Player Matchup

Athena
Athena
 
Athena
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Defaulttasher
Chang'e
Level 109
God Stats
10W - 7L
1,578 SR
Queue Stats
249W - 268L
1,427 Elo+
Party 4
Ishtar
Ishtar
ImTheSimba
Ishtar
Level 118
God Stats
1W - 1L
1,423 SR
Queue Stats
20W - 38L
1,364 Elo+
Party 3
Sun Wukong
Sun Wukong
Osse2
Sun Wukong
Level 55
God Stats
1W - 2L
1,286 SR
Queue Stats
3W - 8L
1,334 Elo+
Party 3
Bakasura
Bakasura
ansarrr
Bakasura
Level 102
God Stats
3W - 3L
1,391 SR
Queue Stats
236W - 270L
1,429 Elo+
Party 4
Team Averages
Level 102
1,436 SR
1,411 Elo+

VS

Team Averages
Level 115
1,423 SR
1,456 Elo+
Lancelot
Lancelot
 
Lancelot
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
BJIADuCJIAB43RUS
Nu Wa
Level 128
God Stats
15W - 16L
1,433 SR
Queue Stats
86W - 87L
1,438 Elo+
Party 2
Sun Wukong
Sun Wukong
Galveron
Sun Wukong
Level 82
God Stats
2W - 6L
1,387 SR
Queue Stats
171W - 210L
1,392 Elo+
Party 1
Jing Wei
Jing Wei
Zeitly
Jing Wei
Level 126
God Stats
2W - 2L
1,295 SR
Queue Stats
224W - 264L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
0 / 5 / 14
10,404
416
8,445
24,627
27,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
20
7 / 2 / 11
13,521
541
20,545
25,802
12,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
ImTheSimba
Ishtar
20
4 / 2 / 12
12,853
514
23,722
15,550
7,705
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Osse2
Sun Wukong
19
5 / 1 / 8
12,739
510
13,536
22,508
18,064
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
ansarrr
Bakasura
20
14 / 2 / 5
14,242
570
16,375
25,519
13,926
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
7 / 8 / 2
12,631
505
19,089
25,365
12,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
 
Kuzenbo
13
1 / 7 / 3
9,518
381
10,831
20,078
26,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 7 / 6
11,600
464
15,613
14,205
6,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Galveron
Sun Wukong
14
1 / 5 / 4
10,225
409
11,327
25,348
20,420
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Zeitly
Jing Wei
18
2 / 3 / 4
11,430
457
10,203
19,667
8,482
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
31
30
Kills
12
12
Deaths
30
50
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
5
14
1.4
L
Lancelot
 
Lancelot
7
8
2
1
L
Kuzenbo
 
Kuzenbo
1
7
3
0.36
L
1
7
6
0.57
W
Chang'e
7
2
11
6.25
L
Sun Wukong
Galveron
Sun Wukong
1
5
4
0.6
W
Ishtar
ImTheSimba
Ishtar
4
2
12
5
W
Sun Wukong
Osse2
Sun Wukong
5
1
8
9
L
Jing Wei
Zeitly
Jing Wei
2
3
4
1.33
W
Bakasura
ansarrr
Bakasura
14
2
5
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,623
Damage
67,063
114,006
Taken
104,663
79,504
Mitigated
73,311
39,707
Healing
27,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
8,445
1,987
0
977
24,627
27,760
116
5,565
19,062
29,239
0
L
Lancelot
 
Lancelot
19,089
5,573
0
7,902
25,365
12,159
0
7,708
16,317
0
104,774
L
Kuzenbo
 
Kuzenbo
10,831
3,068
0
3,405
20,078
26,163
0
5,485
13,834
37,459
0
L
15,613
5,681
0
1,530
14,205
6,087
1,030
6,422
7,403
86,081
0
W
Chang'e
20,545
853
4,828
14,683
25,802
12,049
1,169
8,897
16,905
124,220
0
L
Sun Wukong
Galveron
Sun Wukong
11,327
2,049
0
7,851
25,348
20,420
272
3,401
21,407
0
59,946
W
Ishtar
ImTheSimba
Ishtar
23,722
12,507
0
4,874
15,550
7,705
3,191
4,158
11,392
0
145,699
W
Sun Wukong
Osse2
Sun Wukong
13,536
2,170
0
9,452
22,508
18,064
553
3,790
18,718
0
91,838
L
Jing Wei
Zeitly
Jing Wei
10,203
7,367
0
7,218
19,667
8,482
1,248
6,250
13,112
0
104,668
W
Bakasura
ansarrr
Bakasura
16,375
10,326
0
4,893
25,519
13,926
3,095
5,301
19,999
0
107,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,759
Gold Earned
55,404
720
Minions Killed
591
0
Camps Cleared
0
2,467,681
Distance Traveled
2,281,775
37
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,404
416
39
2
0
495,202
9
L
Lancelot
12,631
505
144
6
0
487,380
1
L
Kuzenbo
9,518
381
33
1
0
465,199
16
L
Nu Wa
11,600
464
135
5
0
424,003
6
W
Chang'e
13,521
541
165
7
0
470,479
10
L
Sun Wukong
10,225
409
115
5
0
430,343
5
W
Ishtar
12,853
514
191
8
0
495,035
7
W
Sun Wukong
12,739
510
144
6
0
485,491
2
L
Jing Wei
11,430
457
164
7
0
474,850
10
W
Bakasura
14,242
570
181
7
0
521,474
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role