Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Coonker
Nu Wa
Level 145
God Stats
38W - 19L
1,724 SR
Queue Stats
145W - 128L
1,499 Elo+
Solo
Athena
Athena
Jhouvess
Athena
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
205W - 199L
1,451 Elo+
Solo
Horus
Horus
Unborn 6uardian
Horus
Level 150
God Stats
3W - 4L
1,257 SR
Queue Stats
86W - 76L
1,441 Elo+
Solo
Cernunnos
Cernunnos
Viper851
Cernunnos
Level 89
God Stats
13W - 13L
1,679 SR
Queue Stats
364W - 346L
1,474 Elo+
Solo
Team Averages
Level 130
1,532 SR
1,473 Elo+

VS

Team Averages
Level 101
1,539 SR
1,473 Elo+
Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BMONEY2896
Artemis
Level 115
God Stats
0W - 5L
1,125 SR
Queue Stats
156W - 173L
1,461 Elo+
Solo
Chaac
Chaac
Guggernauta
Chaac
Level 69
God Stats
3W - 1L
1,863 SR
Queue Stats
40W - 40L
1,515 Elo+
Solo
Hades
Hades
K3lvin is back
Hades
Level 108
God Stats
6W - 3L
1,728 SR
Queue Stats
43W - 45L
1,501 Elo+
Solo
Bellona
Bellona
WebsterDemon900
Bellona
Level 87
God Stats
1W - 4L
1,480 SR
Queue Stats
1W - 4L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 0 / 0
5,558
505
2,287
8,303
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
Coonker
Nu Wa
11
2 / 0 / 1
6,385
580
7,180
4,006
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
Jhouvess
Athena
9
0 / 0 / 2
5,426
493
1,874
6,622
3,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 0 / 0
6,384
580
6,595
5,852
4,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
Viper851
Cernunnos
10
1 / 0 / 1
5,500
500
5,354
5,133
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 3 / 0
4,432
403
1,710
6,902
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artemis
BMONEY2896
Artemis
8
0 / 2 / 0
4,741
431
4,820
6,103
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 1 / 0
4,879
444
2,468
7,609
2,946
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 0
4,803
437
2,152
6,705
4,274
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 0 / 0
4,310
392
1,125
6,863
4,559
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
6
Kills
0
0
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
0
2
L
Merlin
 
Merlin
0
3
0
0
L
Artemis
BMONEY2896
Artemis
0
2
0
0
W
Nu Wa
Coonker
Nu Wa
2
0
1
2.5
L
0
1
0
0
W
Athena
Jhouvess
Athena
0
0
2
1
L
0
0
0
0
W
1
0
0
1
W
Cernunnos
Viper851
Cernunnos
1
0
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,290
Damage
12,275
29,916
Taken
34,182
13,983
Mitigated
15,702
9,723
Healing
8,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,287
209
259
1,712
8,303
2,958
0
203
8,100
0
35,679
L
Merlin
 
Merlin
1,710
82
0
1,065
6,902
1,943
0
4,808
1,804
28,138
0
L
Artemis
BMONEY2896
Artemis
4,820
2,142
0
2,067
6,103
1,980
0
1,293
4,768
0
26,573
W
Nu Wa
Coonker
Nu Wa
7,180
3,088
0
423
4,006
1,487
1,824
1,658
2,348
43,445
0
L
2,468
215
0
1,868
7,609
2,946
0
706
6,417
0
30,043
W
Athena
Jhouvess
Athena
1,874
501
0
1,604
6,622
3,405
0
1,090
5,532
14,670
0
L
2,152
270
216
2,756
6,705
4,274
0
1,408
5,259
16,604
0
W
6,595
3,103
353
2,672
5,852
4,434
0
0
5,852
0
41,905
W
Cernunnos
Viper851
Cernunnos
5,354
2,645
0
2,700
5,133
1,699
0
911
4,222
0
35,661
L
1,125
385
0
215
6,863
4,559
265
345
6,210
0
12,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,253
Gold Earned
23,165
297
Minions Killed
155
0
Camps Cleared
0
1,008,476
Distance Traveled
911,724
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,558
505
72
7
0
232,549
4
L
Merlin
4,432
403
28
3
0
164,120
2
L
Artemis
4,741
431
38
3
0
156,918
2
W
Nu Wa
6,385
580
67
6
0
185,233
1
L
Chaac
4,879
444
47
4
0
195,915
2
W
Athena
5,426
493
20
2
0
208,847
1
L
Hades
4,803
437
20
2
0
182,478
1
W
Horus
6,384
580
73
7
0
207,183
4
W
Cernunnos
5,500
500
65
6
0
174,664
0
L
Bellona
4,310
392
22
2
0
212,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role