Player Matchup

Neith
Neith
 
Neith
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
MIGAWA14
Ravana
Level 60
God Stats
6W - 9L
1,438 SR
Queue Stats
86W - 132L
1,257 Elo+
Party 1
Baron Samedi
Baron Samedi
TTV_CALMDOWN
Baron Samedi
Level 81
God Stats
3W - 6L
1,541 SR
Queue Stats
117W - 178L
1,260 Elo+
Party 1
Anubis
Anubis
farinha_09
Anubis
Level 42
God Stats
9W - 5L
1,733 SR
Queue Stats
54W - 62L
1,374 Elo+
Solo
Ymir
Ymir
mrk92117
Ymir
Level 66
God Stats
10W - 16L
1,316 SR
Queue Stats
70W - 108L
1,279 Elo+
Party 1
Team Averages
Level 77
1,506 SR
1,334 Elo+

VS

Team Averages
Level 61
1,441 SR
1,315 Elo+
Fenrir
Fenrir
Csontdaralo-Mogy
Fenrir
Level 107
God Stats
41W - 59L
1,386 SR
Queue Stats
597W - 732L
1,415 Elo+
Solo
Bacchus
Bacchus
Hollow9213
Bacchus
Level 40
God Stats
4W - 2L
1,530 SR
Queue Stats
49W - 87L
1,273 Elo+
Party 2
Anubis
Anubis
Pro-Move
Anubis
Level 45
God Stats
9W - 11L
1,490 SR
Queue Stats
71W - 89L
1,353 Elo+
Solo
Izanami
Izanami
RAINER BOSS
Izanami
Level 66
God Stats
7W - 9L
1,399 SR
Queue Stats
26W - 45L
1,209 Elo+
Party 2
Sun Wukong
Sun Wukong
bqtmqn_154
Sun Wukong
Level 49
God Stats
61W - 56L
1,398 SR
Queue Stats
169W - 201L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 0 / 1
6,614
472
3,792
3,441
1,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ravana
MIGAWA14
Ravana
10
0 / 0 / 0
5,736
410
3,950
6,230
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
TTV_CALMDOWN
Baron Samedi
11
1 / 3 / 0
6,370
455
4,072
8,615
3,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
farinha_09
Anubis
10
0 / 3 / 2
6,268
448
5,278
9,833
4,531
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
10
1 / 0 / 1
6,955
497
3,083
8,456
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 0
7,230
516
5,961
11,999
5,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
Hollow9213
Bacchus
10
0 / 1 / 0
5,591
399
1,480
5,559
4,211
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Pro-Move
Anubis
13
1 / 0 / 2
7,382
527
6,943
8,517
4,554
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
RAINER BOSS
Izanami
11
0 / 0 / 0
6,482
463
4,050
3,731
1,212
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
bqtmqn_154
Sun Wukong
12
1 / 2 / 0
7,140
510
4,846
9,901
5,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
2
Kills
6
6
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
1
0.5
W
4
1
0
4
W
Bacchus
Hollow9213
Bacchus
0
1
0
0
L
Ravana
MIGAWA14
Ravana
0
0
0
0
W
Anubis
Pro-Move
Anubis
1
0
2
2
W
Izanami
RAINER BOSS
Izanami
0
0
0
0
L
Baron Samedi
TTV_CALMDOWN
Baron Samedi
1
3
0
0.33
W
Sun Wukong
bqtmqn_154
Sun Wukong
1
2
0
0.5
L
Anubis
farinha_09
Anubis
0
3
2
0.33
L
Ymir
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,175
Damage
23,280
36,575
Taken
39,707
18,786
Mitigated
20,445
13,838
Healing
18,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,792
1,646
0
1,548
3,441
1,562
125
42
3,399
0
61,136
W
5,961
1,171
0
5,972
11,999
5,171
0
2,249
9,750
0
50,910
W
Bacchus
Hollow9213
Bacchus
1,480
165
0
610
5,559
4,211
0
1,183
4,376
10,344
0
L
Ravana
MIGAWA14
Ravana
3,950
1,152
219
3,380
6,230
2,284
0
1,475
4,755
0
33,894
W
Anubis
Pro-Move
Anubis
6,943
301
0
6,499
8,517
4,554
0
3,867
4,650
54,391
0
W
Izanami
RAINER BOSS
Izanami
4,050
2,732
0
1,990
3,731
1,212
503
866
2,865
0
56,327
L
Baron Samedi
TTV_CALMDOWN
Baron Samedi
4,072
559
152
2,719
8,615
3,616
0
4,204
4,411
40,842
4,535
W
Sun Wukong
bqtmqn_154
Sun Wukong
4,846
1,851
0
3,844
9,901
5,297
486
4,060
5,841
0
48,287
L
Anubis
farinha_09
Anubis
5,278
446
0
3,252
9,833
4,531
0
369
9,464
40,909
0
L
Ymir
3,083
767
15
2,553
8,456
6,793
0
2,333
6,123
23,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,943
Gold Earned
33,825
345
Minions Killed
348
0
Camps Cleared
0
1,234,635
Distance Traveled
1,237,590
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,614
472
114
8
0
235,470
3
W
Fenrir
7,230
516
83
6
0
289,601
4
W
Bacchus
5,591
399
17
1
0
235,449
3
L
Ravana
5,736
410
63
5
0
285,893
1
W
Anubis
7,382
527
82
6
0
243,181
7
W
Izanami
6,482
463
102
7
0
208,403
0
L
Baron Samedi
6,370
455
64
5
0
224,205
2
W
Sun Wukong
7,140
510
64
5
0
260,956
4
L
Anubis
6,268
448
64
5
0
220,212
2
L
Ymir
6,955
497
40
3
0
268,855
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role