Player Matchup

Sol
Sol
Boywonderbucky6
Sol
Level 46
God Stats
14W - 16L
1,464 SR
Queue Stats
45W - 72L
1,290 Elo+
Party 2
Achilles
Achilles
XxSp4ceM0nk3yxX
Achilles
Level 18
God Stats
1W - 9L
1,300 SR
Queue Stats
4W - 22L
952 Elo+
Party 2
Cernunnos
Cernunnos
tune244
Cernunnos
Level 17
God Stats
0W - 5L
1,150 SR
Queue Stats
1W - 10L
1,008 Elo+
Party 2
Team Averages
Level 27
1,304 SR
1,083 Elo+

VS

Team Averages
Level 76
1,508 SR
1,396 Elo+
Charybdis
Charybdis
ImmortalKibasin
Charybdis
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,395 Elo+
Solo
Shiva
Shiva
LOCK IN REM
Shiva
Level 115
God Stats
7W - 7L
1,283 SR
Queue Stats
101W - 115L
1,430 Elo+
Party 1
Zhong Kui
Zhong Kui
Tripnbeatz
Zhong Kui
Level 29
God Stats
1W - 2L
1,741 SR
Queue Stats
48W - 51L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 7
9,763
610
12,281
16,794
6,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
16
7 / 3 / 4
11,540
721
13,692
22,741
19,870
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
tune244
Cernunnos
16
5 / 4 / 6
11,089
693
12,908
16,114
12,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ImmortalKibasin
Charybdis
16
3 / 4 / 6
11,448
716
12,056
13,702
5,743
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 3 / 6
11,936
746
18,763
23,124
25,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Tripnbeatz
Zhong Kui
17
6 / 5 / 4
12,435
777
16,206
17,692
11,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
28
12
Kills
12
12
Deaths
12
17
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
5
7
0.7
W
Charybdis
ImmortalKibasin
Charybdis
3
4
6
1.5
W
3
3
6
2
W
Zhong Kui
Tripnbeatz
Zhong Kui
6
5
4
1.6
L
Achilles
7
3
4
3
L
Cernunnos
tune244
Cernunnos
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,881
Damage
47,025
55,649
Taken
54,518
39,395
Mitigated
42,468
9,591
Healing
10,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,281
2,800
0
3,130
16,794
6,528
460
5,613
10,773
40,813
0
W
Charybdis
ImmortalKibasin
Charybdis
12,056
5,816
1,462
2,076
13,702
5,743
1,174
3,818
9,884
0
49,715
W
18,763
1,434
871
3,687
23,124
25,094
0
4,619
18,505
0
40,662
W
Zhong Kui
Tripnbeatz
Zhong Kui
16,206
317
0
2,172
17,692
11,631
1,340
4,742
12,950
36,288
0
L
Achilles
13,692
3,819
0
4,618
22,741
19,870
0
5,802
16,367
0
40,224
L
Cernunnos
tune244
Cernunnos
12,908
6,669
0
1,843
16,114
12,997
264
4,084
11,640
0
36,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,392
Gold Earned
35,819
148
Minions Killed
166
7
Camps Cleared
5
839,443
Distance Traveled
857,175
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,763
610
51
3
3
274,902
4
W
Charybdis
11,448
716
83
5
1
251,991
0
W
Shiva
11,936
746
36
2
3
314,920
5
W
Zhong Kui
12,435
777
47
3
1
290,264
2
L
Achilles
11,540
721
40
3
0
302,697
0
L
Cernunnos
11,089
693
57
4
4
261,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role