Player Matchup

Xing Tian
Xing Tian
Hatfi
Xing Tian
Level 85
God Stats
7W - 6L
1,577 SR
Queue Stats
39W - 50L
1,519 Elo+
Party 3
Da Ji
Da Ji
Luqaz2112
Da Ji
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 40L
1,395 Elo+
Party 4
Gilgamesh
Gilgamesh
Schmookle
Gilgamesh
Level 99
God Stats
2W - 2L
1,529 SR
Queue Stats
90W - 98L
1,546 Elo+
Party 3
Freya
Freya
Tobbrez
Freya
Level 29
God Stats
1W - 1L
1,756 SR
Queue Stats
15W - 17L
1,531 Elo+
Party 3
Ra
Ra
Waffenkammer
Ra
Level 125
God Stats
0W - 2L
1,516 SR
Queue Stats
85W - 81L
1,494 Elo+
Party 4
Team Averages
Level 73
1,576 SR
1,497 Elo+

VS

Team Averages
Level 53
1,541 SR
1,546 Elo+
Serqet
Serqet
BogdanPopescu
Serqet
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,414 Elo+
Party 2
Thoth
Thoth
CradleSniffer68
Thoth
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 43L
1,592 Elo+
Party 1
Cthulhu
Cthulhu
Ferrettizer
Cthulhu
Level 85
God Stats
3W - 11L
1,237 SR
Queue Stats
174W - 155L
1,508 Elo+
Party 2
Shiva
Shiva
TiRompoIlCulo02
Shiva
Level 7
God Stats
18W - 18L
1,794 SR
Queue Stats
18W - 18L
1,645 Elo+
Party 2
Heimdallr
Heimdallr
bradley8000
Heimdallr
Level 143
God Stats
4W - 1L
1,673 SR
Queue Stats
335W - 265L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Hatfi
Xing Tian
11
0 / 2 / 2
7,030
439
4,484
11,966
8,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
Luqaz2112
Da Ji
14
6 / 3 / 2
8,990
562
7,596
12,350
5,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Schmookle
Gilgamesh
15
2 / 0 / 2
8,800
550
10,262
15,373
12,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
Tobbrez
Freya
13
2 / 5 / 1
7,773
486
8,419
13,149
4,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 5 / 1
8,230
514
5,437
11,886
5,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 4
7,606
475
4,164
14,856
6,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
6 / 1 / 1
9,656
604
9,775
7,819
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Ferrettizer
Cthulhu
12
0 / 2 / 7
7,720
483
5,644
12,637
10,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 4 / 0
8,267
517
8,746
14,100
13,657
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
bradley8000
Heimdallr
15
7 / 1 / 1
9,324
583
11,622
9,882
4,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
12
Kills
14
15
Deaths
12
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
4
4
0.5
W
6
1
1
6.5
W
Cthulhu
Ferrettizer
Cthulhu
0
2
7
1.75
L
Xing Tian
Hatfi
Xing Tian
0
2
2
0.5
L
Da Ji
Luqaz2112
Da Ji
6
3
2
2.33
L
Gilgamesh
Schmookle
Gilgamesh
2
0
2
3
W
1
4
0
0.25
L
Freya
Tobbrez
Freya
2
5
1
0.5
L
2
5
1
0.5
W
Heimdallr
bradley8000
Heimdallr
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,198
Damage
39,951
64,724
Taken
59,294
36,034
Mitigated
38,867
22,096
Healing
16,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,164
901
0
6,345
14,856
6,788
0
2,264
12,542
0
47,666
W
9,775
736
0
1,102
7,819
3,580
0
2,441
5,378
77,535
0
W
Cthulhu
Ferrettizer
Cthulhu
5,644
741
650
2,564
12,637
10,458
252
7,755
4,489
32,931
0
L
Xing Tian
Hatfi
Xing Tian
4,484
473
0
1,828
11,966
8,640
46
2,920
9,046
20,952
0
L
Da Ji
Luqaz2112
Da Ji
7,596
2,327
0
5,366
12,350
5,121
65
2,096
9,844
0
57,704
L
Gilgamesh
Schmookle
Gilgamesh
10,262
3,887
0
7,006
15,373
12,325
418
750
14,285
0
71,294
W
8,746
1,916
0
663
14,100
13,657
0
581
13,519
0
65,022
L
Freya
Tobbrez
Freya
8,419
2,486
0
4,602
13,149
4,888
1,298
2,682
10,464
54,892
0
L
5,437
646
155
3,139
11,886
5,060
0
6,971
4,765
74,154
0
W
Heimdallr
bradley8000
Heimdallr
11,622
5,887
0
5,348
9,882
4,384
2,560
4,526
5,026
0
70,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,823
Gold Earned
42,573
486
Minions Killed
490
0
Camps Cleared
0
1,560,692
Distance Traveled
1,592,501
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,606
475
83
5
0
352,180
2
W
Thoth
9,656
604
135
8
0
319,056
1
W
Cthulhu
7,720
483
40
3
0
314,106
5
L
Xing Tian
7,030
439
27
2
0
281,712
2
L
Da Ji
8,990
562
100
6
0
318,092
3
L
Gilgamesh
8,800
550
113
7
0
323,143
2
W
Shiva
8,267
517
116
7
0
315,945
3
L
Freya
7,773
486
112
7
0
346,180
1
L
Ra
8,230
514
134
8
0
291,565
2
W
Heimdallr
9,324
583
116
7
0
291,214
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role