Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
AndasaurusRex
Nox
Level 125
God Stats
0W - 2L
1,194 SR
Queue Stats
136W - 122L
1,561 Elo+
Party 2
Horus
Horus
Gravesss
Horus
Level 91
God Stats
0W - 4L
1,176 SR
Queue Stats
207W - 192L
1,538 Elo+
Solo
Fenrir
Fenrir
StarStuff
Fenrir
Level 159
God Stats
4W - 9L
1,682 SR
Queue Stats
74W - 66L
1,597 Elo+
Solo
Jing Wei
Jing Wei
iLyuda
Jing Wei
Level 104
God Stats
1W - 3L
1,321 SR
Queue Stats
130W - 115L
1,576 Elo+
Party 2
Team Averages
Level 128
1,375 SR
1,555 Elo+

VS

Team Averages
Level 116
1,659 SR
1,600 Elo+
Chernobog
Chernobog
 
Chernobog
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Chamu
Yemoja
Level 68
God Stats
7W - 4L
1,826 SR
Queue Stats
26W - 13L
1,714 Elo+
Party 1
Ra
Ra
Diloiv
Ra
Level 108
God Stats
3W - 1L
1,520 SR
Queue Stats
7W - 2L
1,594 Elo+
Party 1
King Arthur
King Arthur
LiamTheDream
King Arthur
Level 100
God Stats
5W - 1L
1,543 SR
Queue Stats
58W - 44L
1,561 Elo+
Party 1
Mercury
Mercury
TheGoyem
Mercury
Level 149
God Stats
3W - 0L
1,904 SR
Queue Stats
37W - 32L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 3 / 1
6,294
525
6,412
9,464
6,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 2 / 0
6,161
513
2,036
4,884
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Gravesss
Horus
8
0 / 3 / 0
5,354
446
3,860
12,921
7,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
StarStuff
Fenrir
10
1 / 3 / 0
5,835
486
3,996
8,857
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
iLyuda
Jing Wei
10
0 / 1 / 0
5,624
469
5,233
8,262
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
2 / 0 / 2
6,691
558
11,879
11,290
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
Chamu
Yemoja
10
0 / 0 / 6
6,287
524
3,162
4,468
2,312
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ra
11
1 / 0 / 2
6,582
549
2,340
4,476
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
LiamTheDream
King Arthur
11
1 / 0 / 1
6,819
568
4,660
10,260
6,761
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
TheGoyem
Mercury
13
8 / 1 / 1
7,570
631
7,343
9,152
3,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
12
12
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
1
0.17
W
Chernobog
 
Chernobog
2
0
2
3
L
0
2
0
0
W
Yemoja
Chamu
Yemoja
0
0
6
3
W
Ra
1
0
2
2
L
Horus
Gravesss
Horus
0
3
0
0
W
King Arthur
LiamTheDream
King Arthur
1
0
1
1.5
L
Fenrir
StarStuff
Fenrir
1
3
0
0.33
W
Mercury
TheGoyem
Mercury
8
1
1
8.5
L
Jing Wei
iLyuda
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,537
Damage
29,384
44,388
Taken
39,646
22,234
Mitigated
17,553
15,082
Healing
15,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,412
866
0
612
9,464
6,460
0
0
9,464
39,976
0
W
Chernobog
 
Chernobog
11,879
7,993
0
3,404
11,290
3,436
0
0
11,290
0
65,596
L
2,036
332
0
784
4,884
2,457
0
1,008
3,876
48,902
0
W
Yemoja
Chamu
Yemoja
3,162
1,427
4,542
2,323
4,468
2,312
0
541
3,927
12,495
0
W
Ra
2,340
669
96
1,292
4,476
1,792
112
866
3,610
58,490
0
L
Horus
Gravesss
Horus
3,860
2,488
960
5,165
12,921
7,979
0
3,361
9,560
0
12,329
W
King Arthur
LiamTheDream
King Arthur
4,660
382
0
2,988
10,260
6,761
0
4,808
4,943
0
52,006
L
Fenrir
StarStuff
Fenrir
3,996
858
0
3,214
8,857
3,263
0
785
8,072
0
35,314
W
Mercury
TheGoyem
Mercury
7,343
4,102
0
1,320
9,152
3,252
0
1,622
7,428
0
56,551
L
Jing Wei
iLyuda
Jing Wei
5,233
3,662
0
4,347
8,262
2,075
0
348
7,914
0
47,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,268
Gold Earned
33,949
362
Minions Killed
432
0
Camps Cleared
0
1,130,532
Distance Traveled
1,197,038
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,294
525
93
8
0
230,583
5
W
Chernobog
6,691
558
96
8
0
238,005
2
L
Nox
6,161
513
95
8
0
217,005
2
W
Yemoja
6,287
524
25
2
0
220,340
4
W
Ra
6,582
549
122
10
0
208,239
3
L
Horus
5,354
446
20
2
0
231,800
2
W
King Arthur
6,819
568
101
8
0
246,116
1
L
Fenrir
5,835
486
69
6
0
243,256
0
W
Mercury
7,570
631
88
7
0
284,338
1
L
Jing Wei
5,624
469
85
7
0
207,888
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role