Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Laksshmi
Shiva
Level 160
God Stats
50W - 3L
2,227 SR
Queue Stats
270W - 17L
2,347 Elo+
Party 1
Scylla
Scylla
Lovely
Scylla
Level 160
God Stats
33W - 0L
2,419 SR
Queue Stats
236W - 5L
2,432 Elo+
Party 1
Team Averages
Level 160
2,049 SR
2,093 Elo+

VS

Team Averages
Level 85
1,647 SR
1,513 Elo+
Ah Muzen Cab
Ah Muzen Cab
Caladriul
Ah Muzen Cab
Level 99
God Stats
0W - 1L
1,775 SR
Queue Stats
4W - 4L
1,580 Elo+
Party 2
Horus
Horus
WormDad
Horus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,608 Elo+
Party 2
Sol
Sol
ilrer
Sol
Level 113
God Stats
0W - 1L
1,666 SR
Queue Stats
0W - 4L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
5 / 1 / 13
8,103
900
8,867
10,573
9,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shiva
Laksshmi
Shiva
12
4 / 1 / 11
8,089
899
8,720
11,303
9,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Scylla
Lovely
Scylla
14
10 / 0 / 6
8,431
937
14,644
4,755
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Caladriul
Ah Muzen Cab
8
0 / 8 / 1
5,449
605
4,842
12,627
3,630
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
WormDad
Horus
9
0 / 5 / 2
6,209
690
2,481
12,853
8,486
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
ilrer
Sol
10
2 / 6 / 0
6,639
738
6,849
11,278
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
19
Kills
2
2
Deaths
19
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
5
1
13
11.5
L
Ah Muzen Cab
Caladriul
Ah Muzen Cab
0
8
1
0.06
W
Shiva
Laksshmi
Shiva
4
1
11
9.5
W
Scylla
Lovely
Scylla
10
0
6
13
L
Horus
WormDad
Horus
0
5
2
0.2
L
Sol
ilrer
Sol
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,231
Damage
14,172
26,631
Taken
36,758
21,749
Mitigated
15,714
12,367
Healing
4,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,867
913
2,756
5,076
10,573
9,678
391
1,831
8,742
0
20,176
L
Ah Muzen Cab
Caladriul
Ah Muzen Cab
4,842
2,451
0
817
12,627
3,630
0
4,632
7,995
0
15,092
W
Shiva
Laksshmi
Shiva
8,720
1,318
74
3,583
11,303
9,883
703
2,281
9,022
0
19,419
W
Scylla
Lovely
Scylla
14,644
1,336
0
878
4,755
2,188
558
2,007
2,748
46,250
0
L
Horus
WormDad
Horus
2,481
1,218
654
1,317
12,853
8,486
0
5,880
6,973
0
4,005
L
Sol
ilrer
Sol
6,849
3,053
0
1,977
11,278
3,598
0
4,204
7,074
19,466
2,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,623
Gold Earned
18,297
118
Minions Killed
49
7
Camps Cleared
1
520,813
Distance Traveled
430,086
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,103
900
17
2
1
177,260
4
L
Ah Muzen Cab
5,449
605
19
2
0
135,316
0
W
Shiva
8,089
899
30
3
3
174,861
2
W
Scylla
8,431
937
71
8
3
168,692
1
L
Horus
6,209
690
4
0
0
158,413
0
L
Sol
6,639
738
26
3
1
136,357
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role