Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Chopper486
Ah Muzen Cab
Level 144
God Stats
2W - 0L
1,514 SR
Queue Stats
45W - 43L
1,574 Elo+
Party 2
Fenrir
Fenrir
IMSR CaptBudd
Fenrir
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,514 Elo+
Party 2
King Arthur
King Arthur
ThomasBreadison
King Arthur
Level 67
God Stats
6W - 8L
1,273 SR
Queue Stats
69W - 83L
1,514 Elo+
Party 2
Atlas
Atlas
V8FUzzY
Atlas
Level 129
God Stats
2W - 1L
1,581 SR
Queue Stats
110W - 97L
1,534 Elo+
Party 2
Team Averages
Level 109
1,474 SR
1,527 Elo+

VS

Team Averages
Level 75
1,540 SR
1,491 Elo+
Agni
Agni
Caladriul
Agni
Level 99
God Stats
0W - 1L
1,653 SR
Queue Stats
6W - 5L
1,550 Elo+
Party 1
Nike
Nike
MarcTheProphet
Nike
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,518 Elo+
Party 3
Merlin
Merlin
NichDW
Merlin
Level 91
God Stats
31W - 28L
1,550 SR
Queue Stats
64W - 61L
1,536 Elo+
Party 3
Lancelot
Lancelot
WormDad
Lancelot
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,516 Elo+
Party 1
Hercules
Hercules
ilrer
Hercules
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
3 / 4 / 9
9,200
767
11,821
14,919
10,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
Chopper486
Ah Muzen Cab
19
12 / 0 / 5
11,227
936
15,885
11,618
6,497
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
2 / 4 / 8
8,521
710
3,804
12,434
7,036
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
ThomasBreadison
King Arthur
14
0 / 1 / 10
8,395
700
10,628
16,411
12,658
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
V8FUzzY
Atlas
16
4 / 1 / 10
9,851
821
9,546
15,657
18,131
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
1 / 8 / 5
8,149
679
12,909
12,611
5,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 2 / 4
8,152
679
6,295
11,403
11,230
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
NichDW
Merlin
16
0 / 3 / 4
8,830
736
12,593
9,351
4,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
WormDad
Lancelot
14
4 / 5 / 3
8,568
714
9,639
12,296
5,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
ilrer
Hercules
15
3 / 3 / 7
8,436
703
9,250
14,367
16,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
33
21
Kills
10
10
Deaths
21
42
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
4
9
1.88
L
Agni
1
8
5
0.44
W
Ah Muzen Cab
Chopper486
Ah Muzen Cab
12
0
5
14.5
W
2
4
8
1.5
L
2
2
4
2
L
Merlin
NichDW
Merlin
0
3
4
0.67
W
King Arthur
ThomasBreadison
King Arthur
0
1
10
5
W
Atlas
V8FUzzY
Atlas
4
1
10
9
L
Lancelot
WormDad
Lancelot
4
5
3
1.1
L
Hercules
ilrer
Hercules
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,684
Damage
50,686
71,039
Taken
60,028
54,973
Mitigated
43,289
15,849
Healing
6,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,821
232
3,280
3,525
14,919
10,651
176
3,358
11,297
32,943
0
L
Agni
12,909
538
0
250
12,611
5,261
0
5,754
6,857
28,938
0
W
Ah Muzen Cab
Chopper486
Ah Muzen Cab
15,885
6,666
0
5,230
11,618
6,497
2,858
3,071
8,217
0
68,223
W
3,804
748
0
231
12,434
7,036
560
5,518
6,578
31
8,390
L
6,295
830
287
688
11,403
11,230
0
2,539
8,864
0
22,253
L
Merlin
NichDW
Merlin
12,593
256
0
314
9,351
4,594
0
3,043
6,308
43,161
0
W
King Arthur
ThomasBreadison
King Arthur
10,628
620
0
954
16,411
12,658
0
6,343
9,690
52
26,976
W
Atlas
V8FUzzY
Atlas
9,546
3,551
0
2,629
15,657
18,131
200
6,871
8,367
16,716
0
L
Lancelot
WormDad
Lancelot
9,639
2,016
0
741
12,296
5,952
0
4,274
8,022
0
14,491
L
Hercules
ilrer
Hercules
9,250
1,343
0
4,211
14,367
16,252
0
5,840
8,527
2,110
11,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,194
Gold Earned
42,135
213
Minions Killed
196
0
Camps Cleared
0
1,362,562
Distance Traveled
1,186,295
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,200
767
46
4
0
254,655
0
L
Agni
8,149
679
42
4
0
227,824
0
W
Ah Muzen Cab
11,227
936
107
9
0
274,282
2
W
Fenrir
8,521
710
12
1
0
267,271
0
L
Nike
8,152
679
40
3
0
229,751
0
L
Merlin
8,830
736
90
8
0
233,745
0
W
King Arthur
8,395
700
36
3
0
298,331
0
W
Atlas
9,851
821
12
1
0
268,023
0
L
Lancelot
8,568
714
12
1
0
249,318
0
L
Hercules
8,436
703
12
1
0
245,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role