Player Matchup

Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
CaffeinoFree
Hel
Level 137
God Stats
3W - 0L
1,312 SR
Queue Stats
40W - 38L
1,570 Elo+
Solo
Ymir
Ymir
Evorage
Ymir
Level 149
God Stats
3W - 3L
1,326 SR
Queue Stats
199W - 201L
1,553 Elo+
Solo
Xbalanque
Xbalanque
GIGGGGEEDY
Xbalanque
Level 149
God Stats
2W - 2L
1,419 SR
Queue Stats
326W - 317L
1,534 Elo+
Solo
Thoth
Thoth
Rinim
Thoth
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 29L
1,545 Elo+
Solo
Team Averages
Level 137
1,411 SR
1,540 Elo+

VS

Team Averages
Level 148
1,654 SR
1,533 Elo+
Ares
Ares
 
Ares
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ExodusLKG
Hel
Level 117
God Stats
1W - 1L
1,687 SR
Queue Stats
31W - 27L
1,555 Elo+
Party 1
Discordia
Discordia
ShibbyCriminal
Discordia
Level 159
God Stats
2W - 2L
1,777 SR
Queue Stats
87W - 85L
1,538 Elo+
Party 1
Lancelot
Lancelot
iUrizen
Lancelot
Level 146
God Stats
2W - 1L
1,807 SR
Queue Stats
53W - 49L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
7 / 8 / 9
11,743
839
21,239
17,736
7,671
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 3 / 18
11,656
833
13,801
17,750
9,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Evorage
Ymir
19
2 / 5 / 19
11,322
809
11,823
23,625
30,423
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
GIGGGGEEDY
Xbalanque
20
10 / 6 / 11
12,850
918
27,696
21,878
10,064
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thoth
Rinim
Thoth
17
3 / 5 / 13
10,547
753
15,133
14,395
5,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
18
3 / 5 / 17
11,028
788
11,331
26,293
36,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
 
Ganesha
16
0 / 6 / 23
9,434
674
10,066
24,963
36,264
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

17
1 / 4 / 19
9,658
690
10,728
18,294
14,104
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
ShibbyCriminal
Discordia
19
7 / 6 / 14
11,431
817
23,696
15,763
9,084
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
iUrizen
Lancelot
18
16 / 7 / 6
11,851
847
18,577
21,047
12,580
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
106
27
Kills
27
27
Deaths
28
70
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
8
9
1.44
L
Ares
 
Ares
3
5
17
2.3
L
Ganesha
 
Ganesha
0
6
23
1.92
W
5
3
18
4.67
W
Ymir
Evorage
Ymir
2
5
19
2.3
L
1
4
19
2.63
W
Xbalanque
GIGGGGEEDY
Xbalanque
10
6
11
2.58
W
Thoth
Rinim
Thoth
3
5
13
1.9
L
Discordia
ShibbyCriminal
Discordia
7
6
14
2.33
L
Lancelot
iUrizen
Lancelot
16
7
6
2.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,692
Damage
74,398
95,384
Taken
106,360
63,458
Mitigated
108,392
42,928
Healing
35,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
21,239
11,781
2,246
2,457
17,736
7,671
1,282
8,708
9,028
0
38,362
L
Ares
 
Ares
11,331
380
793
3,447
26,293
36,360
93
8,889
17,404
15,547
0
L
Ganesha
 
Ganesha
10,066
420
828
1,676
24,963
36,264
165
6,635
18,328
23,009
0
W
13,801
150
13,115
9,646
17,750
9,810
510
11,558
6,192
29,868
0
W
Ymir
Evorage
Ymir
11,823
1,884
634
3,386
23,625
30,423
118
13,066
10,559
27,325
0
L
10,728
632
12,722
8,892
18,294
14,104
224
9,807
8,487
26,146
0
W
Xbalanque
GIGGGGEEDY
Xbalanque
27,696
9,635
1,332
6,897
21,878
10,064
5,558
13,052
8,826
0
49,305
W
Thoth
Rinim
Thoth
15,133
763
1,187
2,028
14,395
5,490
1,774
9,437
4,958
25,036
0
L
Discordia
ShibbyCriminal
Discordia
23,696
1,058
1,362
971
15,763
9,084
490
7,729
8,034
46,770
0
L
Lancelot
iUrizen
Lancelot
18,577
3,639
142
4,416
21,047
12,580
1,175
7,697
13,350
0
22,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,118
Gold Earned
53,402
149
Minions Killed
131
0
Camps Cleared
0
1,270,765
Distance Traveled
1,212,984
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,743
839
24
2
0
238,520
1
L
Ares
11,028
788
17
1
0
261,017
5
L
Ganesha
9,434
674
0
0
0
238,223
0
W
Hel
11,656
833
33
2
0
301,680
2
W
Ymir
11,322
809
33
2
0
236,526
1
L
Hel
9,658
690
34
2
0
263,938
2
W
Xbalanque
12,850
918
41
3
0
230,172
0
W
Thoth
10,547
753
18
1
0
263,867
0
L
Discordia
11,431
817
68
5
0
208,311
4
L
Lancelot
11,851
847
12
1
0
241,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role