Player Matchup

Anhur
Anhur
Areonos
Anhur
Level 160
God Stats
44W - 33L
1,652 SR
Queue Stats
554W - 408L
1,679 Elo+
Party 1
Janus
Janus
HeavensClouds
Janus
Level 160
God Stats
16W - 15L
1,587 SR
Queue Stats
422W - 450L
1,596 Elo+
Party 1
Sun Wukong
Sun Wukong
Lost-_Vayne
Sun Wukong
Level 85
God Stats
5W - 2L
1,538 SR
Queue Stats
68W - 69L
1,484 Elo+
Party 1
Shiva
Shiva
SomeoneVeryBad
Shiva
Level 131
God Stats
5W - 1L
1,669 SR
Queue Stats
302W - 315L
1,622 Elo+
Solo
Sobek
Sobek
Tajzmere
Sobek
Level 160
God Stats
2W - 0L
1,715 SR
Queue Stats
146W - 154L
1,587 Elo+
Party 1
Team Averages
Level 139
1,632 SR
1,594 Elo+

VS

Team Averages
Level 111
1,517 SR
1,603 Elo+
Geb
Geb
BadgerGirth
Geb
Level 99
God Stats
78W - 59L
1,650 SR
Queue Stats
270W - 261L
1,540 Elo+
Party 2
Hun Batz
Hun Batz
BadgerMeat
Hun Batz
Level 128
God Stats
9W - 15L
1,684 SR
Queue Stats
439W - 411L
1,637 Elo+
Party 2
Cernunnos
Cernunnos
Eruo
Cernunnos
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 83L
1,635 Elo+
Solo
Chaac
Chaac
TrinItaly
Chaac
Level 59
God Stats
10W - 14L
1,530 SR
Queue Stats
130W - 155L
1,611 Elo+
Solo
Janus
Janus
pgr32
Janus
Level 128
God Stats
3W - 6L
1,219 SR
Queue Stats
150W - 138L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Areonos
Anhur
20
8 / 2 / 2
12,918
587
19,351
21,101
9,685
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 4 / 1
10,004
455
11,187
15,039
7,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Lost-_Vayne
Sun Wukong
17
1 / 1 / 2
10,340
470
8,946
21,166
17,480
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
1 / 1 / 5
11,129
506
8,847
20,916
16,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Tajzmere
Sobek
16
1 / 1 / 8
10,630
483
8,863
24,732
26,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 7
8,673
394
10,169
16,078
17,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
BadgerMeat
Hun Batz
17
3 / 2 / 2
10,401
473
16,022
20,294
9,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Eruo
Cernunnos
16
0 / 6 / 3
9,543
434
7,234
15,194
3,850
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
TrinItaly
Chaac
18
0 / 0 / 1
11,462
521
15,557
14,134
14,865
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
pgr32
Janus
16
6 / 2 / 2
10,446
475
18,403
14,349
6,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
13
Kills
9
9
Deaths
13
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
Areonos
Anhur
8
2
2
4.5
L
0
3
7
1.17
L
Hun Batz
BadgerMeat
Hun Batz
3
2
2
2
L
Cernunnos
Eruo
Cernunnos
0
6
3
0.25
W
2
4
1
0.63
W
Sun Wukong
Lost-_Vayne
Sun Wukong
1
1
2
2
W
1
1
5
3.5
W
Sobek
Tajzmere
Sobek
1
1
8
5
L
Chaac
TrinItaly
Chaac
0
0
1
0.5
L
Janus
pgr32
Janus
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,194
Damage
67,385
102,954
Taken
80,049
77,275
Mitigated
51,565
36,017
Healing
12,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Areonos
Anhur
19,351
14,375
0
8,630
21,101
9,685
3,684
3,279
17,822
0
132,441
L
10,169
1,322
0
2,205
16,078
17,318
0
3,849
12,229
28,298
0
L
Hun Batz
BadgerMeat
Hun Batz
16,022
6,198
0
712
20,294
9,061
0
5,006
15,288
0
109,595
L
Cernunnos
Eruo
Cernunnos
7,234
3,422
0
1,984
15,194
3,850
0
1,265
13,929
0
73,865
W
11,187
976
0
1,069
15,039
7,086
0
7,882
7,157
87,497
0
W
Sun Wukong
Lost-_Vayne
Sun Wukong
8,946
958
0
7,714
21,166
17,480
0
3,754
17,412
76
74,855
W
8,847
1,491
331
2,665
20,916
16,399
120
4,136
16,780
0
137,396
W
Sobek
Tajzmere
Sobek
8,863
767
4,716
10,892
24,732
26,625
0
10,022
14,092
33,626
0
L
Chaac
TrinItaly
Chaac
15,557
4,273
0
6,670
14,134
14,865
0
3,397
10,737
0
103,408
L
Janus
pgr32
Janus
18,403
760
0
1,303
14,349
6,471
0
6,609
7,740
83,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,021
Gold Earned
50,525
702
Minions Killed
627
0
Camps Cleared
0
2,136,985
Distance Traveled
2,147,232
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,918
587
191
9
0
377,406
4
L
Geb
8,673
394
27
1
0
468,579
4
L
Hun Batz
10,401
473
149
7
0
497,677
5
L
Cernunnos
9,543
434
119
5
0
332,363
3
W
Janus
10,004
455
148
7
0
426,603
5
W
Sun Wukong
10,340
470
132
6
0
418,794
6
W
Shiva
11,129
506
193
9
0
461,207
2
W
Sobek
10,630
483
38
2
0
452,975
8
L
Chaac
11,462
521
202
9
0
426,179
7
L
Janus
10,446
475
130
6
0
422,434
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role