Player Matchup

Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
BULLSx423x
Nu Wa
Level 88
God Stats
10W - 13L
1,375 SR
Queue Stats
39W - 51L
1,357 Elo+
Solo
Apollo
Apollo
Michael34
Apollo
Level 136
God Stats
75W - 45L
1,616 SR
Queue Stats
417W - 346L
1,575 Elo+
Party 2
Serqet
Serqet
Mockin6
Serqet
Level 80
God Stats
2W - 3L
1,500 SR
Queue Stats
33W - 25L
1,080 Elo+
Solo
Ymir
Ymir
realdmart4
Ymir
Level 63
God Stats
0W - 1L
1,479 SR
Queue Stats
8W - 14L
1,417 Elo+
Solo
Team Averages
Level 98
1,494 SR
1,386 Elo+

VS

Team Averages
Level 130
1,542 SR
1,390 Elo+
King Arthur
King Arthur
Ghost Owl7607
King Arthur
Level 133
God Stats
12W - 15L
1,385 SR
Queue Stats
252W - 344L
1,378 Elo+
Party 1
Skadi
Skadi
LilxKitsune
Skadi
Level 139
God Stats
13W - 6L
1,685 SR
Queue Stats
193W - 290L
1,369 Elo+
Party 1
Thanatos
Thanatos
Mocuro3
Thanatos
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
340W - 349L
1,455 Elo+
Solo
Discordia
Discordia
NickelDoll
Discordia
Level 144
God Stats
12W - 11L
1,641 SR
Queue Stats
204W - 295L
1,323 Elo+
Party 1
Terra
Terra
ToAru_Gamer420
Terra
Level 127
God Stats
132W - 122L
1,497 SR
Queue Stats
406W - 427L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
2 / 1 / 1
4,545
568
3,587
4,702
1,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
8
1 / 3 / 0
4,507
563
4,198
4,779
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Michael34
Apollo
8
3 / 3 / 0
4,995
624
1,905
5,307
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
Mockin6
Serqet
7
0 / 1 / 1
4,101
513
2,220
4,352
1,354
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

2
0 / 2 / 0
3,238
405
64
2,742
1,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ghost Owl7607
King Arthur
9
2 / 1 / 1
5,160
645
3,660
7,782
3,422
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
3 / 2 / 2
5,390
674
3,184
4,177
1,127
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Mocuro3
Thanatos
9
4 / 0 / 0
5,186
648
1,956
5,790
2,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
NickelDoll
Discordia
7
0 / 1 / 0
4,511
564
1,531
2,947
645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 2 / 6
4,594
574
2,590
5,505
4,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
6
Kills
10
10
Deaths
6
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
1
1
2.5
L
Nu Wa
1
3
0
0.33
W
King Arthur
Ghost Owl7607
King Arthur
2
1
1
2.5
W
3
2
2
2
L
Apollo
Michael34
Apollo
3
3
0
1
L
Serqet
Mockin6
Serqet
0
1
1
0.5
W
Thanatos
Mocuro3
Thanatos
4
0
0
4
W
Discordia
NickelDoll
Discordia
0
1
0
0
W
1
2
6
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,974
Damage
12,921
21,882
Taken
26,201
6,761
Mitigated
11,664
4,922
Healing
8,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,587
1,399
0
1,123
4,702
1,625
0
1,459
2,966
0
23,771
L
Nu Wa
4,198
1,285
0
1,000
4,779
1,321
930
160
4,593
25,048
0
W
King Arthur
Ghost Owl7607
King Arthur
3,660
507
0
1,636
7,782
3,422
0
2,727
4,707
0
34,576
W
3,184
1,425
0
0
4,177
1,127
1,822
253
3,854
0
31,926
L
Apollo
Michael34
Apollo
1,905
1,082
0
1,446
5,307
1,405
0
861
4,368
0
25,215
L
Serqet
Mockin6
Serqet
2,220
343
0
1,000
4,352
1,354
0
324
3,983
0
20,379
W
Thanatos
Mocuro3
Thanatos
1,956
413
0
5,830
5,790
2,272
0
275
5,435
0
23,758
W
Discordia
NickelDoll
Discordia
1,531
75
0
210
2,947
645
611
190
2,531
20,833
0
W
2,590
592
40
1,148
5,505
4,198
0
179
5,256
10,987
0
L
64
0
24
329
2,742
1,056
0
821
1,851
2,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,386
Gold Earned
24,841
159
Minions Killed
224
0
Camps Cleared
0
621,844
Distance Traveled
764,915
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,545
568
39
5
0
140,648
3
L
Nu Wa
4,507
563
40
5
0
126,526
1
W
King Arthur
5,160
645
53
7
0
143,000
0
W
Skadi
5,390
674
67
8
0
141,775
3
L
Apollo
4,995
624
45
6
0
129,979
2
L
Serqet
4,101
513
34
4
0
163,554
0
W
Thanatos
5,186
648
46
6
0
167,313
2
W
Discordia
4,511
564
41
5
0
147,187
3
W
Terra
4,594
574
17
2
0
165,640
2
L
Ymir
3,238
405
1
0
0
61,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role