
ZombieJo3
Da Ji
4
9
3
0.61
W
Hou Yi
abbym_0214
Hou Yi
3
1
9
7.5
L
Cupid
julio0112
Cupid
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,620
Damage
47,032
51,846
Taken
70,438
35,065
Mitigated
64,837
7,303
Healing
15,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
ArgentMps_
Morgan Le Fay
10,038
1,725
0
1,501
14,406
7,229
0
1,575
12,585
18,389
0
W
13,954
3,096
0
1,442
10,612
6,373
0
1,930
8,581
0
26,106
L
Yemoja
Elyurias
Yemoja
7,314
2,043
5,896
3,364
18,140
22,958
0
8,021
10,119
26,703
0
L
Chaac
JoshIsMC
Chaac
11,222
770
0
1,708
16,254
22,883
0
5,490
10,764
0
30,074
W
16,704
7,469
0
11
4,932
2,782
0
575
4,102
43,373
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
Wartime Warlock
Gilgamesh
9,691
3,282
223
292
12,241
13,594
0
1,951
10,039
0
19,777
L
Da Ji
ZombieJo3
Da Ji
12,690
1,515
0
598
19,120
10,956
0
7,559
11,561
0
34,677
W
Hou Yi
abbym_0214
Hou Yi
15,233
8,501
0
3,834
9,655
5,087
0
1,283
8,270
0
43,708
L
Cupid
julio0112
Cupid
15,806
8,160
989
2,713
16,924
8,040
0
5,672
11,252
0
49,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,734
Gold Earned
55,281
193
Minions Killed
225
13
Camps Cleared
5
1,147,273
Distance Traveled
842,151
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,432
1,039
24
2
0
199,331
2
W
Fenrir
11,888
1,081
13
1
9
237,153
1
L
Yemoja
11,751
1,068
45
4
0
201,967
0
L
Chaac
11,004
1,000
35
3
1
228,265
0
W
Vulcan
11,448
1,041
73
7
1
251,259
0
L
Zeus
9,123
829
0
0
0
2,831
0
W
Gilgamesh
11,073
1,007
15
1
3
238,838
0
L
Da Ji
11,940
1,085
53
5
1
219,101
0
W
Hou Yi
11,893
1,081
68
6
0
220,692
3
L
Cupid
11,463
1,042
92
8
3
189,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role